Preparing for Alpha now!
Greetings awesome backers! It’s time for our monthly progression update.
In this update:
- Progression report
- Alpha/Beta schedule
- Launch schedule
1. Progression report
With more people on the team, we have had to convert our meeting room into a workspace. We still need to have production meetings from time to time, but that is now done in the cafe on the first floor. The team has been working two of four weekends this last month. Morale and motivation is solid.
Since May we have been producing the game content in chronological order. This month we are somewhat delayed according to our schedule. At the same time, we have completed all the monsters and characters for the game so for that we are a little ahead of schedule on that part of the production. This makes it a bit hard to evaluate if we are in fact behind schedule or not.
Gameplay mechanics nearing completion: Thomas is completing the work on combat abilities, skills and monster balancing this week. This is a big milestone since this is the core gameplay that is being completed. This also means that we can begin to properly test and balance the gameplay - especially the combat.
We still have work to do to complete all the visual assets that is needed to fill all the scenes with beautiful artwork, but this is stuff we can add and polish while the mechanics of the game is being tested.
We now have the game running on Xbox One. It seems to run fine for the most part, but there are quirks that we need to iron out.
2. Alpha/Beta schedule (Steam distribution)
With the core gameplay completed we can finally begin to do some testing! So next week will be used to prepare for alpha testing. We have begun the work on getting the game up and running through Steam. This seems to be the easiest solution for distribution for now.
Once we are ready, we will contact our Alpha tier backers (or above) and invite them to some play testing.
Even though we might be able to do some beta testing through one or more of the consoles, it looks like we won’t have capacity to maintain beta builds on all four planned platforms for now.
3. Launch schedule
This is still the same as mentioned in the previous update: We plan to submit the game for certification at the end of November. Launch is planned in the ideal launch window which is February to April 2016.
That's it for now!
Battle Chasers: Nightwar is an RPG that we think looks very promising!