Frequently Asked Questions
Physical: In the same box as with the core books.
Digital: In the same folder as with the core books.
It just automagically happens for backers at no additional cost for the expanded content or changes in shipping.
Right now the additional stretch goal content is MOHR MAPS, the 100+ page hardcover campaign guide, and the novel.
This is really a great deal for backers.Last updated:
First, just so we're all on the same page, D&D 5.0 and Pathfinder get their own separate book. Everything in each book pertains only to their respective game systems.
With that said, these books are going to ROCK!
Both books are 8 1/2" x 11", printed in color on 70lb paper. We use Ingram Lightning Spark as our printer/distributor. We have test color print runs and they are gorgeous.
Prior experience with Ingram with hardcovers has shown us they are one of the best printers in the US.
Do note the 100 page attribute is the minimum. It could be more, but it won't be less.Last updated:
We use Hero Lab extensively at Griffon Lore Games both in our campaigns and also in development. We love Hero Lab! We love it a lot!
But that's not what you're asking, is it?
All digital deliveries will come with Hero Lab .POR files for NPCs and Pre-Gen PCs. We just don't have the (current) capability to generate custom monsters and pantheons. We'll supply everything that we can: we're doing our own digital distribution. Having Curse of the Lost Memories available on the Hero Lab website is not something we've investigated, so we can't commit to that right now.
We sure would like to, though. Leave a comment on your Hero Lab interest, please.Last updated:
For Chronicles of the Celestial Chains we have outlined six installments, CC1 through CC6.
The number could change, but will never drop below 5. This is hard fantasy at its role-playing best--an enticing, memorable campaign. We have other supplemental plans, but that is dependent on backer interest.Last updated:
We have our own digital distribution system. Backers will receive a download link vial email for browser access and can add our public-facing Dropbox folder to their Dropbox account.
We'll talk about this in the survey we send out, but these PDFs are all in 300 DPI. The Map Folio will be huge. If you have slow bandwidth, we'll work with you one-on-one with alternate means of getting the files.
After the first Kickstarter is delivered we'll have other digital channels as requested by our backers. Note we will always have our own digital distribution system. We have a lot of expertise in this area and have big plans. BIG. Like the PDF sizes, heh!Last updated:
We are big Open Gaming Licensing fans (or we wouldn't be here!) and we're not going to give the two respective OGLs lip-service--we're going in full throttle.
Monsters, NPCs (names and statblocks), pre-generated PCs (name and statblocks), deities, pantheon details and any custom magical items will be Open Game Content.
Not on the OGL is artwork, campaign-specific content such as countries/regions and their names, and plot and setting details.
We would like to contribute some artwork on the OGL but that is a bigger fish than our First- Ever-Kickstarter.Last updated:
Right from their handy FAQ: "Don't bite off more than you can chew. I have seen many Kickstarter projects get wrapped up in having a successful Kickstarter Project, that they get completely overwhelmed with she amount of work and deliveries that they have to provide. If you want to run a PDF and physical book version of your Kickstarter, we can always work with you to make Fantasy Grounds versions after the fact."
Right now, Christophe and Anthony are focused on book content to the exclusion of everything else (besides actually running the Kickstarter). The mechanics of publishing are already using an existing pipeline.
With all of that said, YES. After we deliver what we said we were delivering on Kickstarter, we'll do our very best to support VTT and Fantasy Grounds is of course an awesome VTT offering.Last updated:
Short Answer: First, the module is written to the "Griffon Lore Games Hard Fantasy Engine" specification. All design and writing is done by Christophe and Anthony. Then the mechanics of an encounter are written in Pathfinder, and then 5E, but that is not a hard rule.
Long Answer: The module is designed around the Lost Memory curse mechanic, which is both a system specific boon to a PC and a curse insofar as impacting the PC at what we call a "wildly inappropriate time." Beyond the initial introduction of the curse to the player, the player then has the choice to roll with the lost memory and receive information they need, or ignore it.
The module is then written in a helpful format giving the DM choices based on PC choices, and that includes both NPC interaction and Encounters.
THEN we plug in game system mechanics and adjust the NPC/Encounter to any specific system attributes (for example, 5E Advantage/Disadvantage). We usually, but not always, do this first in Pathfinder simply because Pathfinder Hero Lab support is more robust than 5E and Hero Lab lets us cut hours off of encounter design. Then we take the encounter/interaction and run it through 5E paces, from scratch.
At that point, the encounter/module chapter goes off to the play testers. Each play testing team only tests one system.
This is an ambitious project. We've spent a lot of time studying and playing Pathfinder and D&D 5E. We could not do this if the systems didn't have common roots. We also could not do this without our system-specific play-testers.Last updated:
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