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SEK 671
pledged of SEK 125,000pledged of SEK 125,000 goal
12
backers
Funding Unsuccessful
The project's funding goal was not reached on Fri, June 5 2015 6:57 PM UTC +00:00
Last updated June 5, 2015

Time of Dragons

Dragons are back! Introducing dynamic tactical team action shooter.

Time of Dragons

Dragons are back! Introducing dynamic tactical team action shooter.

SEK 671
pledged of SEK 125,000pledged of SEK 125,000 goal
12
backers
Funding Unsuccessful
The project's funding goal was not reached on Fri, June 5 2015 6:57 PM UTC +00:00
Last updated June 5, 2015

About

 Hi all! We are an international (USA, Sweden, Belarus) indie team! We are working on a cool real-time tactical team action shooter featuring arcade-style dragon fights in a sci-fi/fantasy setting.  

 Capture the enemy base.

 Dragon hunting.

The browser version of the game presented in social networks collected over 500 000 installs. Browser limitations make it impossible to implement our ideas in their entirety, which is why we started to develop a client-side version of the game.

 Ogre. Creature of the Atlan race. Belongs to the heavyweight class. Has incredible firepower and armor but slow speed.

 Cronus. Creature of the Atlan race. Belongs to the middleweight class of dragons. Good at both attacking and defending. Mainly used as a support dragon.

Sometimes, they get really mad!

You will be riding beautiful dragons with a number of individual skills (enemy blinding, freezing, poisoning, etc.) and will have to learn to use these skills to win.

The game features powerful cannons!

During a battle, you are not limited to use the natural firepower of your dragons only, but can also equip them with combat turrets allowing you to fire rockets, plasma balls, explosive shells, mines and use an energy shield for blocking enemy attacks.

  A lot of things depend on the Adopiant. Some riders are better with weapons, some ride dragons with more skill. In any case, you will only be able to pick the best combat combination by trial and error.

TDM (Team Death Match) is a team battle mode in which all players are divided into two opposing teams. The first team is blue, the second red. In this mode, as its name implies, teamplay is the key. In the end, the team that collects the most points takes victory. After death, each player is respawned in the team base, and once resurrected they can spring back into battle. 

DM (Death Match) – In this mode, it is every player for themselves. The one who collects the most points wins. After death, the player is resurrected in a random place on the map and can continue fighting.

SEIZE THE FLAG – The goal of the attacking team is to get hold of the flag and deliver it to their own base. The defending team must guard the flag with all their strength during the time allocated for the round.

CONVOY – In this mode, one team must defend its air force convoy, which is aiming to reach the checkpoint (CP), and the second team must destroy the members of the convoy to prevent them getting to the CP.

SEIZE STRONGHOLDS – This mode is based on control of three key points, known as strongholds. Seize and take command of the three strongholds to earn points for your team – the more strongholds you control, the faster you accumulate points.

A long time has passed since the Atlans first established contact with the Neils – a race inhabiting the eastern hemisphere of Achros. The two worlds quickly established trade and economic links, which gave a boost to the prosperity and rapid technological progress of both the Atlans and Neils. Thanks to research by scientists of both races, an incredibly powerful source of energy was discovered, called NEOPLASM. Deposits of this substance were found all over Achros, allowing the inhabitants to quickly begin mining it. Soon, there was no industry in which Neoplasm was not used.

 However, due to its widespread application, over the course of a hundred-plus years of development, many of the deposits of the substance ran dry. This led to the first conflict between the races. At that time, the Atlans’ territory became divided into four empires: the eastern Dominats, the northern Noa, the southern Gutts and the western Orjas. Each of the empires had its own economic and political links with the Neils, amongst whom supreme power belonged to the “Council of Five”.

 Political disputes caused by contentious questions about Eccretia mining around the territorial borders gradually turned into local conflicts between the provinces of the Neils and Atlans. The Council of Five soon decided to take military action against the Dominat Empire, which shared borders with the Neils’ land.

 The Neil invasion began with mass attacks along the Atlans’ eastern border. Within just a few weeks, the attackers managed to gain control of the four provinces of the Dominat Empire. Thus began the war that was called the “Time of Dragons”.

As their main military forces, both sides use fighter creatures equipped with plasma turrets, which are handled by warriors called Adopiants. They are much more mobile in battle and have superb armor compared with their mechanized subunits. However, the military technology developers of the Noa empire are creating a new-generation weapon, Neocrypt – a coat for battling on land and in the air on the same level as the fighter creatures. 

 

 updating

Risks and challenges

We aim to create a very high-quality and interesting game. But depending on the funding levels reached, we may have to limit the experience for the initially released game version. Even with our very limited self-funding we have been able to do already a lot of work which is why we can show you not just concept art and a cinematic trailer, but an extensive demo of actual game play. So, we are confident that even with limited means we will be able to deliver an amazing experience.

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Funding period

- (31 days)