Non-linear plot (Plot depends on the player’s choices)
Every choice that the player makes may have long-term consequences. Even if you don't notice any immediate changes, each choice you’ve made influences the plot development for Station. Be careful in your words and actions, because if you offend or mock a particular crewmember, he sure as hell won’t forget it. On the contrary, if you do a favor for somebody, he’ll probably pay you back later. But in either scenario, in the end you must also consider a crewmember’s personal goals.
There is a conflict between the ARC departments - the Surveillance Department (security officers), the First Department (scientists) and the Extraction Department (ARC's top management). Each department seeks maximum profit from this complex operation. They aim to succeed by whatever means necessary. Beware of all people. Most of those that participated in this expedition are harsh and reckless people, indifferent to what they are doing, as long as they get paid.It’s unknown for the user how other characters will behave when things get crazy. Will they recall universal human values in a tough situation? Or will they murder everyone in their way to make ends meet? When the situation gets out of hand, you should remember where your gun is. It’s much easier to reach an agreement with a weapon in your hand and a persuasive talk than just by talking to someone.
In a critical situation, it’s up to you whether to help other characters of to take care of your safety. You’re not expected to show valor and save everybody. Who knows what all these people have on their mind? Perhaps if you ignore someone’s request for help, you ensure you'll stay out of trouble. On the other hand, you never know what information the other crewmembers might possess. You might find a worthy ally or gain an enemy that won't stop until he kills you... or until you end his life. This tough choice can change the course of events entirely, and this choice is yours.