Wizard's Academy and the Hidden Stretch Goal
As I sit down to write this, we just passed the 'hidden stretch goal' level, which means, of course, it's time to reveal what it is.
This one has taken a while to get set up, and honestly has grown a bit in the waiting. What was once a single stretch goal has grown into quite a few inter-related changes, all adding up to something I'm quite happy about.
Archmages and the Module that's more than a Module
One of the reward tiers is called "Archmage". In this tier, not only do you gain a whole lot of swag, but you also get to participate in a special private running of Wizard's Academy, with your character from that session written up as an NPC for Spheres of Power as well as sprinkled throughout the prose in the book. For this stretch goal, we were planning to do one better for our Archmages, bringing in a comic-artist to write up bits of their adventure to include in Wizard's Academy itself, giving you some extra goodness in the module, and giving our Archmages's characters even more of an iconic status as they took over two books instead of one.
But then we started thinking about the module, and how some of you have been asking us to feature a combined hardcover version of the bestiary and module, and we realized we could do even better.
As a stand-alone adventure, we wanted to make Wizard's Academy something better than normal. In a style we could only call "Hogwartsian," we planned for Wizard's Academy to feature a card system for randomizing monsters, maps, and even the plot, meaning the same player could run the module multiple times and have a different experience every time. However, by adding the bestiary to the book, we could take this one step further and not only vary the layout and story, but also the level of the adventure party. While not quite a 'mega-dungeon,' Wizard's Academy could become something quite amazing, featuring extended maps, greatly scaling encounters, and more to make it not only suitable as a one-shot adventure, but also as the setting for extended adventures, giving GMs everything they need to make it into virtually a full campaign.
We can still print softcover individuals for anyone who only wants the bestiary or the simple module, but with your permission, we'd like to not only improve the artwork in Wizard's Academy, but also combine it and the bestiary together to make wizard's academy a true hardcover 'mega-module', suitable for levels 1-20 with an adventure that's different every time. This wouldn't increase the cost for anyone, and so would simply be the new way these extras would be gained by all reward levels that already include print copies of both the module and the bestiary, and all those who include both the bestiary and module as add-ons.
Today, someone brought up something interesting; could we offer t-shirts? It isn't something we've thought about and it's a bit too expensive to simply include with people's pledges, but if enough people would be interested in us offering a shirt as an add-on, we'll certainly bring you one. It would be a $20 add-on, and if enough people are interested we will bring you a design tomorrow.
Today was the best day yet of the kickstarter. If we continue like this, there's a chance we could cross the self-imposed 'Ennie line,' which I'm certainly hopeful for! Thank you all; it's been an amazing kickstarter, and I can only hope we keep knocking out stretch goals as we gear up for our last 4 days!