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An original turn-based role-playing game set in a world of machines and magic, a world that stopped spinning thousands of years ago.
Enter a beautiful world haunted by its fateful past and join a party of unlikely heroes on their journey to rescue Amon's uncle from an ancient cult and uncover the secret of the Earthkey.
Enter a beautiful world haunted by its fateful past and join a party of unlikely heroes on their journey to rescue Amon's uncle from an ancient cult and uncover the secret of the Earthkey.
4,506 backers pledged $178,193 to help bring this project to life.

The World of Umbra - Zenith


Creating a world

We had a few requirements when we first started working on the layout of Umbra.

“Umbra is like most worlds. A world with a mythic and forgotten past. A world soaked in magic, monsters, men and machinery. Of empires in ruins and adventures abound. But unlike most worlds, Umbra has stopped spinning.” - The History of Umbra

The world design had to: 

  • reflect that it had stopped rotating, causing the land to completely transform. After doing a bit of research we figured out that if this were to happen to our planet, the water would gather towards the poles leaving a belt of land around equator. 
  •  communicate the concept of a world separated by light and darkness - Zenith and Nadir. Not necessarily in terms of good and bad 
  • be varied and easy to get around so we squashed the two worlds together instead of having one long sausage of land across the middle.
Umbra World Map - Click image for highres
Umbra World Map - Click image for highres

"All that is certain is that the cataclysmic halt moved oceans and awoke all volcanoes, buried empires and drowned nations. The survivors clung to life in habitable zones on the rim between the now ever-scorching daylight on one side of Umbra, and the icy eternal night on the opposite side.” - The History of Umbra

In this part we will take a quick look on the region where most of Festival of Magic will take place -

The top half of Zenith

North Zenit - Click image for highres
North Zenit - Click image for highres

“In this world, you are Amon. A young and audacious desert scavenger on a quest to retrieve a mysterious artefact. Together with the nervous hogbunny Gnart, and the elegant warrior Olia, you soon discover that the artefact is just a minor piece in a much larger puzzle. Not before long you are in the middle of a treacherous conflict between the Suvian Empire and those opposing it.” 

Concept art from the Burning Desert - click for highres
Concept art from the Burning Desert - click for highres

“In Umbra today, the archaeologists, diggers and scavengers are the inventors of tomorrow. The bringers of ancient tech, old knowledge and objects unfathomable even to the wisest. Up-turned, lifted and unearthed from desert, ice and sea.” - The History of Umbra

When the game starts this will feel like a pretty comprehensive world in itself with a great variation of locations and terrains. From the lush Plumpet Island through the Burning Desert to the grand city of Suvia! 

Concept art of Suvia
Concept art of Suvia

We always wanted to have a proper 3D overworld map in the game. It just gives the player a feeling of place and scale, and makes the journey itself a big part of the game. We find that fast-travel just breaks the flow and immersion of the game, so instead the player will be able to upgrade his/her transport vehicle to do real-time fast travel on the overworld.

Screenshot from the Unity game engine showing our overworld prototype.
Screenshot from the Unity game engine showing our overworld prototype.

 We've had some press coverage as well! 

Here are some of the places that have written about Earthlock during the campaign so far!

It's great to see all the coverage we're getting and we're so so happy for all the support and love you all are showing us! We've still got 31 days to go, and we're confident with your help we'll get there! Thank you!! 

Project spotlight:

Celestian Tales

Here is a redefined-classical RPG game for those of you who likes deep well written stories. Celstian Tales from Ekuator Games is a 2D RPG with beautiful artwork and featuring a rich story presented from the individual perspective of six heroes. It looks amazing and it is definitely worth checking out.

Snowcastle Games, Cybe Wolf, and 27 more people like this update.


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    1. Christian on March 18, 2014

      Lamest excuse not to implement a day-night cycle ever!

      Ok, I'm kidding.

    2. Jordi Escobar
      on March 13, 2014

      inspiring concept art!

    3. Vince Vazquez
      on March 11, 2014

      Love me some Overworlds, and sad to see them disappear in some games. Glad to see it return, and I'm glad to see Festival of Magic close in on the 1/3rd portion of their goal :)

      I've seen some of the coverage from those sites up there, but I have to ask; Nintendo Life is one of a group of pages in that network. How come their Playstation site (Push Square) didn't also cover it? "Playstation♥Indies" after all :)

    4. Missing avatar

      Nikolay on March 11, 2014

      Nice to see that kickstarter crowd help each other. I backed Celestian Tales before resurrection of Festival of Magic but still glad to see it here.

    5. Missing avatar

      Brett Schwartz
      on March 11, 2014

      Since you mentioned it, completely agree on the excellence a real 3D overworld map (and eventually a vehicle for the world map) adds to these games over those fast-travel or dot-connected menu-maps, so that's great. I definitely miss worldmaps being more common.

      Same thing for towns, full towns add so much over the ones where you choose a few locations from a menu.

    6. Joachim Bjørne on March 11, 2014

      @Diego, if you look at the stretch goals you will see that this is something they are very much keen to do, but unfortunately this is not something they can just throw in, and it is why additional funding is needed to get something like this. Unless they already have planned to do that and the mega bosses in the stretch goals are even harder than the type of boss you are talking about.

    7. Diogo Trindade on March 11, 2014

      Hi guys! I´ve a suggestion to make! could You please get in this game some final optional bosses the gives you a great optional challenge and rewards you with great weapons/armor? I think this would be great :)

    8. Snowcastle Games 2-time creator on March 11, 2014

      @Cybe Wolf: Yes! =) We have by the way posted a section in our FAQ about the different translations planned.

    9. Cybe Wolf on March 11, 2014

      A little question. Do you think your game will be traduct in french ?