About this project
Leprechaun's Revenge is an expansion for what is simply the bestest and most funnest card game in the world, Redshirts.
It did fairly well as table top games go, and we sold out our first two printings. (At the time of writing this a third printing is on its way)
And so we are (finally) ready to push an expansion out of the door. It's more of everything you loved about Redshirts.
Pledging on our Kickstarter campaign will get you access to the new goodness before all of your friends who will wind up having to buy it at a store like a sucker. Plus as an extra special bonus, Redshirts 3: Beating a Red Horse will be available to folks who pledge the right amount. You can get that expansion a full six months (minimum) before anybody else does!
If you want to check out our original Kickstarter, you can see it here:
Redshirts: Deluxe Edition
Redshirts 2: Leprechaun's Revenge is an expansion. You will need to have the base game in order to play. Fortunately, we have pledge levels that include it.
Redshirts is a fast paced screw-your-buddies style card game for 2 to 6 players. Technically you can play with more, if you have extra cards from expansion sets.
Redshirts is a card game set in a universe similar to, but legally distinct from, many sci-fi franchises. The goal is to be the first player to run out of crewmen because everyone knows the captains of boring voyages don't get promotions. You do this by sending them on missions they are not trained for, taking away vital equipment at the last second, and occasionally, just shooting them in the back and shoving them out an airlock.
Redshirts 2: Leprechaun's Revenge is an expansion, offering a new set of cards, featuring the evil protagonist, Leprechaun. (Don't worry, there's lots of other stuff in there too) Here are some examples from this new set.
The Celebrity Away Team
This is a special set of cards which that WeaselPants will only be giving out during this Kickstarter campaign.
After the campaign, all remaining cards will be given to their respective celebrities. Availability will depend on them at that point.
Eight intrepid souls famous in geek circles have bravely volunteered for the untold horror that is the life of a Redshirt.
The creative powerhouse behind the web classic Schlock Mercenary.
Creator, writer, and artist of one of the most popular online comics of all time: PVP.
The man who wrote the Monster Hunter International series.
Michael Z Williamson
The author behind the Freehold Universe series.
The internationally renowned musician who actually wrote a song about this game. He claims it's about some book some hack sci-fi guy wrote. Pay no attention to that, we know what its really about. Check out his site here.
You want them for your games? You need them? They can be yours. Simply choose any reward of Cadet level or higher.
BUT WAIT THERE'S MORE!
Since the launch of this campaign we have added 3 more members to the Celebrity Away Team.
World renowned game designer, and the owner of Steve Jackson Games.
Author and artist behind Something Positive and Super Stupor.
Geek newscaster extraordinaire.
The Reinforcements Deck:
Some of the high level backers are designing custom cards. We are assembling those cards into a special deck, along with some other bonus cards we have thrown in the mix. To get the Reinforcements Deck with your order, simply add $20 to your pledge. For more details, and examples, scroll down to the Stretch Goals portion of this project.
Currently there are 39 cards scheduled to appear in this deck.
You get the Celebrity Away Team, and thus the envy of lesser mortals.
All of the rewards in the previous levels and one copy of Redshirts 2: Leprechaun's Revenge.
All of the rewards in the previous levels and one early release copy of Redshirts 3: Beating a Red Horse.
That's right, you can get Redshirts 3 ages and ages before it goes on sale. Watch lesser gamers weep with bitter jealousy.
All of the rewards in the previous levels and a copy of our special convention cards.
Due to differences in print sheets, we had a bunch of extra blank cards during the last print run. And so we had some more cards created, and we are offering those to you first. These will normally only be available directly from us at conventions, and there are a very limited amount. This set doesn't have a name or a theme, but we do make fun of Warhammer 40k a lot.
All of the rewards in the previous levels and a copy of Redshirts Deluxe Edition.
New to the whole Redshirts experience? Get all the new KS goodies and a copy of the base game.
- All rewards from the previous levels and a copy of all of the custom cards created during the last Kickstarter campaign.
Did you miss out last time? Have you spent the past few years crying in shame? Become a LT and you can pretend you were into Redshirts before it was cool.
All rewards from the previous levels and you can design your own Redshirt. Send us a photo or description of a new Redshirts character that you would like to see, and we will create them. Want to be in the game? Have an ex or a spouse that you want to kill over and over again? Your wish is our command, but we do reserve the right to have some editorial control over any game abilities. We also reserve the right to kick back art ideas. We aren't planning on it, but inevitably there is going to be that one guy that wants some sort of Hentai Space-Walrus and we don't want to let him mess it up for the rest of you. You will also automatically get three sets of the Reinforcements Deck.
Identical to the LT Commander, except you can design five cards. One each of the five types: Redshirt, Location, Equipment, Mission, and Event.
Just like Commander, except you choose the newest race to get added to the game. All of the cards that you design will feature that new race. As a bonus you will get to design five extra new Redshirts. (So six Redshirts total, and one card of each other type, that will all feature your new race)
A special reward level for folks who just want a ton of expansions, without any of the other frills.
What is it? Nobody knows. Maybe something awesome like a new car. Maybe it's just old socks. But it probably isn't either of those. (Or is it?)
There are exactly zero details of this reward available. It's just too awesome. And mysterious. Curiosity beckons you even now, doesn't it? Can you resist?
Honestly we're really curious to see if anybody is brave enough to go for this reward.
Edit: Curiosity satisfied. Someone was brave enough to go for it. Who knew?
There were created because somebody requested a combination of items that we hadn't thought of yet. If you have your own suggestion, please let me know. As these are last minute additions, they are all stand-alone and do not fall into the pattern of "includes previous levels" in any sense.
So you don't have the game, and you don't want to bother with anything else just yet? Fine, if you insist.
So you want everything, including the custom cards from the last campaign. But you already own a copy of the base game don't want to have to get another? Here you go.
The reward level to pick if you want a whole bunch of expansions AND all of the other frills.
For the person who needs absolutely everything, and they need a lot of it.
What happens when we make more money than we need? We make more cards that you need. All stretch goals are cumulative.
$13,000 - Two new cards. One for everybody Crewman and up, and one that gets added to the Reinforcements Deck.
$18,000 - Three new cards. One for everybody Crewman and up, two for the Reinforcements Deck.
$25,000 - Five new cards. Two for everybody Crewman and up, three for the Reinforcements Deck.
$??? - More to unlock as the campaign progresses.
For the duration of this campaign, select backers will be able to create custom cards. And if you want, you can enjoy the fruits of their imagination.
Upgrade your pledge for maximum bragging rights. Just add $20 over your reward level and these bad boys are yours.
We're going to prime the pump on this one, and go ahead and drop down a set of five extra special cards to start.
Remember, the Reinforcements Deck starts with these five cards, but will grow as the campaign advances. Last time out our custom deck grew to fifty one cards.
Here are some examples of custom cards our backers had us create during the last campaign.
Have questions about the rewards or anything else? Drop me a message and I'll be glad to answer it.
Risks and challenges
As with all projects on Kickstarter, there are risks. These are the risks that I have identified, as well as possible solutions.
Too Much Success
We get so many backers that we have difficulty getting all of the rewards completed and shipped in a timely fashion. A good problem to have, but still a problem. We are kind of actually hoping we get this problem.
If we have too much stuff to ship quickly there is not much I can do about it. But I can have a few more cards added to a promo deck without increasing the logistics significantly. And since the circumstances of this delay come with more money than we planned on, it makes sense that I spend some of that money on more toys for you.
The Result: You still get everything you expected to, and possibly more. Just not as soon as you should have.
Some unlikely event removes our artist from the equation. Major family emergency. Damage to his hands. Struck by a meteorite. That sort of thing. This should only effect art created during the project.
I will need to find a new artist to finish up the last few illustrations. This will probably lead to extra expenses and a serious delay to production. Everyone gets a notification, an explanation, and a new ETA. If there is an art delay for any reason short of serious emergency, I will drive to his house and beat him in a whimsical but horrific fashion until he sees the error of his ways. But in all seriousness, David Reddick is a consummate professional with years of experience and a lot of industry respect so we are not anticipating a need for the Sawed Off Pool Cue of Justice +3.
Best case scenario, an artist broken in spirit and a very short delay. Worst case scenario a much larger delay, and a smaller print run to cover the increased expenses. But still enough to give everybody their rewards. If the Kickstarter campaign did well enough up until that point extra rewards to apologize may be possible.
The printing company that we select runs into production issues and the games aren't ready on time.
This unfortunately isn't something within our control. All backers will be notified as soon as we discover such a problem. Depending on the level of success and where we are in the process we might be able to offer a “Sorry it didn't arrive on time” gift. On the plus side the custom and promo cards are going through a different printer and shouldn't be delayed.
You still get everything you expected to, and possibly more. Just not as soon as you should have.
Shady Legal Action From a Multinational Corporation
The Problem: It doesn't seem like the sort of thing we should have to worry about, but hey, it did happen last time.
Steps were taken, and agreements were reached so this shouldn't be a problem again.
If it is I’ll cry like a wounded Girl Scout and see what I can do to fix it.
Legal shenanigans. This seems like a bad place to discuss specific strategy.
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