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"Stygian: Reign of the Old Ones" is a Lovecraftian computer roleplaying game of horror, loss and madness.
"Stygian: Reign of the Old Ones" is a Lovecraftian computer roleplaying game of horror, loss and madness.
"Stygian: Reign of the Old Ones" is a Lovecraftian computer roleplaying game of horror, loss and madness.
2,613 backers pledged €73,742 to help bring this project to life.

Fury in Madness: Combat Effects of Mental Conditions

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Greetings Denizens of the Doomed Earth!

In this update we'd like to share more information on the advantages and side effects of Mental Conditions in Stygian's challenging combat scenarios.

As we emphasized before, sometimes it helps to be mad in a world gone mad!

 Mania

Increases Action Points but gives the character a small chance to lose control and attack the nearest enemy unit in combat.

Paranoia 

Increases Reaction but gives the character a small chance to attack an ally in combat.

Schizophrenia

Increases Mental Resistance but gives the character a small chance to enter a catatonic state and lose a combat round.

Psychopathy 

Increases Critical Chance but gives the character a small chance to lose a certain amount of Sanity after killing a foe.

Depression 

Increases Supernatural Defense but gives the character a small chance to lose his Physical Defense bonus entirely for a turn.

Obsession 

Slightly increases the success chance of a repeated combat action but gives the character a small chance to automatically repeat a failed combat action until getting a success or passing a High Difficulty Will check.

Please note that all these effects are subject to change and are still being tested.

Comments

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    1. Jon Mercurio Knight on

      Can't wait to play this!

    2. Emissary of the Old Ones on

      These all sound really cool! I look forward to experiencing them in the game. It looks like it will add a fantastic dynamic to Stygian's game play. Absolutely cannot wait to get my copy and play it!

    3. Andrea on

      Really cool ideas, I can't wait to play the game!
      Mania, Paranoia and Obsession seem especially well-thought and interesting.

      I'm not sure about Schizophrenia, I really like the idea of J Savage: a random action would be much more fitting for that condition. Also, about Depression, I suggest using the actual Schizophrenia, because I think that "entering a catatonic state and losing a combat round" could be very likely for a depressed character.

    4. Cultic Games Creator on

      Beautiful recommendations guys!
      It's so nice see that our ideas are provoking more ideas.
      Keep 'em coming!
      Thanks a lot!

    5. Antonio Fernández Pardiñas on

      Amazing idea, having mixed effects instead of the typical debuffs, sounds really cool. Following from Eduardo's comment, I also think that Depression and Schizophrenia seem a bit out of place, as they are full-blown syndromes rather than mental "states", so to say. Have you thought about the possibility of the conditions increasing in severity over time? For example, a starting sanity loss might cause you mania, which could lead into obsession, which could lead into paranoia, which could lead into psychosis (in a cumulative or progressive way). But this route would make you "resistant" to getting (for example) apathy, which could be the starting point for a depressive route. Even more, if despite the resistance you do get apathy then the route changes again, into bipolarity. I think that way reflects in a game-y way how some mental conditions are currently understood (i.e. http://www.earlypsychosis.ca/pages/curious/phases-of-psychosis), and it could also offer an interesting game-play aspect (do I try to "cure" this character of its starting condition knowing that he could get a completely different one next time, or do I let him slide down further into its madness?)

    6. J Savage on

      These are all really cool and it seems there was a good bit of thought put into it. However, given the nature of schizophrenia, you would think instead of freezing up, the player would have a chance of performing an action at random, you know, which ever voice is the loudest. I think Melissa's idea is good too. Then again, I don't know anything about coding, so I wouldn't know how feasible any of this is. I'm really excited about this game.

    7. diego reig on

      Oh Godddd (by that I mean Dagon) this is gonna be soooo great...

    8. Melissa Morecock on

      I love this idea! As someone with anxiety, might I suggest an anxious state which increases attack, but has a chance of causing the player to freeze and miss a combat round (fight or flight)?

    9. Kristijan Zuzija on

      This is amazing, I can't wait to play the game!

    10. J.L. on

      Sounds... nice. Let's get mental! (c;

    11. Eduardo Ochoa on

      So mania works somehow like a alternative version of the berserker. Along with obsession and psychopathy interesting implementation of those disorders. No problems with paranoia, which also seems logycal. Not so sure with schyzorenia and depression(not wrong but to my eyes I don´t know eactly if there is that there is missing something or something which seems out of place exactly but those king of minor issues which bugs someone). Waiting for the point in the gme in which these mechanics are integrated in the gameplay.

    12. Logan on

      Very very cool