An original turn-based role-playing game set in a world of machines and magic, a world that stopped spinning thousands of years ago. Read more
This project was successfully funded on April 11, 2014.
Harvesting and kittens!
Today we would like to talk a little about our crafting and harvesting system! (We'll get to the kittens further down in the post)
We have gone about this the organic way by allowing the player to plant various seeds that will grow into ammunition for the different characters. We wanted to give the player a base to come back to after each quest, a place to rest and prepare for the next journey.
The idea is to split up some of the character progression elements into object and plants on your home base.
We want the harvesting gameplay to be fun, engaging, and never become a tedious chore, so we have experimented with setting Gnart, the Hogbunny, to work doing the watering and tending after you’ve planted a seed. This way you won’t have to worry that the spud production grinds to a halt while you’re away. Gnart will handle it, albeit a little more slowly than if you engage directly.
The next idea is that the plants will react to other spudplants that are placed next to them. It’s what we’re describing as a rock paper scissor relationship between plants that like growing next to each other and plants that will hinder each other's growth.
We are also thinking about tying the farming to character progression, like a super slow growing spud that will actually raise a stat. This will give the player more direct control in how their characters evolve, rather than just relying on standard levelling up to raise the stats in a general way. It’s like an ability tree that you can see on your expanding farm field.
A crazy idea, a rapid prototype!
Since we have a world full of magic, we have allowed ourselves to do some crazy stuff. Last week the art team (all cat owners) talked about a cat tree (big scratch post) and Bendik did not know what it was. He took it quite literally and imagined a tree that grew fluffy kittens. Once the general laughter of the subject subsided, one thing led to another and we now have this concept that we would like to get your feedback on:
The idea with the cat tree is that it will grow some cute fluffy kittens that can be loaded in your spudgun and fired at enemies for awesome effects! (Disclaimer: No kittens will be harmed during these attacks.)
The attack that we have been rapidly prototyping so far looks like a super powerful attack, but in the end it is only a charm spell as the cute kitten melts the heart of the enemy.
So, awesome backers - what do you think? We want to have humor in the game from time to time, but is this too much? =)
For the Wii U and PC, Hex Heroes is a mashup of an RTS and an Action/Adventure game, where one player assumes the role of an RTS character and up to 2 players (4 on the Wii U) act as his minions. Play as characters from your favorite indie games. With a soundtrack by Grant Kirkhope, composer of Banjo-Kazooie and Donkey Kong 64!
Prismatic Games is about halfway in their campaign for Hex Heroes and could use some extra help, so make sure to check them out and consider pledging for this awesome game.