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"Stygian: Reign of the Old Ones" is a Lovecraftian computer roleplaying game of horror, loss and madness.
"Stygian: Reign of the Old Ones" is a Lovecraftian computer roleplaying game of horror, loss and madness.
2,613 backers pledged €73,742 to help bring this project to life.

Rest Activities or How I Learned Getting Ready for the Dark Times Ahead

Posted by Cultic Games (Creator)

Greetings fellow Cultists of the Dreaming Sheikh!

In this update, we'd like to share some detailed information about our Rest System. As you probably know, resting in Stygian is not a just a mere tool for refilling your depleted stats in the blink of an eye but a defined side system of preparation, risk assessment and research. We, the folk at Cultic Games tend to do all these before going to sleep, don't you too?

First things first! Let's have a look at our Rest Screen:

Outsider does not socialize
Outsider does not socialize


In Stygian resting also represents the idle time your character and companions spend before going to sleep (or leaving for the Dreamlands). Each character has 5 Rest Points to allocate to a variety of activities which are connected to the acquired skills.

The descriptions of our Rest Activities are as follows:

Note: "Gouging your own eyes out" activity is discarded in the current build for balancing reasons.

Socialize: The character spends her time socializing with a companion, increasing the sanity of both party members.  

Related Skill: Speechcraft  

Keep Watch: The character stays awake and alert to possible dangers. Decreases the encounter chance while resting in Danger Areas.  

Related Skill: Survival  

Psychological Treatment: The character provides therapy to a mentally disturbed companion, raising the sanity of the target.  

Related Skill: Psychology  

Medical Treatment: The character provides medical treatment to herself or a companion, raising the health of the target. Requires Doctor's Bag.  

Related Skill: Medicine  

Weapon Maintenance: The character performs maintenance on weapon to improve its performance until next rest.  

Related Skill: Firearms or Melee  

Physical Exercise: The character performs a series of physical exercises to improve physical endurance and ease the mind until next rest.  

Related Skill: Athletics  

Gambling: The character takes part in a gambling session in a suitable rest area, gaining Cigs in the process. If things go right...  

Related Skill: Subterfuge  

Scout: The character scouts the surrounding area for an escape route in case of ambush. The progression escape route will be opened more easily should the party get attacked.  

Related Skill: Stealth  

Reconnaissance: The character investigates the area to find the best spot to camp, providing a tactical advantage should the party get attacked.  

Related Skill: Investigation  

Pray: The character prays to the God of her faith, raising the sanity of the character. Requires a religious item.  

Related Belief System: Divine  

Read: The character reads a book or other publication in relation with her belief system, raising the sanity of the character. Requires a book.  

Medical Research: The character searches for a formula by examining medical components in the inventory.   

Related Skill: Medicine  

Scientific Research: The character searches for a blueprint by examining science related crafting components in the inventory. 

Related Skill: Science 

Occult Research: The character studies a chosen tome, manuscript or artifact to gain more insight on the forbidden arts. Occult research is used for learning new spells along with identifying the powers and maledictions of artifacts. 

Related Skill: Occult

Rest More: The character spends her remaining idle time by resting more, gaining additional health and sanity points.  

Related Skill: None

The report screen you get after deciding on the activities
The report screen you get after deciding on the activities


Our next stop is the updated Character Screen, ladies and gents. We aimed to create a detailed yet streamlined and functional design. 

Blue highlights indicate the statistics affected by the character element you hover your cursor over
Blue highlights indicate the statistics affected by the character element you hover your cursor over


The right portion of the screen is dynamically designed to allow the viewing of Secondary Statistics, Perks and Abilites or ANGST tabs while preserving the primary statistics area of the screen. With this approach, we wanted to make the attributes, skills and other core character data always visible while checking other statistics such as perks for easier stat comparison and character progression.

No, we're not done yet. We wanted to conclude our update by delving more into the realm of the unknown. At your discretion, we present you the Grimoire of Stygian:

Seeing any "magic torpedos" around?
Seeing any "magic torpedos" around?


Nothing further will be discussed about this issue since we already meddled with the dark forces enough...  

Until the next update cult brethren!

Continue dreaming the glorious fall.

Team Cultic

Tasha Turner, Damien Rivera, and 57 more people like this update.


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    1. Cultic Games Creator on

      Thanks for your support and feedback ladies and gents!

      Some companions have different physical and mental healing rates Vryl.

      @Michael Cohen
      Good point Michael. In Stygian spending your game time without progress is not a good idea. First of all, you have to pay for the camping supplies and their quantity is still controlled by the designers, you have to consume a ration each day and resting in safe zones is pretty expensive. We wanted to eliminate any rest spamming with this approach and since Arkham is in a timeless state we preferred not to share the game time with the player to strengthen the feeling of being stuck in a timeless state. Still, if we (or you!) encounter any inconsistencies we'd be glad to think things over!


    2. Missing avatar

      Michael Cohen on

      Some of these tasks, the ones that give you a bonus "until next rest" aren't quite as realistic as others. If I maintain a weapon and I don't use it between now and the next rest, or if I rest very shortly afterwards again, shouldn't that improvement carry through? Maybe these rest-based 'buffs' should last a more fixed amount of game-time?

    3. Vryl

      I notice that Mr. Schnell gained one less health and sanity from resting. Is that tied to a stat, or was he simply fully healed and the rest of his sanity gains were wasted?

    4. Missing avatar

      H.J on

      Look excellent, well done!

    5. Missing avatar

      Stefanos 'netlich' Patelis on

      A very interesting and well thought out system I cannot wait to try out.

    6. Kristijan Zuzija on

      A new update emerges from the depths
      The hype shall rise once more
      And cover the earth with its glory

    7. David Garcia Herrera on

      Thanks for the update!!! look cool the game and I can't wait to play it!

      For the delivery in sept, are we still on track or will be some delays?

    8. Interstellar Marine on

      Nice update!

      Could you give a shoutout to Ash of Gods currently on kickstarter?

    9. Rick Russell on

      But wait... When will my character find time for Paranoid Ranting, Writing Incomprehensible Manifestos, Catatonic Staring and Soiling Himself?

    10. Emissary of the Old Ones on

      This looks so amazing! I am hyped beyond hyped for this game to release! This is what PC gaming has been missing for a long time, and finally the stars have aligned to allow this dark perfection to rise and spread the message of the Old Ones. I cannot wait for the backer demo, and I am even more impatient for the final release. Though I am happy to wait for a perfected product. Everyone at Team Cultic, y'all are awesome!

    11. Firesnakearies on

      Looks GREAT! So excited about this game. You're making something really special here.