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$531 pledged of $1,350 goal
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By Kevin Ryan
$531 pledged of $1,350 goal
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About this project

Puzzle Poker is a game that can be played quickly and casually or with some deeper strategic thought. Slide poker cards to make the best combination of hands before the timer runs out. Cash in early for bonus chips.

Puzzle Poker is currently being developed for the PC and Mac. The released date is planned for September 2016.

 

 

Four types of games

  • Chips Mania - Chips will be flying as you cash in hand after hand in this exciting game.
  • Casual Game - Play at a slow and easy pace.
  • Challenging Game - Play a more challenging game where you need to earn more chips in a smaller number of hands.
  • Unlimited Time - No time pressure at all. Take an unlimited amount of time to play each hand.

Other Features

  • Awards for different achievements
  • Worldwide top scores list 
  • Public Clubhouses

 

Puzzle Poker is roughly 95% complete. What still needs to be done is:

  • Adding new art and improving some of the existing art.
  • Creating the hint system.
  • Hooking up various online top score tables.
  • Setting up public and private clubhouses where you can compare scores with your friends, family, and the world.
  • Making adjustments for better game play.

We are a small indie game company. l founded Top Meadow roughly a decade ago to do personal game projects. I first started making games back in 1977 in high school and hopefully will be able to continue making them for another 50 years or so.

I've been making published games for over 3 decades now for Electronic Arts, Activision, Sierra, and other companies. I designed and programmed The Incredible Machine and was one of the original owners of Dynamix (was with the company until almost the very end).

To create Puzzle Poker I've had the help of numerous industry veterans. Here is the current credit's screen although there are more names be added who are helping getting the game completed right now.

Puzzle Poker Credits Screen
Puzzle Poker Credits Screen

Here is a list of just a few of the games that I've made:

  • Sword of Kadash (C64/Dynamix/Penquin Software)
  • ArctIc Fox (Amiga/Dynamix/EA)
  • Skyfox II (C64/Dynamix/EA)
  • Rise of the Dragon (PC/Dynamix/Sierra)
  • Heart of China (PC/Dynamix/Sierra)
  • Willy Beamish (PC/Dynamix/Sierra)
  • The Incredible Machine (PC/Dynamix/Sierra)
  • Contraption Maker (PC/Mac/Spotkin/Top Meadow)

I've also got a blog where I write about game dev and various life stuff:

Here Ends Another Day

Thanks for you time and we'd appreciate your support.

Kevin Ryan, June 15, 2016

The video gives the best example of game play, but here are a few screens shots from the game.

Game Screen
Game Screen

 

Top Scores and Clubhouse
Top Scores and Clubhouse

 

The Awards Screen
The Awards Screen

 

 

Risks and challenges

I wrote a first pass of Puzzle Poker a few years ago and it was very briefly released by Garage Games before they got bought out by a large corporation. Right now we are working on adding in back end support, adding new artwork, adding a hint system, and adjusting game play to make it more fun.

I've been doing games for over 3 decades now and there are no real technical challenges at this point.

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    FULL HOUSE

    • Name one of the public clubhouses (name subject to approval - just needs to be family friendly)
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    FOUR OF A KIND

    • Photo in game on special Backer Poker Cards screen
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Funding period

- (29 days)