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"Stygian: Reign of the Old Ones" is a Lovecraftian computer roleplaying game of horror, loss and madness.
"Stygian: Reign of the Old Ones" is a Lovecraftian computer roleplaying game of horror, loss and madness.
"Stygian: Reign of the Old Ones" is a Lovecraftian computer roleplaying game of horror, loss and madness.
2,613 backers pledged €73,742 to help bring this project to life.

Environmental Improvements, Streams and Logo Animation

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Greetings Followers of the Black Pharaoh!

We hope this blackened electric letter is not interrupting any of your daily rituals. If that is the case, please finish the ceremony first and make sure you don't leave the altar in a mess. Cultic Games is not going anywhere.

In this update, we'd like to focus on some improvements we made on Stygian's environments since the backer demo, such as; Extended lighting for building exteriors and transparency radius.

Extended Lighting for Buildings

Gas light is a crucial element for the world of Stygian. It symbolizes the final and unfortunately ever declining stand of human civilization against the all-embracing cosmic darkness.

We wanted to see the flickering light of lanterns like dying glow-worms behind the windows of our populated buildings. In order to achieve that, we created a new shader that can produce different emissive color values with various parameters to get exactly the look that we'd like to portray in the game.

This process also required the utilization of some interior objects such as tables, chandeliers, bottles and sorts in order to keep the continuity and populate the now lit spaces.

Shall we have a look at the results?

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With this application, in addition to the achievement of a deeper visual atmosphere, we've also managed to turn our functional buildings into natural indicators.

Player-centric Transparency Radius

Have you ever wondered what lies behind our buildings? With our new shader you'll be able to explore the spaces behind the large environment objects and find more loot or probably more trouble in those once shrouded areas.

Border effect and radius is subject to change
Border effect and radius is subject to change

You'll be able to see the updated lighting yourself in the public demo but the transparency radius requires some more testing and probably won't make it to the public demo build.

And yes, there is going to be a public demo. RPG players around the world should witness the glory of our beautiful doom, don't you think? 

Just before that happens, we'd like to make as many people aware of Stygian as we can by reaching out to streamers and Youtubers. So if you'd like to make a stream or a video about Stygian feel free to drop a mail to "culticgames@gmail.com" with the subject "Stream/Video Request" so we can sort things out.

Or maybe you'd like to see Stygian in the videos of a content producer that you follow or know? It is the perfect time brothers and sisters! Even writing a simple comment beneath a video will surely help. You know, there are Lovecraftian games lists out there without Stygian in them. As we all know, this is a BLASPHEMY.

Last but not least, we are proud to present you the logo animation of Cultic Games:

 project video thumbnail
Replay with sound
Play with
sound

 Until our paths cross again in the unlighted chambers beyond time.

Team Cultic

Comments

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    1. Emissary of the Old Ones on

      Really looking forward to enjoying the full release. The demo was great, the final project will be truly epic.

    2. diego reig on

      Beautiful adittions. Love them! The logo rules... in a dark doomed world, i mean :)

    3. shockedder
      Superbacker
      on

      Hi,
      The lighting effect is very nice, but it should be used sparingly not to detract from the whole doomed world, despairing people atmosphere.
      From the provided frames, the lit buildings seem almost cheery,
      The transparency effect though ? Glorious. I can't wait to see it in game.
      And please, please , please add a save feature to the demo.

      All those being said, I cannot thank you enough for this.
      The story, the esthetic, the sounds ... this will be a game to remember.
      Best of luck.

    4. Raphael S. Neto on

      The new lighting effect is wonderful, but I wonder if it will be active in all buildings or just some? I mean, if there's light, there's people and how many of those are alive and well to lit the lights? I was on the impression that the only living people were the player's characters but I may be mistaken.

    5. James Alexander Jack on

      I'm loving the updates, guys! Keep up the great work!

    6. Missing avatar

      Ferdinand von Schenk
      Superbacker
      on

      nice logo animation !

    7. Missing avatar

      Mark Robert Weisgurt on

      Love the interior gas lighting and new logo animation!

    8. Marsha Lecates on

      Keep up the great work!!!

    9. Missing avatar

      Douglas Blume on

      That logo is gorgeous :)

    10. Borja LS on

      I love that logo animation!

    11. Missing avatar

      Jason Blackstone on

      Love the new lighting effects! And the animated logo is the best! It's what I feel happening to me after several hours of work in front ofthe computer. Do the work mortal, do it now!