48 HOURS LEFT
We do not want to jinx it, because this campaign is far from over – but today has performed well above expectations. We have had an incredible turnout today and a great showing of community by our loyal backers.
Thank you – each and every one of you – for getting Earthlock to such a healthy point for the 48-hour rush! It means the world to us that you are so passionate about this game we are developing.
Stretch goals are within reach with this funding level and tomorrow we will have an update or two where we discuss the first few stretch goals in more detail. We also have a reveal for a brand new add-on, but no spoilers for that tonight! You will have to be surprised!
The Legend of Amon
Art Director Frits recounts how Amon came to be
Amon was the first character we designed for the game and also the one who would dictate the direction we went.
Amon grew up in Zabr - a small Village in the canyon area of Zenit. He was orphaned at a young age when his parents never returned home from a raid. He started working as an artifact scavenger for his uncle and he quickly built a reputation for being one of the most fearless adventurers in all of Zenit. Before his parents left him, his mother gifted him with a strange compass which gives Amon the ability to control Amri and manipulate ancient mechanisms.
You can see Amon using this compass in our demo. He wears it on his right arm and it powers up in the Temple Puzzle scene where he uses it to activate the moving blocks as well as the gate.
The first design reflected that the game was originally set in a Steampunk/Victorian kind of fantasy festival/theme park. The only thing we kept from the first design was his trusty spud cannon which had such a simple and iconic look. This was the very first illustration we did for the project showing Amon’s original design.
Here is look at a few iterations of Amon's design:
Amon needed a design that reflected his personality, age, profession and function in the game. I had already done loads of rough sketches of facial features and outfits. The key word was desert scavenger - Amon makes a living of going out in the dangerous desert to find and claim rare materials and items. I gave him a middle eastern scarf-like thing, covered up his arms and gave him some new stylish leather boots. The swirly hair-do came from an old design I did - the swirl gives his face a recognizable look without going too extreme.
Another essential factor was sex-appeal - we wanted Amon to be a real charmer with a handsome charismatic face, a muscular physique and a bad-ass attire. The next step was to refine the design and style of the character and also figure out the right proportions to match the other characters. We ended up with something in-between the Disney-prince look and the much more stylized old-school anime look.
The final design matched Ive (female protagonist) perfectly and felt both unique and familiar at the same time. I gave him warm earthy fall colors to contrast Ive's more synthetic spring colors and friendly features such as big eyes, messy hair and straight thick eyebrows. Below you can see parts of the model-sheet for the new design as well as a close-up portrait for the extra detail.
Video Interview with Geekdomo!
We were able to have an interview about Earthlock with Geekdomo. Be sure to check it out!
That is it for today - we hope you enjoyed this Amon update about the character design and we want to thank you all again for the help making this kickstarter a pleasure and, hopefully, a triumph!
Onwards and Upwards!