The World of Umbra - Zenith
Creating a world
We had a few requirements when we first started working on the layout of Umbra.
“Umbra is like most worlds. A world with a mythic and forgotten past. A world soaked in magic, monsters, men and machinery. Of empires in ruins and adventures abound. But unlike most worlds, Umbra has stopped spinning.” - The History of Umbra
The world design had to:
- reflect that it had stopped rotating, causing the land to completely transform. After doing a bit of research we figured out that if this were to happen to our planet, the water would gather towards the poles leaving a belt of land around equator.
- communicate the concept of a world separated by light and darkness - Zenith and Nadir. Not necessarily in terms of good and bad
- be varied and easy to get around so we squashed the two worlds together instead of having one long sausage of land across the middle.
"All that is certain is that the cataclysmic halt moved oceans and awoke all volcanoes, buried empires and drowned nations. The survivors clung to life in habitable zones on the rim between the now ever-scorching daylight on one side of Umbra, and the icy eternal night on the opposite side.” - The History of Umbra
In this part we will take a quick look on the region where most of Festival of Magic will take place -
The top half of Zenith
“In this world, you are Amon. A young and audacious desert scavenger on a quest to retrieve a mysterious artefact. Together with the nervous hogbunny Gnart, and the elegant warrior Olia, you soon discover that the artefact is just a minor piece in a much larger puzzle. Not before long you are in the middle of a treacherous conflict between the Suvian Empire and those opposing it.”
“In Umbra today, the archaeologists, diggers and scavengers are the inventors of tomorrow. The bringers of ancient tech, old knowledge and objects unfathomable even to the wisest. Up-turned, lifted and unearthed from desert, ice and sea.” - The History of Umbra
When the game starts this will feel like a pretty comprehensive world in itself with a great variation of locations and terrains. From the lush Plumpet Island through the Burning Desert to the grand city of Suvia!
We always wanted to have a proper 3D overworld map in the game. It just gives the player a feeling of place and scale, and makes the journey itself a big part of the game. We find that fast-travel just breaks the flow and immersion of the game, so instead the player will be able to upgrade his/her transport vehicle to do real-time fast travel on the overworld.
We've had some press coverage as well!
Here are some of the places that have written about Earthlock during the campaign so far!
- Wii U Daily
- Nintendo Life
- Always Nintendo
- Only Single Player
It's great to see all the coverage we're getting and we're so so happy for all the support and love you all are showing us! We've still got 31 days to go, and we're confident with your help we'll get there! Thank you!!
Here is a redefined-classical RPG game for those of you who likes deep well written stories. Celstian Tales from Ekuator Games is a 2D RPG with beautiful artwork and featuring a rich story presented from the individual perspective of six heroes. It looks amazing and it is definitely worth checking out.