GRIP Kickstarter cancelled – prepare to race on early access
We apologize for the lack of updates on our Kickstarter page; it's hard to post updates to a campaign, knowing it's unlikely to succeed.
Yes, we realized a while ago (as did many of you) that things were not looking positive for reaching our funding goal. That said, we continued to push. We released a new action-packed trailer. We did interviews. We tweeted, emailed and posted everywhere we could. Sadly, we just did not receive the exposure we needed to maintain the momentum after you all gave the campaign such a fantastic start.
Are we disappointed in the performance of the Kickstarter? Sure.
Is an unsuccessful Kickstarter campaign going to stop us from making this game for you?
The good news is, we have a great plan for moving forward, and we're very excited with the direction we're about to take. We're hoping you'll continue to support us in our journey together.
Here's the scoop:
People have been talking about a playable demo or a playable version of GRIP for a while now - ever since we released the first trailer in July. It’s obvious people really want to get their hands on GRIP.
Well, we're going to give you that chance very soon, thanks to Steam early access.
Early access will allow us to truly focus on development, while giving the players the power to change the shape of the game as it's being made.
Community feedback will be essential in GRIP's continued development, and we like it that way. This is how we envisioned this project to play out from its inception, which is why we're so excited about this new plan.
Now, here's where your valued and continued support comes in...
We've launched a Paypal/Stripe campaign on our website
This campaign has been established in order for you to buy an early access code in advance, as well as receive some bonus goodies for being such great supporters. Funding from this campaign will go directly to developing and bug fixing the current build of GRIP into something more playable and therefore more fun.
This new build will launch on Steam no later than November 30th 2015. We don't need a lot of money to get to that milestone; we just need to pay some outstanding bills in the meantime, which is why we're asking for your support in advance of Steam early access. Your continued support will solidify the backbone of GRIP's development moving forward, and we will greatly appreciate it.
So there you have it, our new direction for GRIP.
You can read more about the new Paypal/Stripe campaign on our website, including features coming with the first playable build, as well as an initial priority list for further development of releases on Steam.
Lastly, we want to thank everyone who backed us on Kickstarter, and for their enthusiasm towards this game's success as well as their undying support throughout the campaign.
Of course, what update wouldn't be complete without GIFs and some shout-outs? We've got a whole page full of GIFs for you to look at, some new and some old. Just a warning: it's quite heavy on bandwidth
Our first shout-out goes to The Fall of Troy with their Epic Playing Cards
Second, we've got GalaCollider.
From the teams that brought you Magic the Gathering & Shadow Era. GalaCollider fuses the best of 4X strategy and digital card games
And third is Goliath - A Game About Building Robots and Punching Monsters.
Love the art style! These guys really need some support, so head on over there if you can
Thanks for supporting us on Kickstarter!
We hope you'll support us for the remainder of this wild ride ;)
-Chris and the GRIP team
Adam Mohammed
Superbacker
on August 30, 2015
I won't back for a steam version of the game so I will wait for the PS4 release.
Andy R
Superbacker
on August 29, 2015
I'll back on the site. Looking forward to the PS4 version the most!
Caged Element Creator on August 28, 2015
Thanks for the all the encouraging comments, guys :)
Like David said, we're quite happy to take this approach. We think you'll love what we'll have for you on early access in a few months.
-Chris
Rhys Evans on August 28, 2015
Shame the kickstarter campaign didn't work out for you guys but all the best for the future and fingers crossed I'll still see your game on PS4 in the future!
aramir on August 28, 2015
November 30th, just in time for my birthday. Keep it rolling guys
Caged Element Creator on August 27, 2015
Although Kickstarter has been cancelled - the game certainly hasn't.
We've done some re-jigging of the schedule to push forward a playable version ready for Steam... all other tasks remain in place.
Personally I prefer this new direction. We get to concentrate on the game and you guys have a chance to play it sooner. We're still planning PS4 Beta - so no change for PS4 owners.
-David
Contemplar on August 27, 2015
Great news to hear that you're still pushing ahead in full force!
Even better to see a pre-Early Access funder.
It's sad that even the best kickstarters can somehow miss the sweet-spot that sparks public awareness of your project, but I'm certain that once you hit Early Access, people's minds will be blown. It's way harder to miss GRIP when it pops up on a really high-profile distribution platform, right? Haha.
brb, throwing money at my screen.
contact on August 27, 2015
From GRIP's twitter! :
" Also, our targeted platforms have not changed. We are still going for PC (windows) and PS4! "
contact on August 27, 2015
This is still coming to PS4 eventually if I'm correct
Paul Ledbury on August 27, 2015
Sad times, especially for PS4 owners. I presume that version is no longer happening, or at least on hold?
Radon on August 27, 2015
That´s sad---would love to buy into the early version, but as a DRM-opponent I don´t do Steam...
Adam Mohammed
Superbacker
on August 27, 2015
Hmm would it be possible for the game to come to consoles after being released on Steam??
This game reminds me of Jak X so much.
Evgeniy Kolpakov on August 27, 2015
Ohhh that's so sad :(((
Chris Williams on August 27, 2015
Such a bummer! More so for the team that worked so hard on this. This was the first racing game I had been excited for since WipeOut.
I think everyone involved should feel proud for all the work that went into this. I'll definitely follow your team over on Steam. Good luck!
Antoine Guillo on August 27, 2015
@ Robert Silesius : You can contribute now on the website with your credit card :)
Andrew Chandler on August 27, 2015
Thats a real bummer guys. So annoying how some dross seems to fly with ease to their goals yet other truly badass concepts (already proven badassery at that) doesnt get the support it deserves. People are stupid as always. Does this mean its gonna be PC only or is there a remote chance of hitting consoles if it does ok on steam (fingers crossed). Either way i got yer back guys. Dont give up! -SMEGw0lf (road rager)
Enrico C
Superbacker
on August 27, 2015
@ Philip, Good Point! Adrian, ouch!
If first time you don't succeed, give it another try! just look at the project "The Coolest", they failed first time and see what happened for when they relaunch.
Robert Silesius on August 27, 2015
I'm boycotting the evil entity known as Paypal, but I will buy the game as soon as it hits Steam, and I bet I can convince a few friends who missed this Kickstarter to do the same.
Philip Jolley on August 27, 2015
@Adrian
No.
Also, shush.
Also, wrong: http://www.lazygamer.net/xbox/xbox-one/gamers-spend-most-per-transaction-on-ps4/
Nakano on August 27, 2015
I knew that games like these are tough to fund, but your presentation was very good. I pledged my support through your website then. Good luck with Early Access! Wish Grip will become as fun experience as playing Rollcage in the split screen in the 90s.
cikame on August 27, 2015
Will be backing through your site, having this campaign fail is a huge gut punch, i hope you guys can get the funding and/or support you need to make this game. Good luck guys.
MarcG on August 27, 2015
You have my cash too. Good luck.
Would ultimately prefer console versions, but I can get the PC on the big TVs if necessary...
Cyril SIX on August 27, 2015
@Adrian Because you think these XBox players would have brought in the 400 k$ ? For your statement to be true, then you need to have at least 3 times more XBox players than PC and PS4 players combined. Come on :P
Besides, if they decided to go XBox as well, the goal would have been quite a lot higher (and thus even more unreachable).
They failed clearly because of the lack of coverage + the impression that people had that the game was already finished and that they did not need that much money.
James-Lachlan McCallum on August 27, 2015
@Adrian console licences cost a lot of money, it's one of the the reasons the Kickstarter campaign existed.
João Gonçalves on August 27, 2015
I'm on till the end guys!
Count me in, going for the splatter option I really want this project to succeed!
Antoine Guillo on August 27, 2015
I'm totally cool with that, its getting harder and harder for Kickstarter campaigns to succeed nowadays. Like you I want GRIP to be funded, I'm sure going to buy that EA key :D
Godspeed team !
Thomas on August 27, 2015
Just pre-payed via paypal, will wait for the game :-)
Adrian Alfaro on August 27, 2015
You failed because you went PS4 only.
Leave Xbox people behind when they spend more money on games than PlayStation players?