by Cultic Games
Definitely understood Emissary.
Let us clarify our thought process on the matter of sharing the demo on Gamescom.
When you work on something with limited external feedback for years, you tend to neglect some basic game design touches and clarifications because everything starts to feel natural to you as the creators of the project.
With Gamescom, we wanted to observe players' reactions towards the game so we can make Stygian more accessible for our investors (which happens to be you) and then for public.
It was a great testing period for us to fine tune the experience and locate the things that work and not in the player's perception as we designed them to be.
We will probably share the demo via a Google drive link but it is not certain yet.
We're aiming for a solid 20 hours with a "lot" of replayability but the final scope is still subject to change.
Thanks for sharing your sincere feelings and projections with us.
You've been a vocal supporter since the first days of KS, much appreciated!
I have mixed feelings about this update. First, I like what is shown so far. The game is coming together very nicely and I am excited to play it. I do not mind that the new release is the end of 2018, as I would prefer a really well made, long game with high replay value and high variations per play-through. So that's all very good. The character creation is as in-depth as I have desired; a true table top converted to the PC.
I am however a bit irritated with the information about the release. I saw this post the moment it was issued but took some time to relax my thoughts. The last update stated that the backer demo would be this month and has been moved to next month on the 25th. Small frustration but okay. What I am irritated about is that people from gamescon who have not backed this project will get to play it before those of us who backed it. That kind of irritates me.
I just hope that the version we get is not the same as the one available during gamescon; ours should hold more content. I don't have a lot of money and can't just up and go to a convention so it bothers me that as a backers we are put second to random people passing through.
I do have one question though. When we get our backer demo, will it be steam locked or a private download? If private download, torrent or direct? Will y'all give us an idea of file size?
Anyways I am very eager to play this. This is looking to be the best Cthulhu game since the table top version of Call of Cthulhu. I am happy that the computer is finally getting something like this. Like I said before, I do not mind the longer production time as I would prefer a quality game such as this is shaping up to be. Can we expect it to be very long? Call me greedy, but I hope each play session takes between 20-40+ hours. Either way as long as its lengthy and highly replay-able I will be more than satisfied.
I'a Cthulhu fhtagn!
Awesome update. What drew me to this project is that it's a labor of love that is resulting in something unique. I would rather you take the time to complete your vision than rush something out the door; the final game will be better for it.
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown."
Keep up the good work guys! We are becoming more impatient...:)
Nice one, really good update! I wish you'd told us about gamescom earlier, but...whom am I kidding? I don't have the time anyway -_- .
All the best! Continue to amaze us :)
Looking wonderful indeed. Delays are to be expected, but I hope - like Kamigoroshi said - that you will not suffer a fate worse than a buggy release, and not be able to release it at all.
Keep up the good work, though, looking forward to try the demo. (c:
That... was some news alright. ;)
As we all know, extending the development phase up to a year is a costly undertaking. How will the kickstarter and paypal funds fare with that? Or has the studio found an additional source of income, like sponsors?
I ask because I really do not wish to see your team to run out of money and thus not able to release Stygian at all. This recently happened with Nectar Game Studios and their Project Resurgence: https://www.kickstarter.com/projects/nectargamestudios/project-resurgence/
That being said, if you guys have more than enough money then additional 365 days of development would also allow to extend the gameplay with more story chapters. Like including the Town of Dunwich or the Dreamland. That would make the waiting more than worth it. :P *hint* *hint*
Looks nice Cultic Games, keep up the good work and take as much time as you need!
To those annoyed by the delay, be aware that it's absolutely standard on KS software projects for delays to occur. Sometimes of just a few months, sometimes of several years even. Kickstarting is not failsafe investing, there's no guarantee that you'll get the product or your money back, or if you do, that you'll get it in time. It's sort of a gamble - you pay slightly less for a future product than it would normally cost, but there's a risk that you'll loose all that money too.
Thanks a lot for your comments and support ladies and gentlemen!
@Jordan and Ashley
We understand how you feel. Working on the project for a longer period of time seemed like the best alternative to cutting some content we love, rushing the game or doing something horrible like going episodic. We hope we'll win you over. Please know that it was a hard choice for us too.
It will be available to all of our backers spike :)
Take all time you need, one year is not long, just make it great rpg with nice story.
A years delay? Really? Thanks for the fake delivery goal at the start of the Kickstarter. It worked I suppose....fooled me into backing.
Kickstarter I'm looking forward to the most. But I don't remember, demo is locked behind certain tier or it is going to be available to all backers?
The delay is worth it for this level of quality
Can't wait to see you at Gamescom
Sending email now
Thanks heaps for the character creation preview. Interesting choices is exactly what I'm after, if I can spend an hour agonizing over a character, then I am a happy little cultist.
Oh yeah, loving character creation, looks great! Take your time, it's more important it's done right than too quick.
What a let down on the delay. I guess that's what I get for backing something on kickstarter. If I had know your goals were bogus I would have refunded. The slow updates should have been a red flag.
Looks awesome, really appreciate you guys putting the time in rather than rushing it. Keep up the good work and never lose your passion!
Keep up the awesome work, guys! It looks great! :)