Funding for this project was canceled by the project creator on December 31, 2013.
About this project
Here is a guide to our rewards to help you decide which tier is right for you.
These are just little icons, the real rewards are much more exciting! We'll be showing them off throughout the Kickstarter so keep an eye on things. For now, you can take a look at our early Growl plushie prototype (this is just a trial and the real one will look even better)
And here's a handy infographic of the toy sizes and designs:
Note: The design of the rewards is subject to change, and the final designs may differ from the above pictures.
For $33,000 we can make the game we originally planned. However, with more money we can do more stuff! Check out some of the stretch goals we have planned. (We go into more detail below)
And here's a way for us to keep up with our progress. Munch through the stretch goals! OMNOMNOM
Grow is an online, team and class-based brawler where both your character and play style can change as you fight.
How does Grow play?
So first things first, what kind of game is Grow? Grow is a purely multiplayer game, which means you always play together with others, whether its your friends or total strangers. You can play easily and quickly online, setting up your own game and inviting people in or just jumping into one of the online games already running. You can easily LAN the game too and it's great for parties, modelled in that way after other party games such as Super Smash Bros.
The important thing is that the game is flexible: it can be played for five minutes or for an entire night. It's both fun to play as a casual break from reality or as a strongly competitive hobby, complete with well balanced and intricate gameplay. It might look all cute and colourful, but there's a lot more to Grow then meets the eye.
Is Grow for kids?
Grow might look incredibly colourful and comical, but that's because we think it'll lead to a more fun experience all round. We want Grow to be the peak of silly, random fun and we think battling as weird creatures is the best way to achieve that. We're the kind of kids who play Battlefield on the weekend and Pokemon on the way to work and the idea of battling cool, nature-based creatures in giant arenas is super appealing for us; we hope it is for you too! So to answer your question (which I posed to myself); yes, it is, and it's for everyone else too.
Eat - Grow - Fight
Every player starts the game as a newly hatched 'Nom'. By scavenging food around the level you can grow into unique and powerful creatures. What you eat changes what you become and what you become vastly impacts the way you play.
After Nom has managed to eat some food he can Grow into a more powerful or versatile character. Some excel at swimming and underwater combat, whilst others sink to the bottom and need to come up for air. Some characters eat enemies whole while others support the team using projectile healing goop. Some can set up tiny turrets or become a powerful turret themselves, others can shoot poison smokescreens and lay down traps. It's not just abilities that change, characters move differently: running at high speeds and up walls, sliding across the ground and flopping into water or shaking the ground with massive, powerful stomps.
Teamwork plays an important role in Grow. Many abilities can be used to support your team mates. Teams that help their baby Noms' find and eat food will be at an advantage. Players can even ride on bigger characters' backs get around faster. Nobody is gonna pick on Nom if he has a massive Grumble backing him up!
There are 3 branches of character growth in Grow, each with 2 levels and the opportunity to hybridize between two types.
Food, glorious food
Food is more than just a pickup. Lick it up and chew it down to grow stronger, or spit it at your enemies to gross them out and deal damage. Not all food behaves as you might expect. Some pack a potent punch, or fly faster than you can say 'was that a cupcake?' Some foods are sticky... and explosive, and don't get us started on the chillis. Rest assured no matter what the food, when it hits someone in the face there's gonna be a mess.
If you were worried that our game was a little too high-brow for your tastes, don't fret! Puking will play an important role in our game. Not happy with what you grew into? Barf away your problems and revert back to the previous stage in a colourful explosion of style! Style is the right word for it right? Vomit on an enemy player for added embarrassment!
A cool part of Grow that we've only just started to implement is customisation. Characters will be able to wear accessories, change skins and equip 'special' items that can do all sorts of things. Accessories include things like hats, saddles or mustaches. Skins are small changes to the character itself, like different markings or a change of tail. Special items are a bit more varied, but include the special trumpet item we're giving away in the higher tiers. When equipped, you'll start each map with a trumpet in your mouth that you can toot with a press of the 'E' button.
We're planning to involve the community with item customisation. We'll run competitions for our fans to help us decide which items get included in the game!
We have three game modes planned for the beta release, but if we meet some stretch goals there'll be plenty more! All of our game modes are different than anything you've seen before, so we'd love to get your opinion.
- Capture The Egg Our own take on the tried and true CTF mode but with a number of unique twists. Grow character carry the egg (or flag) in their mouth and can spit it to team mates or into their nest to score goals. This makes for a crazy battle.
- Brawl Fight to the finish in this every-creature-for-itself melee.
- Golden Idol whoever gets the golden fruit first becomes the near-invincible god creature! The rest of the team defends the golden monster from enemy attacks as it plods forward to smash the enemy idol.
Stretch Goals explained:
$33,000 - What comes with the main game?
The main game includes:
- 10 unique playable characters ready to duke it out
- 3 super competitive maps
- 3 Game modes to sort the pack leader from the runts
- On-going support from the team to make sure the battle rages on
- LAN & Online play
- Character customisation
$45,000 - Full controller configuration
Grow has been designed with a mouse and keyboard in mind. However! We really want to offer everybody the choice of how to play. At this stretch goal we will be able to dedicate the time required to do this and do it right.
$55,000 - Additional art commissions
We go absolutely all out with art commissions! We order a boat load of artwork of Grow characters from super talented artists. We will include all of these goodies in the wallpaper pack and digital art books! This tier also allows us some extra music for the game.
$60,000 - Double the character customisation items
Do you have a strange desire to see Bubbles wearing a top hat? Or do you want to see Scamper wearing adorable booties into life or death combat? When you help us reach this stretch goal, we will drown you in all the character cosmetics you could ever need. All these items are obtained through special online events, trading and just playing the game.
$200,000 - New characters
Yes! We have so many great characters already designed for the game and we'd love to get you guys involved in designing more. We need to make sure all the characters work individually and with each other, which will take a lot of time. This goal is way up there, but it'll be a big deal if we make it!
Everything you have seen so far has been developed on a budget of $0. Developing Grow is a full time job for us that so far hasn't payed a cent! We've managed to support ourselves by working part time, which means it can be a bit of a struggle to survive. The amount of money we are asking for will allow us to dedicate ourselves to working on Grow, help to make it the best game it can be, and let us be able to afford top-shelf instant noodles! Here is a nifty pie graph to help you understand what exactly the money will be going to.
Bonnie Gregg - Secret team member! Graphic design consultant and illustrator extraordinaire.
Special Thanks - We've been helped out by a bunch of people along the way! Special shout outs to Elise Marchouba, Georgie Zuzek, Namie, Luigi Lucarelli, Chris Manthey, Kevin Macleod, and the awesome team at Razer.
Call to Adventure Kevin MacLeod (incompetech.com)
Risks and challenges
We're through the hardest stage of development; Grow already looks and feels like a fun game. Still, making games isn't anything to scoff at, especially an online, 3D, multiplayer game with 10 unique characters. Sorting out servers across the world and balancing all these features is going to be a big effort, no doubt about it, but working on the game this past year has made us confident that we can handle whatever Grow throws our way. Risk is our middle name. Also Challenges - we have two middle names.
One thing that's a bit up in the air at the moment is our release platforms; our ability to get Grow on Steam, Wii U, Xbox One and PS4 rely on the success of this Kickstarter. No matter what, we'll get this game to you but with success on Greenlight and Kickstarter we can make playing Grow as easy as cake.
There's also always a chance Andey or John may suffer from some negative side effects when their blood hits 50% caffeine, but I was fine when mine hit 50% sugar so, you know, we should be fine.
Game development is always a risky venture. We've pushed through the hard times so far with help from friends and family and with an almost endless amount of enthusiasm. We still have that enthusiasm and we still have those friends and family - plus now we have you guys! There might still be some hard times around the corner, but we're excited to face them head on and we'd love you guys to be along for the ride.Learn about accountability on Kickstarter
Yes, if Grow gets Greenlit, every person who backed at a tier where they receive a digital copy of Grow will receive a steam key for the game.
Hopefully we will. Making characters takes a tonne of time, especially for just the four of us. It's something small teams (or even the large ones) usually steer clear of, usually working on a single playable character model and changing it slightly. It takes around 3 months for us to make a totally unique character, even without balancing and fixes, so to work on another set of characters could take over a year. It's a big commitment, so that's why the stretch goal is so high (200k) because that's when we'll be SURE that we can get more characters in the game.
The great part about Grow is it has so much room to...grow (sorry) and making more characters is a definite focus and possibility if the game becomes popular.
- (35 days)