Since posting this kickstarter project we've discovered a much better game engine and have decided to go with it instead of the Abyssal (which was the original choice as explained in this kickstarter description). It's called the Esenthel engine and you can see more info on it here: http://www.esenthel.com/. Also, please read our updates to learn more on our decision and how it affects our kickstarter project. We believe this engine will provide much more for Hedron Online than we had expected to be able to deliver, including the new age of graphics-Nvidia's Physx!
So we're back here on kickstarter to give it another try. We're crossing our fingers that we're successful this time-we're not going to give up!
What we want to do We want to make our MMORPG (massive multi-player online roleplaying game. We want to go back to the roots of gaming and what made it fun before it went corporate. Back to the questing, PvP style, game mechanics, etc. that made games such as Everquest and Dark Age of Camelot successful but with new, fresh ideas and twists.
We want to make a game that brings the skill and game play back. Gamers used to stick with a game for several years at a time but now they seem to be hopping from game to game in a never ending search for the ultimate game that holds their attention, challenges them, and encourages gaming skill like online games used to. We want to create that game-one that has all of the bells and whistles of the modern day MMORPG along with the details and game mechanics that the older, more innovative games had. We want to take the best of both worlds and create a game that gamers want to play and keep playing.
Here are some things in store for Hedronites (players of Hedron Online):
--Hedron will offer full PvE and PvP systems. The PvP system is made up of four kingdoms that battle each other over material, skill, and spell resources! You as a player will belong to one of these kingdoms. In Hedron your spells, skills, crafting abilities, and economy is impacted through PvP! For example, the kingdom that controls a mana crystal will be able to unlock an extra level of spells both individually and in a group. This allows for players to plan small tactical attacks as well as large scale invasions and something actually worth battling for. Hedron will also offer PvE alternatives to receive the same rewards for players who prefer PvE over PvP.
--Kingdom vs Kingdom will be an integral part of Hedron's PvP. There will be a PvP specific area so that the days of being ganked by someone 20 levels higher than you while you try to complete a simple quest are over with Hedron. Each kingdom will have 4 races and each race will have its own background. Some will get along with each other, some won't. Imagine that-enemy races belonging to the same kingdom where they can fight each other as well as join forces for the greater cause of allowing their entire kingdom to rise above the others. Four kingdoms, Four races each offers 16 races to choose from with all sorts of different backgrounds, character types, and back stories. The possibilities are vast.
--Hedron will have regular in-game events to help keep the player involved in the storyline allowing them to stay immersed in the game world. The world will change over time as events take place just as a real world would. Players will have a truly unique experience as their characters become an integral part of the game rather than just a game piece running around killing and questing to reach an end level before they get bored and leave. Hedron seeks to deliver new gaming experiences regularly, including one of a kind quests and events as well as moving quests that become a permanent part of Hedron’s history.
----Elaborate skill and spell chains that allow for special skill and spell unlocks that are unlike the standard in the MMORPGs of today.
--A unique guild system! Hedron will have built in guilds that you may join which are geared towards grouping and building a team dynamic that allows even the part-time gamer the chance to join the biggest raids and events. Each guild will be lead by players who earn their leadership positions in various ways so that every player has an opportunity to become an integral part of their guild’s hierarchy. Each guild will also have its own guild house, guild trade broker, guild storage, and guild only perks!
--However, we also understand that there are many guilds out there who have moved from game to game and have a wonderful camaraderie and team already built. We will offer a system and a world that allows your guild to become a permanent part of Hedron! Guilds will be able to apply to become an official Hedron guild. When approved, your guild will receive its own guild house built right into the game world and will include its own guild only perks! Hedron is going to offer a world in which guilds will thrive and involve more than just a fancy cape design.
--A dynamic quest system that offers moving quests, race specific quests, guild specific quests, deity specific quests, and more so that each time you play a new character the game will be a new and different experience for you! Our goal is to move away from repetition and create a real fantasy experience.
--Hedron will have some of the usual familiar races and zones but will also have things never seen before in MMORPGs. Our attitude is that the possibilities are endless and we have nothing holding us back but our imagination, so why not take advantage of it and go wild.
--Unique monsters and bosses is another thing Hedron will offer. Most games have the same monsters in every zone but they simply change the color or size. We will offer a new experience with new scenery and monsters in each environment that you visit.
--Hedron wants to offer more than typical leveling. We want to offer sub-levels which offer more skills and spells. To do this we will offer raids of all sorts. Not the 8 hour, 100 person raids of the old days, but raids that will take groups of people, lots of co-operation, skill, and planning. We will steer away from slow spawn rates so that you don't have to camp out at a location waiting for the boss or quest to spawn. We want to make it accessible and fun for both the part time player and the full time player.
--We plan to bring balance to the item, crafting, and money systems. We will focus more on allowing your character to obtain mods and attributes by accomplishing quests and kills rather than gobbling up every item and gold coin you can in an attempt to create the most uber character you can. Imagine receiving a scar on your character's arm after beating a boss which boosts your spell resistance instead of farming the same mobs for three days waiting for an item to drop that gives you the mod. Our goal is to immerse you in the game play and to reward you for participating in guilds, groups, quests, and the game storyline as opposed to rewarding simple farming. We will have items with mods but the real juicy stuff will come from what you actually accomplish during game play. We think that sounds much more fun and brings back the roleplay aspect as opposed to farming, killing, and collecting mindlessly....the usual gaming grind. No one likes to grind so we want to try to do away with it and replace it with actual game play!
These are some key aspects we believe gamers are interested in but we would be more than happy to answer your questions! Do you want to know how a part of Hedron will work? Do you want to know if something will be included or not? Ask us! Please! We realize that this won't be successful unless you have all of the info you need so send us a message here, post here, or email email@example.com and ask away! We'll post all of the answers here.
How do we plan to do it?
We plan on purchasing the Abyssal game engine to tangibly create and run the game. The Abyssal game engine is a powerful engine equivalent to some of the top engines out there. We plan on purchasing professional 3D graphics from a new form of 3D technology which offers more realistic models and graphics than seen in any current MMORPG. We have some favorite artists from the Daz 3D artist community that we have chosen. We have character models, MOB models, environmental models, clothing models, weapon models, etc. chosen already but are waiting to purchase them. There's no sense in wasting money on 3D models if we have no game engine to put them in.
We have a team of graphic artists and programmers as well as a pool of professionals and service providers for anything else we can't handle ourselves. We have a vision and we will stop at nothing to accomplish it. We are not concerned with a bottom line or making millions. We just want to make a fun game that gamers want to play and continue to play.
We are funding this project out of our own pockets but need a little help to take us over the top, which is why we are here on kickstarter.
What the money is for
The kickstarter money is to help purchase the game engine. It is the only thing holding us back from completing Hedron Online and releasing it in 2011. The game engine is the equivalent to a car engine. You can have an awesome design but the car just won't move forward without the engine. An MMORPG just won't work without the engine to make it work. We have been in communications with Abyssal for several months and will be purchasing the full version, source code and all, as well as a full asset package and other extras. We figure if we're going to do it, we're going to do it right. We don't want anything to restrict us from putting our ideas into full effect. We are simply short on money (creating a game isn't cheap and neither are the game engines themselves). We're asking for $3,000 to put towards the game engine. Once we get the engine it's full speed ahead for a 2011 game release!
What cool stuff do you get if you pledge?
We are offering some generous rewards to all backers to our project. Our rewards allow you to become an actual part of the game world permanently. By helping us to reach our funding goal you will essentially help us create Hedron so we are more than happy to add you to the game itself in some way, shape, or form. Our dream is to deliver a fun, dynamic gaming experience for you! If by chance our funding goes above and beyond our goal then that extra money will go towards the game as well, such as fees for artists, programmers, servers, etc.
$1 We want to reward you even if you just give $1! You'll get a free 1 month subscription and I'll personally send you an autographed (oooh aaah) printout of the first map design as seen in the video, 2 free tootsie rolls, and a couple free stickers! I know it's not fancy but every little bit helps us!
$10 Free t-shirt! Free 3 month subscription to the game; thank you on an in-game monument plaque; thank you in credits on game website; access to backers only updates
$25 Free 9 month subscription to the game when it launches; All of above; your own tree (of your choice) in the forest of creation or in a town of your choice*; Participate in the final beta
$50 Free10 month subscription to the game; All of above; participate in the the final 2 betas; get to name a MOB**; get to name an NPC**
$100 Free1 year subscription to the game; All of above; get to name one of the game deities**; get to name a town or dungeon**; get to name an elite boss MOB**; get an in-game limited edition piece of armor or clothing for one of your game characters
$250 Free 2 year subscription to the game; All of above; a MOB will be named after you or your game character**; an NPC will be named after you or your game character**; a town or dungeon will be named after you or your game character**; an elite boss MOB will be named after you or your game character**; a personalized thank you card signed by the game creation team
$500 Free 5 year subscription to the game; all of above; get a limited edition piece of armor or clothing for 2 of your game characters; your own house in the game for one of your characters**; a zone or dungeon designed with your concept in mind**; 1 framed authentic, original concept art piece autographed by the game creation team
$1,000 Free lifetime subscription to the game; All of above; get a limited edition piece of armor or clothing for all of your game characters; 3 framed, authentic, original concept art piece autographed by the game creation team; a quest in the game that is designed based on your concept**; an in-game monument statue in your honor; a personalized, hand-crafted thank you card from Jen’s (one of the game creators) daughter; some in-game money to start your first character out with (amount to be determined at a later date); a village designed with your concept, in your honor, with an NPC baron named after you & incorporated into the storyline**; get to name a server**
*the forest name may be changed. There will be a quest included in the game
which will send players to the forest to observe the trees
**with approval by the game team-names must portray a fantasy role play feel to
them and should be able to fit well into the game and its environment to make it
Currently we have a splash screen webpage but once we've purchased the game engine and begun working with it we will put up a full website for the game as well as a forum. The address is www.hedrononline.com. We have a blog created but it is currently inactive as we need to obtain the game engine so that we can have something to post about. Gotta love a catch 22 huh? The blog address is www.hedrononline.com/blog
Spread the word! Tell your friends! Send them here to kickstarter. A small pledge gives you free gameplay and lets you become part of the game iteself!
- (60 days)