We've made a short story on the web that will give you a taste of the tone and interactions you'll find in Genesis Noir. Try the teaser experience at GenesisNoirGame.com/teaser
Genesis Noir is an adventure game with an emphasis on exploration, tactile interactions, and generative art. You will wander around 3D starscapes and 2D vignettes. You will collect cosmic clues solve little puzzles and play with particles. You might even destroy the universe.
In Genesis Noir, you will discover worlds familiar and alien. Explore nebulae, asteroid fields, black holes, primordial Earth, and jazz cafes. You will become acquainted with the massive, the microscopic, and everything in between.
The gameplay of Genesis Noir blends visual storytelling and interaction into one seamless experience. The space between cutscene and gameplay is dissolved through surreal scene transitions.
Play with generative systems and discover what they create. Express yourself by planting seeds, transforming landscapes, creating and destroying stars, or improvising a jazz duet.
Genesis Noir takes place on Earth, amongst the darkness of space light years away, and even in higher dimensions.
Play as No Man, a watch peddler stuck in a deterministic hell, as he gets caught up in lust and crime. Explore our universe. Witness the history of mankind. Discover a way to destroy creation. Find comfort from a glass of gin. Search for an escape from it all.
Along the way you'll meet Miss Mass, an alluring jazz singer who attracts all who come close. You'll track down Golden Boy, a narcissistic artist who loves to create and destroy. You might even encounter Siren Sapien, a formless femme fatale, dangerous and perceptive.
The Big Bang is more than creation, it is a gunshot in slow motion. You must enter the expanding universe and search for a way to stop it from striking your love. Find clues, change worlds, destroy the universe.
Genesis Noir features the music and sound design of Skillbard, a London-based team of composers and sound designers. They work in film, television, games, sound art, pop music, and sonic branding.
Skillbard are members of Late Night Work Club, a collective of independent animators and musicians, and have provided music and sound design for the Strangers and Ghost Stories anthologies. They have also recently completed the sound design for Rubber House and Cartoon Network's Lasso and Comet.
Check out their work: skillbard.com
Genesis Noir is very inspired by the poetry of Cosmicomics, the awe inspiring science of Cosmos (Neil + Carl <3), the tactile gameplay of Windosill and puzzling of Samorost, the rhythms of Sun Ra, the mythos of William Blake, the paneling in Glorina, and a whole bunch of noir films.
Evan Anthony : Creative Lead
Evan is a freelance designer / animator in NYC working on projects ranging from product design, interactive installations, character animation, and motion graphics.
He has worked with more than 20 NYC studios, including Google Creative Labs, Buck, and B-Reel. He has worked on many award winning projects, including projects that have been exhibited at MoMA and the Museum of the Moving Image.
Jeremy Abel : Technical Lead
Jeremy is a creative-tinkerer living in Brooklyn, NYC making things ranging from interactive installations, web experiments, motion graphics, and electrical engineering.
Jeremy has worked for leading NYC studios including Google Creative Lab, Bossa, and B-Reel. He is a prominent member of the Hyper Light Drifter speedrunning community, has won numerous awards for his work on the web, and has VJ-ed for NYC musicians such as Maxo.
Surprise Attack Games is an independent games label based in Melbourne, Australia. It partners with amazing indie developers to bring remarkable, weird and unique games to discerning players worldwide. Possessing a wide range of marketing and publishing experience gained from working on titles such as Hacknet, Orwell, Screencheat, Armello, Dungeon League and Blind, Surprise Attack Games will aid Feral Cat Den with the publishing of Genesis Noir.
Here is how the Kickstarter funds will be allocated:
Risks and challenges
For the past 12 years, we’ve been making projects nonstop; everything from short animated films, interactive installations, little games for our friends - heck, even a pinball machine. We’ve learned from the best while working at great studios including Google Creative Lab, B-Reel, and more than 20 other studios.
But creating a video game is a monumental task. This is our first game in Unreal 4 and we’re very ambitious. We are leaning on our strengths but as with any large project, there will be lessons to learn. Incorrectly scoping development time and losing a member of a small team are risks of most indie games, Genesis Noir included.
Luckily, we have some great mentors supporting us. We’ve partnered with the industry veterans at Surprise Attack to aid us with publishing Genesis Noir. In addition, as winners of the NYS Game Dev Challenge, we have the support of RIT Magic Center and the NYU Game Center. We’ve also have been talking with many experts of the game industry including Greg Rice from Double Fine, Sam Boucher from KO-OP, etc. We’re very grateful that the indie game community is so helpful and supportive.Learn about accountability on Kickstarter
- (30 days)