Sanctum Polis - Rest Eternal Memory
Sanctum Polis - Rest Eternal Memory
Sanctum Polis is a classic style 32-bit RPG that follows Caxton as he unveils the secrets of Solaris Notre University.
Sanctum Polis is a classic style 32-bit RPG that follows Caxton as he unveils the secrets of Solaris Notre University. Read more
About this project
Welcome one and all to the Sanctum Polis – Rest Eternal Memory Kickstarter! Many of you have been waiting for this day. Some are just happening upon us. We are thankful to every single one of you.
We need your vote!
Follow this link: Help us get on Steam
We also accept PayPal!
Here's the link: Quadrangle Games - PayPal
Please note that, though we will grant backer rewards to PayPal backers, due to the limitations on our reward tiers, we cannot guarantee a reward slot until the funds have been successfully received by Quadrangle Games, Inc. If you want a limited reward tier, please email us at Feedback@sanctumpolis.com prior to sending your payment. Please use the corresponding email linked to the money being donated mentioning the reward tier you are interested in.
Current Funds Through PayPal: $3,222
I will post here any limited rewards that were obtained by PaPal Backers.
===========Medic!=========== Your Character as the Area Healer (Name, Original World Sprite, Personality & Portrait) + The Area Healer is a ghost that helps heal the protagonist Caxton and his allies in certain safe zones. + Based off the information you provide us for their personality, the team will develop dialogue options. + Reference material required (at minimum a written description) + What is designed is ultimately at the discretion of the game developers to incorporate into the game in any way they see fit. If the design is unable to be incorporated into the game, the developers will contact you in order for you to submit a new design. + Restrictions apply** + LEGENDARY HEROINE
======Spirited Child====== Any gender - Your Character as Drexel’s child (Name, World Sprite, Battle Sprite, Personality, & Portrait) + UPDATE: Bishop Drexel and her mother's species will ultimately be determined by the species you choose for this tier. You'll wield a rapier and shield, with an affinity for defensive combat, and accompanies Caxton through most of the game. + Elemental affinity can be chosen by you from Fire, Earth, Air, and Water dependent on how it can balance all the characters out. These are first come first serve. This elemental affinity may appear as primary or secondary depending on how it balances the characters + Based off the information you provide us for their personality, the team will develop dialogue options. + Reference material required (at minimum a written description) + What is designed is ultimately at the discretion of the game developers to incorporate into the game in any way they see fit. If the design is unable to be incorporated into the game, the developers will contact you in order for you to submit a new design. + Restrictions apply** + LEGENDARY HEROINE
========Spiritual Leader======= Your Character as the Shaman (Name, Original World Sprite, Personality & Portrait) + The Shaman is the person in charge of the Tribe Members and is a key figure in Bishop Konel’s past. The Spiritual Leader can be any gender. + Based off the information you provide us for their personality, the team will develop dialogue options. + Reference material required (at minimum a written description) + What is designed is ultimately at the discretion of the game developers to incorporate into the game in any way they see fit. If the design is unable to be incorporated into the game, the developers will contact you in order for you to submit a new design. + Restrictions apply** + LEGENDARY HEROINE
So you may be wondering: what are these guys doing on Kickstarter with their amazing game idea? Or at least some variation on that question. Well if there is one thing that Kickstarter is known for, it’s getting everyone involved. From those of us making the game to you who will play it, everyone has a chance to be a part of it. We put in the endless nights of staring at a screen and figuring things out into something that hopefully makes sense. You put in the money. See everything works out.
Of course, there is more to it than that. All of us are normal people like you. Not some big name company. Yet we wanted to make something really awesome. So we put a lot of our own time and effort into it. However, all of us need to fund this little thing called living, so we are hoping that you like what we’ve come up with enough to help us finish Sanctum Polis. You are just as important to the game as we are. Please help us keep the dream alive.
Visuals do not represent the final game. This is still a work in progress and we're asking for Kickstarter backing to code the game in Unity and improve the visuals.
Funds go toward:
- Coding the game in unity
- Better visuals
- Improved animations and environments
- Less repeating tiles and more character expressions
- Longer, better, and more epic story!
- Releasing on multiple consoles and operating systems
- PS3, PS4, Vita, Mac, and Linux
- And integrating you into the game!
- Be it through a reward tier or just your ideas! We'd love your input
Sanctum Polis – Rest Eternal Memory is a 32-bit Role Playing Game where the main character Caxton finds himself thrown into Solaris Notre University. Founded as a religious reform school, SNU takes in wayward youths from across Diurne in order to reforge them into the service of Solaris the Sun Goddess as clergy.
The university exists in two refurbished castles, one housing the male students, the other the female. Here, Caxton joins a group of students trying to escape, Silent Uproar. It is here that Caxton finds he has the ability to invade dreams, which leads to the discovery of secrets hidden deep within the school.
Sanctum Polis takes influence from old school rpg’s such as: Persona, Suikoden, and Final Fantasy. We even took some psychological, survival horror elements from games such as Silent Hill. Many of these elements come into play as Caxton investigates with the world around him. As he interacts with other characters, dialogue options will require the player to choose how they want Caxton to be. Seemingly innocent at times, these discussion will ultimately have an impact on how the storyline plays out.
Long Story Short!
What you can expect from the story:
- You're forced to go to a school and interact with students
- Socialize, make friends, make enemies, gain allies
- People are disappearing!
- Investigate but beware of the Lunus Monks!
- Delve into dreams
- Each dream is uniquely crafted to represent each person's
We're best described as a menu based RPG with a semi active battle system.
The game is split into day and nighttime activities. During the day, the player can choose from options such as: attending class, going to an extracurricular, and conversing with students. Yet at night, Caxton can choose to enter the dreamworld.
The dreamworld is where many of the fantasy style elements come into play. For instance, the game uses a turn based party battle system that includes the use of magic unique to the dreamworld or physical attacks. It is here that much of the truth comes out as you play.
The choices the player makes throughout the game will alter storyline, leading to increases in difficulty, optional quests being revealed, and finally one of the possible endings. All of this depends on what you choose Caxton to become.
What you can expect from gameplay:
- Level Up!
- Collect items, go on quests, fight monsters, power up your team
- Be stealthy
- The real world lacks the magic of the dream world so you'll need to
avoid confrontation to stay out of trouble or stay alive
- Be social
- Interact with people to find out what they're hiding
Visit our website and take our quiz to find out what House you'd belong to.
Here is our presentation earlier this year at SuperCon 2014 that showcases an early trailer of the game and answers some questions you may have.
Social Media and Comic Book
Learn more about our lore by following the Sanctum Polis - Eternal Days, Endless Nights Comic on our social media sites. The comic details the origin of Diurne leading up to the events of the game.
Visit SoundCloud for a few of the songs our fantastic composer Bryan Akers from Sleepmeld has created for the game - Sanctum Polis SoundCloud
Earlier on in our development, we gave some of our fans the opportunity to become integral parts to our story. And now we are ready for you to meet them.
by Elias "Ephias Blue"
A childhood friend of Kage, Ephias follows the hare to SNU. As children, Kage protected him, so here Ephias has taken it upon himself to try and help his one time friend come to terms with his horns. To do this, Ephias has worn horns on his head since their youth. It was only fitting that he found himself in House Terranel as well.
by Jared "Relar"
Jace finds himself at SNU after a series of unfortunate events. This however is nothing new for the black cat, who seems to have had a trail of bad luck following him ever since his birth. However, Jace does his best not to let it bother him, and it is this strength that has led him to House A’Risel.
by Rylan Clarke
Vartas, preferably referred to by his last name Darkly, spends much of his time with research. Often times the albino crow is hard to find since he seems to have a knack for keeping himself hidden. Many refuse to get close to him, since he has a habit of finding out your secrets. The only person ever seen with him is Soul, who makes it a point to be friends with everyone. It’s no wonder that the researcher of a crow was sorted into House Ignusel.
by James Kimsey "Shibuya"
Although rare, some humans also find their way to Solaris Notre University. Marylise is one of these. Due to this, Marylise keeps to herself as to not be approached by those that may not view humans in the most positive of lights. That was until she met Kendra, who seemed to take a sign to the young girl. Now she grows in confidence and tries to find a place for herself in House Aquirelle.
These are some of the monsters you'll encounter in the dream world. These particular monsters were named by our fans in the early stages of our development.
Learn more about our stretch goals in our updates!
Your character may be human or anthropomorphic. If you choose to be a human keep in mind, due to game lore, they are rare, endangered, and generally not well received by the populace or met with confusion as to what they may be. If you choose to create an anthropomorphic character there are some regulations. Due to game lore only wings incapable of flight are allowed. Dragons and prehistoric animals will be allowed within the game so long as they are anthropomorphic and follow the rules about wings. All characters must be restrained to human proportions and have opposable thumbs.
Other “mythical creatures” may only be created through a mixed breed such as an Antelope and a Jack Rabbit to create a Jackalope like Kage Andrews. A creature with wings may have patagium much like a Flying Squirrel, small flightless wings, tattooed wings, or feathery hands. Mixed breeds may be allowed (i.e. half cat half dog.) but they both must fall under the same category; Reptile, Avian, Mammal, Aquatic, or Insect. Arachnids fall under the Insect category, aquatic mammals such as dolphins can be used in both Mammal and Aquatic categories, amphibians can be used in both Reptile and Aquatic Categories, and humans can also be mixed with the Mammal category.
Characters may have their own unique colorations but ultimate approval must be given by the Quadrangle Games development team. You are allowed to have tattoos so long as the imagery does not conflict with the game, it story, Quadrangle Games as a company, or is offensive in nature. Since this is a religious school, all piercings must be removed (you may leave the hole) unless you are appearing inside a dream world.
Characters outside of the dreamworld must identify themselves as either male or female to determine which of the two schools they will attend. Character's that have a non-binary gender may be submitted with the gender they wish to be regarded as and the proper pronouns they'd like to be used when referring to their character. However, if your character appears outside of the dream world, since there is no third school for characters of other genders, you must determine if they will attend the male or female school. All names cannot be offensive in nature and cannot be previously trademarked or copy written by another company. Also names should fit into the world in some way. If there is an issue of naming, the development team can work with you to come to a useable compromise.
For characters appearing in the real world, uniforms must be light brown for lower class students and dark brown for seniors and also have the color of their House. A different colored accessory is permissible. All students must bear the Eye of Solaris either as a necklace, on their clothing, as a tattoo, or other form of accessories. The Eye of Solaris is a compass with arrows pointing in each cardinal direction with an eye in the middle representing Solaris’ omnipresence and her relation to the sun. Eparch's wear their House symbol instead of the Eye. Any characters wearing shorts or skirts must not go above the knees. No cleavage, bare chest, or belly may be shown but sleeveless clothing is allowed. Characters may wear sandals or shoes but cannot be barefoot unless their feet are hooves.
We are an indie game company who started off with only four employees and have expanded greatly since. Our vision to create classic games with a modern twist has led us to the development of Sanctum Polis - Rest Eternal Memory. The reason we chose an all Anthropomorphic cast is two-fold; on one hand we wanted to reach out to fans of anthropomorphic artwork who are often forgotten in modern games and we wanted to create a diverse cast not limited by race or creed but rather a character that anyone can relate to because they are seen as the person they are beneath the fur. Sanctum Polis is our first gaming venture but we hope to expand not only on this series in the future but on other game ideas we have planned as well.
Now you may be wondering who is in charge of what, since all you know is that we are a group of people. Fear not, we have names and have dedicated people for each task. Here they are:
Gabriel Trujillo – President & CEO
Jaden Rivera "Zerberus" - Vice President, Marketing/ Advertising Director
Luis Velasco Jr “Lucian” – Script & Content Writer
Adrian Madriz – Script Writer
Daniel "Gade" – Programmer
Evan Baad – Programmer
Chad Killeen - Animation & Pixel Artist
Gregorius “Rumz" - Art Director
Jesse "Oniontrain" - Background Pixel Artist
Michael "Zephyrin" - Background Pixel Artist
Sara "Rikkoshaye" - Pixel Artist
Milo "Slugbones" – Animation & Pixel Artist
Bryan Akers "Sleepmeld" – Composer
Damián E. M. Schinder - Spanish Translation
Alexis "Zeke" - Comic Book Artist
Timothy Welty "Arrowbomb" - Web Designer
Risks and challenges
There is always some sort of challenge and risk involved in any undertaking. And with an RPG this can sometimes be tenfold. RPG’s are known for how they integrate the world, gameplay, and story to keep the player enraptured. Each piece has to build upon itself in ways that at first glance seems daunting. So with a large task comes the challenge of putting it all together.
We are a team who has come together from all different walks of life and want to make a great video game. However, this leads to so many ideas and innovative ways of thinking that sometimes we have to take time just to narrow the focus. So our main worry is time.
There is no doubt in our minds that Sanctum Polis will be made, but we need your help so that we can expedite the matter, while adding in all the good stuff that our minds just seem to overwhelming generate. Leave the worry to us because we do enough of it. No matter what, we will make Sanctum Polis – Rest Eternal Memory into a reality.Learn about accountability on Kickstarter
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