About this project
Time is short! Less than 48 hours remains! And such – time is of great value now, so we decided to make some last changes to our campaign wall! Now you can check all the miniatures that are unlocked right on the top of the page, so no need to scroll through whole campaign! Without further ado – all the Metal Beards and Sons of Kashan Vra goodness for you to check!
Is it a forge run by titans? A facility forging titans? Or just a forge of titanic proportions? On a more serious note Titan Forge is the people. We meet at work everyday. Artists designing figures, models and graphics. Marketers in charge of selling, orders and shipping all over the world. The guys pumping resin and polishing every single figurine before it travels to a customer. And the copywriter, who never finishes his job on time. We recently started using 3D prints and they are more detailed than we could have ever imagined. We are thrilled about every new guy we release. We spent months levelling up the crafting skill. The grind and using quality materials allows us to craft items with following buffs: "Details +3", "Durability +3" and "Swag +5"
We want to raise funds to create as big Steam Dwarfs army as possible. The core of Metal Beards host consists of light armoured warriors, called Anvilborn, supported by crossbowmen and gunners. However, the light armour of a Anvilborn is more like a heavy armour for a human, and their crossbow is basically a small bolt thrower. When the Forge Gate doors, known as The Passage, are swung open, the countless Metal Beards march, rank after rank.
Warriors flanked by Crossbowmen and Gunners, flood the foot of the Mother of Mountains, resplendent in their armour, and firm in their resolve.
But, although deadly, the core force of the Metal Beards is not the most feared by their enemies. Behind the front lines march the elite of the Metal Beards – the Sentinels. They are the anvil on which the enemies of the Metal Beards will be hammered. They are well trained in warfare, and are masters of combat with any weapon. Be it two – handed hammers, dual axes or trusted hammer and shield – they are fearsome opponents. They engage their foes with unexpected speed, and before the unlucky enemy has a chance to retaliate – their skull is already split by a runic axe. Their heavy armour is almost impervious to blows, they shrug off arrows like rain, and blades bounce off the shinning plates of their chestpieces. The charge of the Sentinels is a mark of the impending doom and usually heralds another victory for the Metal Beards.
On most dire occasions, even the elite of the Metal Beards is not enough. That’s when the Mountain Crushers join the fray. Definition of unstoppable is being revised when those juggernaughts hit the enemy front. Their armour is a technological marvel, their weapons each a heirloom of well-known and respected Metal Beards clans. But the true strength of the Mountain Crushers lay in each of their clansman. No weapon and armour can replace the experience gathered in countless wars. The legends about Mountain Crushers are well known through the realm – one of them says that Mountain Crusher can grind a stone to dust with their bare hands. Another one tells about one Mountain Crusher cracking a skull of a dragon, with a wooden club. Yet another one tells about a glorious charge of the decimated Mountain Crushers – they hit the enemy line in a small canyon, and ended their charge on the other side of the canyon, living only stomped bodies of their foes behind. What they need, is an order, what they do – they crush.
The Metal Beards have been waging wars for centuries. They marched to war under the banners of the great Forge Lords on countless occasions. They battled in the defense of their homeland, they battled for new territories in which they could begin mining, they even battled amongst themselves when the internal conflicts couldn’t be resolved with a river of alé. There are rumors they even went to battle only for glory of war itself. Whatever the reason, they are a folk created for fighting!
List of parts.
When ordering a pledge you receive an amount of points adequate to the perk bought. In exchange for the points you can order the miniatures you want, which have point value equivalents. After the campaign ends, we will contact each backer by email, and send a prepared order sheet with list of products and their point cost.
-Sir Hillary? I think we should go back.
-Come on Tenzing, you used to guide me in much worse conditions.
-Its not the weather, sir. We are off the course, and the lands we are about to reach are..
-Dwarves? -If only them.
The men were traveling through an ice fissure for two days. Maybe the walls were protecting them from the freezing wind, but they knew it could change into a death trap in a matter of seconds. It would not even take an avalanche, just a mass of snow falling from above would cover them for an eternity. Proof of that was the rubble blocking their passage now. Tenzing wanted to retreat, but Hillary decided to climb the icy wall and see what is on the outside. Hillary reached the top first, he was supposed to pull up his guide but got too excited about the view. In the center there was something and calling it a mountain would be and understatement. It was enormous, three or four times higher and wider than anything Hillary has ever seen. It was hard to tell its actual size, because of the thick clouds surrounding it, leaving the actual magnificence of the peak to the imagination. The other mountains in the range looked like hills for kids to sleigh from, but only by comparison, they were all grand, just not like the monster in the middle.
-We are so much further than I thought.
Tenzing would have prefered to whisper it dramatically after climbing out of the gorge but the wind made his words unhearable even though he actually screamed. He poked Hillary, then pointed to his backpack and shallow grotto next to them, suggesting camping. Hillary could not hide his excitement. He made Tenzing tell everything he knew about this place. - So far not enough people came back from here to actually separate the truth from the fairytale. The mountain is called 'The Goddess Mother of Snow' or 'The Forehead of the Sky'. This territory used to belong to the dwarves, who called it 'The Mother of the Mountains'. They all left, though. Some, after exploiting the deposits moved on to safer locations, others broke up because of internal conflicts - by what I mean they cracked each other's skulls. Right now I do not think there is another living soul in a many miles radius. That is when they heard a loud grunt just outside of their camp. A sound none wind could have made. They peeked outside to see a white figure heading in their direction.
-Holy f*ck, a yeti! - screamed Hillary.
-Ha, who's ever heard of a four-foot yeti? - said the yeti shaking the snow from his fur coat and stately beard. Seeing how terrified the guys he met were, the dwarf smiled and asked:
- You don't happen to have some ale, do ya? Damn, I hate the weather.
- It's actually smoking hot under all these layers of rock. - He rubbed his fingers and continued.
- You are right about most of the dwarves leaving this place but some of us stayed. We locked ourselves behind the gates of the Mechanical Stronghold, deep in the Mother of Mountains. We lived, mined, forged and improved our technology for ages. Even though we dig continously the resources of the Mother are infinite.
-What are you doing up here than? Are you a merchant? A scout? - Tenzing asked.
-No, my friend, I am the Last Hope. I was sent on a mission because for the first time we encountered a distress we can not handle on our own. There is an undead Drakskull horde heading our way.
-I am sorry to hear that - but I thought that dwarves fight their own battles. That they know no fear. Is the danger really that great?
-Oh, do not get me wrong. We were ready for the fray, ha, looked forward to it. We have hundreds of traps, collapsing corridors and explosives. We enhanced mining equipment with combat accessories - flamethrowers, drills. If they can cut through minerals, some puny undead could never pose a threat. And to top all that our engineers developed an army of mechanized dwarves, virtually indestructible, powered by the heat from the Mother. They could detain the undead in the narrow tunnels forever. But it is all meaningless now.
-Because while preparing for the danger from outside we didn't realize that it might already be on the inside. During some extraction work we found something that made our sensors go crazy. That usually means it is some new mineral, possibly with new, useful qualities yet to discover. But the team that went on to inspect the anomaly did not come back. It was not the first time, ha, but soon we lost contact with the whole sector. And the ones that came back, they were different, they were corrupted, and it spread really fast. It is like something enhanced their worst traits. They were mindless and aggressive, yet still knew how to use our technology against former brothers. We are at war with our own and there is no way we can defend against an incoming army at this state. I think the necromancers cast a spell, caused a plague or something.
- No, dwarf - Tenzing said. - It is not a spell. What you encountered is Kashan Vra, a primal evil sleeping in this land. That would not be the first time something like this happened around here but if it was dormant in the Mother of Mountains too, its magnitude must be enormous. The Undead Army is not after your treasures, it is drawn to it. And you, you are not the last hope, you are a fugitive, a deserter. If you were on the mission the dwarven elders would have told you all that. What do you think we should do sir Hillary? Hillary? Hillary snapped out.
-I have no interest of what is under the mountain. All I can think of is what is above. We must climb it, Tenzing. We must reach the top and stand on the roof of the world. Are you going to help us, Dwarf? The dwarf lost all his superficial smoothness now, he sat there contemplating the fate of his friends and results of his decision to leave. Finally, he spoke.
-No, maybe it is against my nature, but all I want now is a cabin with an ocean view.
Risks and challenges
Metal Beards are back. And they mean business. Enough games, now is the time for war. Time to earn everlasting glory, time to forge a legend, and a time of glorious battles won in the name of the Ancestors of the Forge! So, ready your axe, put on your runic armour, and unleash the fury of the Metal Beards!
Our challenge for this campaign is simple, yet demanding – create a whole army of highly detailed, unique and cool miniatures. Dwarfs are staple and iconic fantasy creatures, and we want to give them the attention they deserve! We want to create a range of products as cool and big as Drakskull’s Menace Undead Orcs, or Bloodsail Island Ogres. We want them to be a stand-alone army, ready to be assembled and put on the table. That’s our challenge!
We already had two succesfull crowdfunding projects – Drakskull’s Menace and Metal Beards Fantasy Football. What does it mean? It means we know our job, we know how things go, and we know what we’re up to. We use the best resin available. High quality material ensures our products are easy to assemble, have best details and even, if you wish to, are easy to work with if you think about some conversions. We have the best sculptors, both in 3D sculpting as in more traditional ways. We have the experience needed to provide satisfying customer support. We have ways to cast the models quickly and dispatch them even faster. The risk is minimal, if any.Learn about accountability on Kickstarter
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