FRIEND WARS - Dizzlike: the game
Dizzlike - Here you can do what you shouldn't! It's a free-to-play Facebook-RPG-browsergame (FB-app) with an unusual multiplayer part!
Tired of constantly receiving game requests? So are we! In "Dizzlike" you will not receive any bonuses for sharing or inviting.
The reason why you guys are able to watch this video right now is because we have an obsession with this game called "Dizzlike" and we want to share it with you and the world! Money is an issue though, and we would hereby ask you to help us to get the game on track!
Your goal is to have as few friends as possible but you can’t simply unfriend them or turn a friend request down because you are "too politically correct". They have to unfriend you! Rank up each time you lose friends, and one day, you will become the “Master of Dizzlike”. But be aware, it won't be so easy, there will be a few surprises in Dizzlike.
*** Please read this - colors are important ***
*** Have you read it? ***
First: Import your friendprofiles
How to play (graphics are drafts!)
Dizzlike is a browsergame (Facebook App) - you can click through your “Hatelist” (the list where you can see your friends), perform (over 9,000) dizzes...
...and actions (pranks you play which deal more damage than dizzes) by clicking on a certain friend...
...and train to unlock more features.
Just like in Facebook there is the option to join a group. If you do so you’ll be able to perform more powerful actions and dizzes in a team. Be aware: Joining a group will automatically make all group members your friends!
Instead of dealing damage to other players with weapons like in several other browsergames, you alone or your group can deal "damage" by either sending your bot friends to other players or performing a certain action to send a random bot. (remember: friends = less spare time & DP).
There are five different personalities for bots. Each bot can only have one of them. By dizzing them you can find out which bot has which personality. So you can choose the right action that will damage the bot the most.
Bots can be in more than one friend list. A bot can’t focus on a single player when it’s in several lists. You can try to find out which bot is linked with another player, making the bot more vulnerable. If other players damage a shared bot and lose them as their friend, the bot will be stronger for you because he can now focus on a single person.
Furthermore, you can create a profile which you can only fill with things you don’t like, for example your least favorite movie. You can also share activities and hobbies you hate.
Personality Test (optional)
To assign you to a certain character group you can do a personality test at the beginning of the game. You will benefit from the test because it will be used to see what kind of sabotage will hurt you less. If you don’t take the personality test the chances of being assigned a friend will be a little bit higher than if you do take it.
Anton Levitskij has years of experience in the game industry. But not just in playing games for fun. He specializes on game advertisement and has an agency called Game Advertisement Solutions.
The idea about Dizzlike came from Luis. He had raised the idea of an anti-social network. The idea quickly changed from a social network to a browser game.
Every now and then people joined our team after we told them about our concept. Now we are a funny bunch of all kinds of people.One day at a team meeting we decided to shoot a mini documentary to introduce us to the internet world:
More infos on our team and what we're doing? Go to: www.dizzlike.com/?p=133
Even major gaming companies need external help to completely finance a new game.
We have been working with a passion for this game for the past months and we are ready to start. To make the game most enjoyable for you guys we want to hire professional programmers and developers. And that’s where you come in:
We’re offering you the opportunity to give advice and support to our great project from beginning to end and additionally some cool rewards! To successfully release this project, we need your help.
(If you want to learn more about game development and finances, here is a very informative link:
For further questions feel free to contact us. We will answer every question!
Thanks again for all your support!
Risks and challenges
Of course we already do have a main team of programmers, but still there aren’t enough members. So one challenge will be to find additional programmers with the ability to get it all done in the right way.
Our biggest challenge will be to manage everything being ready in time. We scheduled the game to be finished in about six months, but we hope to be ready sooner. Anyway, there are some challenges which can barely be planned at all, those will be the tricky ones. For example, testing the game balance can possibly take much longer as predicted. And even with some extra time calculated, it will be a challenge to stick to the schedule. We’ve got a lot of experience – but still you never know what happens. We will hardly be fortunate enough not to meet any obstacles, but we promise to do our best.
After telling you some of the challenges we have to deal with, we want you to know that, even though we are quite experienced, we will also cooperate with different companies to ensure that Dizzlike! will make it! We are confident to manage each challenge by the time we have to face it. We will also stay in contact with you throughout the whole process until the game is fully developed and keep you updated.Learn about accountability on Kickstarter
- (35 days)