So here we are at the end of the Kickstarter campaign. We were a teensy bit more successful than I had anticipated.
I want to thank everybody who contributed to the success of this project. We have raised, at the time of this writing, over 800% of our goal. You folks kick more butt than I have ever sat on. I can't thank everyone enough, but I will stop now anyways, because it's been a long month and I would really like to get some sleep.
I'll be keeping everybody updated on our progress as things develop. If you are interested in keeping a closer eye on things, feel free to check us out at WeaselPants.com. You can even sign up for our newsletter, and you can get notifications on future Kickstarters and games before they happen.
Around a year ago I began noodling around with a game idea about trying to kill your own followers. That idea eventually developed into Redshirts, a game that I actually managed to publish and get into stores. And we have been modestly successful with it so far. In fact, we are running low on stock and would like to print the game again.
But we don’t just want a second print run. No, we want everything bigger and better. We want to eliminate those little compromises that we had to make in order to be able to afford the first print run.
We’re talking higher quality components printed right here in the US, and not in some overseas sweatshop. In the kind of place where attention to detail matters and they don’t accidentally seal part of a sandwich into the game box. (Yes. That happened.) The kind of place where getting the games shipped involves a single truck. as opposed to having the location of the product over a four month period being like a rather dark and twisted version of Where in the World is Carmen Sandiego.
We want new art, graphic design, and more cards. We are in fact making an entire expansion set and dropping it right into the box.
Alas, there are pitfalls to doing this. American printers want way more money. It’s as if they think that quality and convenience are worth something.
Our artist wants money. He keeps whining about feeding his children and not losing his house. (I know, right?)
In fact, pretty much every person or organization involved with this project claims to need money for something. I don’t get it either, but there you go.
Redshirts is a fast paced screw-your-buddies style card game for 2 to 7 players.
Redshirts is a card game set in a universe similar to, but legally distinct from, a certain sci-fi franchise that rhymes with Car Smek. The goal is to be the first player to run out of crewmen because everyone knows the captains of boring voyages don't get promotions. You do this by sending them on missions they are not trained for, taking away vital equipment at the last second, and occasionally, just shooting them in the back and shoving them out an airlock.
Game play usually takes 30-90 minutes, although play time can vary depending on the luck of the draw, and how vicious people are feeling at the time.
Redshirts is a game that you win by losing. Each player has an Away Team made up of a selection of Redshirts, and you assign them to missions that they are not qualified for. The other players will play a variety of Equipment, Location, and Event cards in order to "help" you keep you team alive. The goal is to be the first player to kill of their entire team and prove that they have what it takes to lead.
I could explain it all here, but it might be handier to just show this very low production video of me forcing two innocent stuffed animals to play the game.
Another demonstration, with a better look at the art.
You want goodies? Oh we've got goodies for you.
But first, feast your eyes upon the exclusive Kickstarter promo cards. Remember that only our Kickstarter fans will get these cards. After thirty days they are gone forever.
Add $20 to your pledge:
Get a set of all the custom cards. (Excludes Supreme Overlord and Kickstarter promo cards)
Walk on Role: $1
We have a space monster shoot you in the back. What, you don’t like that? Fine, we’ll just offer our sincere thanks on a Redshirts E-card.
Cadet: $5 (Retail value: $5)
We select two random promo cards from the new Kickstarter set and mail them to you. Cadets who live outside of the US will need to make shipping arrangements with us. (Does not include custom cards)
Crewman: $10 (Retail value: $10 )
You get one of every Kickstarter promo card. Crewmen who live outside of the US will need to make shipping arrangements with us. (Does not include custom cards)
Crewman 1st Class: $29 (Retail Value: Will vary)
You get one of every Kickstarter promo card, and one of every custom card. Crewmen who live outside of the US will need to make shipping arrangements with us. (Excludes Supreme Overlord Cards)
Petty Officer: $25 (Retail value: $30 )
One copy of the new printing of Redshirts and two random Kickstarter Promo cards. Petty Officers who live outside of the US will need to make shipping arrangements with us.
Chief Petty Officer: $30 (Retail value: $35)
One copy of the new printing of Redshirts and all Kickstarter Promo cards. Chief Petty Officers who live outside of the US will need to make shipping arrangements with us.
Ensign: $60 (Retail value: $70)
Two copies of the new printing of Redshirts and two copies of all Kickstarter Promo cards. Ensigns who live outside of the US will need to make shipping arrangements with us.
Black Market Trader:85 (Retail Value: Will vary )
Four copies of all Kickstarter Promo cards and four copies of all Custom Cards. Black Marketeers who live outside of the US will need to make shipping arrangements with us.(Excludes Supreme Overlord Cards)
Space Merchant: $95 (Wholesale Value: $105)
You get one Carton (six copies) of the game and six sets of the Kickstarter promo cards. Star Merchants who live outside of the US will need to make shipping arrangements with us.
Galactic Merchant: $150 (Wholesale Value: Will vary)
You get one Carton (six copies) of the game, six sets of the Kickstarter promo cards, and six sets of all the custom cards. Galactic Merchants who live outside of the US will need to make shipping arrangements with us. (Excludes Supreme Overlord Cards)
Lieutenant: $160 (Retail value: Not available for retail.)
We will create a custom Redshirt based on your specifications, and then send you ten production-quality cards. We provide the art. You pick the race and skills. Send in a photo of loved one to incorporate them into their favorite game! Or send in a photo of a hated enemy or boss and spend your evenings murdering them over and over! We’re not here to judge you. Lieutenants who live outside of the US will need to make shipping arrangements with us.
You also receive:
Two copies of the new printing of Redshirts and two sets of all five Kickstarter Promo cards for each game, and one copy of every custom card generated by this campaign.(Not the Supreme Overlord of Space cards)
LT. Commander: $350 (Retail value: Exceptional!)
You may design one of each other type of card in the game. Make your own newfangled doodad! Create a new planet to boldly explore! Come up with your own plot twists! Envision unique ways to get Redshirts killed! We'll even throw in a copy of every custom card generated by this funding drive.(Not the Supreme Overlord of Space cards) LT Commanders who live outside of the US will need to make shipping arrangements with us.
You also receive:
Two copies of the new printing of Redshirts and two sets of all five Kickstarter Promo cards.
Commander: $500 (Retail value: So Much Value!)
Play the race card! You may pick the next alien race to be incorporated into the Redshirts universe. Name any sci-fi race and we will parody it for you, or come at us with your own unique creation. Permanently change the game forever! Please no catgirls. Commanders who live outside of the US will need to make shipping arrangements with us.
You also receive:
A custom design of each kind of card, two copies of the new printing of Redshirts and two sets of Kickstarter Promo cards, as well as a copy of every custom card generated by this funding drive.(Not the Supreme Overlord of Space cards)
Captain: $1,000 (Retail value: Beyond Measure!)
Set your own course! You get to design your very own mini expansion. You pick the cards, we make the art, print it and send you ten copies. You will receive credit as the designer of the expansion, and we will sell it on our web site.
WeaselPants Productions reserves the right to make small editorial changes to stop you from breaking the game, and/or producing inappropriate material. Captains who live outside of the US will need to make shipping arrangements with us.
You also receive:
A carton of the new printing of Redshirts, six sets of the Kickstarter promo cards, as well as a copy of every custom card generated by this funding drive.(Not the Supreme Overlord of Space cards)
Supreme Space Overlord: $10,000 (Retail value: You cannot put a price on ultimate power. Well okay, I guess we just did. It’s $10,000.)
The Supreme Overlord of Space may, at their own discretion change their title to "Supreme Mistress of the Galaxy, High Holy Space Pontiff, Cyber-Regent, or anything else they desire. When you have supreme dominion over the universe you can pick your own darn title.
For this paltry sum you get a personal acknowledgement on the box! Then, the world-famous Redshirts artist, David Reddick, and game designer, Skippy, come to your house to hand-deliver three cartons of the game and one copy of every card associated with this Kickstarter campaign per game. We understand you do not simply mail things to the Supreme Space Overlord. You deliver them in person with reverence! Unless the Supreme Space Overlord wants us to mail them so that some of their goodies arrive sooner. You decree and we obey.
We will also bring along your complimentary Supreme Space Overlord cards. Ten super-sized decks! They will be exclusively created just for you and unlike the other custom cards, you will be the only person in the entire freaking universes who will have any. Sell them on Ebay, extort other gamers, build a fort, use them however you wish, because we wouldn’t dream of telling the Supreme Space Overlord how to use the royal cards.
While we are in your domain, we will play the game with you, and let you play our new games that haven’t even been announced yet. (Or any other game you prefer.)
And as long as we are there, David might as well paint you a mural, right? Ideally of you as a Redshirt conducting a heroic last stand against the alien race of your choice. Other ideas for the mural will be accepted, but c’mon how cool is that? You may substitute a painting if the Supreme Space Overlord does not have an understanding spouse or wishes to keep his security deposit.
If the Supreme Overlord of Space wishes, they may join the WeaselPants crew for any con that we attend and don their unique Supreme Overlord of Space t-shirt. WPP team members will address you as Supreme Overlord of Space. The unique Supreme Overlord of Space shirt will have an effect in-game when you wear it.
The Supreme Overlord of Space will stay with us at this con, because you can’t expect a being of such magnificent wisdom, raw charisma, and glorious importance to scrounge for a room on his own. The Supreme Overlord of Space will be responsible for their own transportation to the con. (You can’t expect peons like us to be able to fly the Supreme Overlord of Space around in the style a being of their opulence clearly demands.)
We are pretty sure the Supreme Overlord of Space lives within the Continental United States, otherwise they might have to assist in the travel expenses for their gaming weekend. (I know, I know, please don’t punish us Supreme Overlord of Space!)
If the Supreme Overlord of Space wishes to have some other reward from this campaign added to his total, well, who could deny the Supreme Overlord of Space? Reasonable substitutions can be made for any of the rewards, although ask first please. Your whim is our fanatical enforcement at the point of a bayonet, O Splendiferous Overlord of Space! We are but worms before you! (Whoever you turn out to be.)
To summarize you will receive:
Four cartons of the game and one copy of every single card associated with this Kickstarter campaign per game, acknowledgement on the box, ten decks of unique Supreme Overlord of Space cards,a gaming session with the artist and designer including food and unannounced games and those in development, a custom mural or painting, special Supreme Space Overlord t-shirt, Supreme Overlord of Space may join us at any one con that we attend and any other reward listed here that the Supreme Overlord wants.
Stretch Goal #1 Extra Card. Reached!
Stretch Goal #2 - Double the Print Run. Done!
Okay so this one is more for me than you, but can't you just be happy for me? This also increases my companies chance of survival, and thus guarantees you a source of new cards and games in the future.
Stretch Goal #3 $16,000+ Custom Cards Unlocked For Junior Officers.
The big one. The reward you all keep emailing me about. You demanded it. You got it. Because that's the kind of man I am. The kind that caves in when people on the internet tell him to do something. at $16,000 we will add new pledge levels that allow you to get the custom cards.
Stretch Goals #4-#8 MOAR CARDS!
You can never have too many cards in this sort of game, right? Well check these bad boys it. For those who pay attention to such things, the last one looks like our previously sold out Mr. T'hulu. Risen again from R'lyeh for a limited time.
**Stretch Goal #9 $32,000+ Redshirts2 Early Release.**
The Redshirts2 stretch goal is no longer feasible.
It looks like we might hit the funding we needed to unlock this add on. But we will be hitting that amount with less than 24 hours left in the campaign. That won't give very many people the chance to actually add to their pledge before we lumber to a halt. We hope this doesn't ruin the experience for you, but we don't feel right having a situation where a majority of our backers wind up being left out.
We still plan to release the expansion in early-mid 2013, and we learned a valuable lesson about how to set up our Kickstarters in the future.
You have questions? Ask away, and we'll put the answers here.
At what point do you figure shipping "arrangements" will be made?
We were planning on collecting that after the KS campaign ended. But an awful lot of you just added the shipping costs to your bid. To keep it consistent we're just gonna do it that way now.
Can I play the game with one copy, or will each player need their own set?
You only need one set to play.
What is the cost of shipping to the UK, Australia, Austria, or South Korea? (Games from multiple pledges may be combined in one box to save on shipping if all parties send notice)
1 game - $18 USD
2 games -$36 USD
Up to 3-4 games - $48 USD
Up to 5-6 games - $61 USD
What is the cost of shipping to Canada? (Games from multiple pledges may be combined in one box to save on shipping if all parties send notice)
1 game: $10 USD
2 games $20 USD
3 games $30 USD
Up to 4 Games: $33 USD
Up to 6 Games: $40 USD
Risks and challenges
Of course with any projects there are risks. To be successful you need to identify them ahead of time and make sure that you have the ability to overcome them.
We’re very confident that with a good Kickstarter campaign this game will go forward. We already put a successful game out on the market. The design is complete, as is a majority of the artwork.
In short, we’re good to go, and we’ve done this before.
However as with all things there still are risks. Here are the potential risks that we have identified.
Too Much Success
The Problem: We should have such problems. A lot more people pledge than we originally planned for. Getting all of the rewards out in a timely fashion could become less certain.
The Solution: Distribution of the games is already planned to be handled by a fulfillment service. The games will go out as planned by professionals who do this sort of thing for a living. Promo and custom cards are being handled in house. We solve that problem by bribing my friends with pizza and beer to create a large assembly line. Since this problem should only happen if we vastly exceed our expectations we can share some of that success with our supporters in the form of some extra swag.
The Result: You get your games as expected, your promo and custom cards are delayed, but you get extra goodies. Also I am out the cost of pizza and beer, and my friends love them some pizza and beer so that is not an inconsequential expense. But it’s a lower one than getting a reputation for not taking care of my backers.
The Problem: The printing company that we select runs into production issues and the games aren’t ready on time.
The Solution: This unfortunately isn’t something within our control. All backers will be notified as soon as we discover such a problem. Depending on the level of success, we might be able to offer a “Sorry it didn’t arrive on time” gift. On the plus side the custom and promo cards are going through a different printer and shouldn’t be delayed.
The Result: You still get everything you expected to, and possibly more. Just not as soon as you should have.
The Problem: Some unlikely event removes our artist from the equation. Major family emergency. Damage to his hands. Struck by a meteorite. That sort of thing.
The Solution: I will need to find a new artist to finish up the last few illustrations. This will probably lead to extra expenses and a serious delay to production. Everyone gets notification,an explanation, and a new ETA. If there is an art delay for any reason short of serious emergency, I will drive to his house and beat him in a whimsical but horrific fashion until he sees the error of his ways. But in all seriousness, David Reddick is a consummate professional with years of experience and a lot of industry respect so we are not anticipating a need for the Sawed Off Pool Cue of Justice +3.
The Result: Best case scenario, an artist broken in spirit and a very short delay. Worst case scenario a much larger delay, and a smaller print run to cover the increased expenses. But still enough to give everybody their rewards. If the Kickstarter campaign did well enough up until that point extra rewards to apologize may be possible.
The Problem: I die. Hopefully in a way that doesn’t result in a Darwin Award.
The Solution: There really isn’t one. If I die before this goes to print then someone else might pick up where I left off. But I really can’t make any guarantees other than I don’t plan to die.
The Result: A national day of mourning. The project may get cancelled, or the IP may be sold to another company. I hope the new company will honor the Kickstarter rewards, but I can’t promise that. And just why the heck are you so worried about your games? I’m dead, you inconsiderate low-life!
Global Thermonuclear War
The Problem: World wide conflict ends in mass destruction and the collapse of civilization as we know it.
The Solution: I will make a fort out of cartons of the games and swag. I will then hide out until the background radiation drops to a safe level. I will then check to see if there is enough infrastructure left to ship things, although it would seem doubtful. If shipping proves impossible I will be forced to heavily modify a Ford Falcon and drive through the wasteland delivering your rewards in person, because dammit I’m a game designer, and game designers have a code!
The Result: Twenty to one hundred year delay on delivery. Possible death due to mutants, fallout, or the Lord Humungus.Learn about accountability on Kickstarter
- (30 days)