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A tabletop role-playing game of swindlers and street fighters, of love, hate and community – in the last days of imperial Brazil.
A tabletop role-playing game of swindlers and street fighters, of love, hate and community – in the last days of imperial Brazil.
A tabletop role-playing game of swindlers and street fighters, of love, hate and community – in the last days of imperial Brazil.
180 backers pledged £1,861 to help bring this project to life.

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Malandros: tales from the streets of old Rio

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Last year, Princess Isabel signed the Golden Law, abolishing slavery in Brazil. So now we’re all free: black, white and native alike. More or less.

Stretch Goals

UNLOCKED: £200: EPUB and MOBI versions + Supernatural Creatures 

 More ebook formats and a PDF mini-supplement based on Brazilian myths and legends, in case you want to add a soupcon of the strange to your game. The creatures will be illustrated by Claytonian, OSR artist and creator of The Wizardarium of Calibraxis. This is the point where I can start to license photos from the Pierre Verger Foundation.

UNLOCKED: £500: São Roque + Rio map 

Adds a bonus PDF setting pack including pre-generated player characters and a write-up of the (fictional) São Roque district, its denizens, and related story seeds. The rulebook gets a custom-made map of 1889 Rio by Josephe Vandel.

UNLOCKED: £750: The Sydney Razor Gang Wars 

An alternate setting PDF for the game - Australia's biggest city in the 1920s & 30s, when the rivalry between two crime queens led to blood in the streets. Art upgrades to the rulebook start here.

UNLOCKED: £1000: Aluminium Wars, an alternate setting PDF by Mark Galeotti

In 1991 the Soviet Union collapsed, and everything was up for grabs. In the industrial city of Krasnoyarsk, while the big beasts of the new gangster-businessman world fight it out for control of the local aluminium industry, corrupt cops, ambitious politicians, hustlers, thugs, and even a few idealists struggle to thrive and survive in a new Russia without rules, rhyme or reason.

Mark Galeotti is the author of the Mythic Russia RPG, Eurosource for Cyberpunk 2020 and contributor to numerous other RPG books, particularly about the world of Glorantha. He is an expert on Russian security affairs and organised crime, and teaches at New York University, where he is Clinical Professor of Global Affairs at the Center for Global Affairs. He blogs at In Moscow's Shadows.

UNLOCKED: £1200: Victorian London setting by Paula Dempsey 

Take your game to the old East End of London with this mini-supplement about ne'er-do-wells and honest folk, whether Cockney born and bred or from further afield. More details to come!

Paula Dempsey won the Gold ENnie Award for Best Writing for The Book of the Smoke, the companion volume to Bookhounds of London. She also contributed to Cthulhu Britannica: London and the DramaSystem book Blood on the Snow.

UNLOCKED: £1400 (approx. US$2130): Other Borders by Tod Foley

There are borders everyone sees: the looming fence with its sporadic observation platforms, the tags claiming this block or that in the name of a local gang, or the wrought-iron fences surrounding gated communities. There are borders that are only real in our minds, like the imaginary lines that divide country from country, or one race from another. But in this sleepy little town, another border reveals itself to those who are gifted with the power to see it: the veil between the worlds. Even today, the old ways of magic are still taught, visions and transformations are still practiced, and opposing clans are locked in a daily battle that no policia would understand.

Journey into a modern world of ancient conflicts, where secret rituals, divinations, animal sacrifices and hallucinatory drugs are gateways to the other side. The people here move in two worlds, and reality is more flexible than it seems.

Tod Foley is the designer of the DayTrippers RPG and the collaborative apocalypse-generating game Watch the World Die, as well as assorted games and supplements for Iron Crown Enterprises including CyberSpace (1989), Space Master Companion (1987) and Kingdom of the Desert Jewel (1988).

UNLOCKED: £1600 (∼US$2435): Gangs of Titan by Stras Acimovic 

Alt-setting PDF. "A new life awaits you in the off-world colonies!" It's a new life, all right, and perfect for your old skills. Titan Station is the gateway to the galaxy - the last, best hope for peace. Home to alien ambassadors, human soldiers, spacefarers, spies... and you.

Stras Acimovic is the co-author of the forthcoming giant robots-vs-monsters game Atlas Reckoning, as well as a contributor to the Indie Mixtape collections and other game titles.


NEXT STRETCH GOAL

£1889 (∼US$2875): Kingsport Shore by Steve Dempsey 

Kingsport, "the city in the mists", is a fishing town and an artists' retreat, a place where the realm of dreams brushes against our world and a terrible secret lurks in the earth below. Play the people of Lovecraft's seaside town - dock workers, fishermen, poets and painters - whose lives are touched by the strangeness and corruption of ancient powers.

(Why 1889? It's the year Malandros is set.)

Steve Dempsey contributed to The Dying Earth roleplaying game and its Excellent Prismatic Spray magazine, as well as the Armitage Files for Trail of Cthulhu and 101 Lifeforms for BITS. He edited the magazine Places to Go, People to Be and has been mistaken, on at least one occasion, for Alan Moore.

Rio de Janeiro in 1889
Rio de Janeiro in 1889

About the Game

Rio de Janeiro at the end of the 19th century: a city of slums and palaces, street gangs and tycoons, magic charms and outlawed martial arts. Cunning, bohemian and streetwise, the malandro walks its streets without fear - because there's always a way out.

Malandros is a tabletop roleplaying game based on the award-winning DramaSystem rules engine. It's a game of personal struggles and interpersonal dramas.

You play characters in a tight-knit community caught up in tumultuous times: gang leaders, captains of industry, fishermen, martial artists, swindlers and more. You all know each other - you're family, friends, rivals or enemies, all living in the same part of town. You all want something from each other. Maybe it's respect, maybe it's love. Maybe it's fear, or something else. 

Will you get what you want? That's what we're here to find out.

Sample spread from the setting chapter.
Sample spread from the setting chapter.

"What you've got so far is very cool indeed. Very exciting!"
-- Robin D. Laws, creator of Hillfolk, Feng Shui, DramaSystem, GUMSHOE and many other seminal games


"
As someone who played an excellent 10 week campaign of this, I can't recommend Malandros highly enough.

Our Rio was everything you'd want from a telenovela, complete with fraught love triangles, mysterious strangers from the past, people trying to make ends meet whilst slumming aristos try to find their place in the world.

Oh, and a man with an amulet that made him invincible so long as he never lied and never held anything back.

This is definitely a product that's worth taking a punt on!"
-- Stuart Chaplin, playtester



Characters from the playtest games included: 

- Aranha, a lady's maid by day and a formidable gang leader by night. She knows she can't be a street fighter forever but she can't figure out how to stop. 

- Pedrada, a dock worker who just wants a fair deal for himself and his mates. He acquired an amulet that makes him immune to all weapons - but he has to always tell the truth or its magic will stop working.

- Fortunata, a young aristocrat who wants to be accepted by the musicians and artists of Rio's bohemian scene. But they don't take her seriously. 

- Felix, a police inspector driven as much by his desire to be famous as his dedication to police work. He's engaged to marry Pedrada's sister, which was fine until her old flame Eduardo turned out to be not dead after all. 

- João, an avant-garde musician who's either a genius or a fool. Seeing a chance for a quick buck, he robbed Fortunata's house and made a total mess of the job. 

- "Mama", João's mother-in-law. She runs the local cafe, where her hapless son-in-law is just one of many problems. A bigger problem is that she owes protection money to the Nagoa gang but doesn't have the cash to pay them. 

Malandros in caricature, 1880s
Malandros in caricature, 1880s

Malandros takes 1889 in Rio de Janeiro as its starting point. From there you create the story of your characters and their city - the kinds of people they become, the kind of place it turns out to be.

Life isn't always pretty in this time and place. Slavery is gone, but poverty and prejudice remain. Political power lies in the hands of a wealthy few, and razor-wielding gangs rule the streets. The stories you tell may be action-packed, laid-back, funny, tragic, Machiavellian, violent; personal portraits or grand sagas. Most likely all of those things, at one time or another.

The System

Malandros uses the DramaSystem rules, created by Robin D. Laws and first published in his game Hillfolk, which won both the Diana Jones Award for Gaming Excellence and the Indie Game Awards' "Indie Game of the Year" in 2014.

Differences from Hillfolk
Malandros retains the elegant drama token system for resolving dramatic scenes that you'll already know if you've read Hillfolk or the free DramaSystem basic rules. It then takes a new approach to resolving "procedural" scenes - that is, scenes where characters use their abilities to achieve practical goals - applying the grammar of Powered by the Apocalypse moves and hooking the use of character abilities directly into the ongoing scene structure. 

Where Hillfolk is designed to emulate the pacing and outcomes of ensemble TV dramas, Malandros uses character abilities and the scene economy to create dramas that resemble the twists and turns of 19th century novels and modern telenovelas.

Here's how Robin described the system's design goals in his introduction to DramaSystem:

"DramaSystem sets out to create a substantially unguided experience, creating a very simple framework for extended dramatic storytelling. It doesn’t take you in a specific direction. Rather, it fosters a group dynamic allowing the participants to explore a surprising emotional narrative. The resulting story acquires a definite shape, but that comes from its use of dramatic storytelling techniques rather than a push in any particular direction, either by the rules system or the GM."

Just some of the streets of Rio
Just some of the streets of Rio

In procedural scenes, characters undertake practical tasks with a tangible, external goal. Resolving these challenges uses the roll of a single D6, to which you may add your rating in a relevant ability - but once you've done so, you need to refresh that ability before you can use it again. 

You refresh abilities by calling an appropriate dramatic scene. The interlocking ability and scene economies mean that the story ebbs and flows between the dramatic and the procedural. The system emulates a more novelistic form than the "HBO drama" style of Hillfolk by reducing the need for teamwork in procedural scenes without losing the incentives for emotional interaction in their aftermath. 

Character creation is done as a group. Individual players define their characters' desires, personality and characteristics, but the relationships between them are a two-way street. For each PC yours has a relationship with, you say "what I want from him/her" -- and they explain why you can't have it, at least not yet.

Malandros also builds on DramaSystem by providing frameworks for character creation and procedural resolution that guide the game into a bohemian Carioca milieu.The result is a game in which laid-back scenes, where characters sip caipirinhas and watch the world go, by are punctuated with moments of high drama or intense action.

Some sample spreads from the character creation chapter.
Some sample spreads from the character creation chapter.

To give you an idea of the kind of tales you might tell, here's an overview of the Character Types you choose from as part of character creation.

  • Cabecilha - you’re the leader of a street gang
  • Capoeirista - your calling is the outlawed martial art of capoeira
  • Comerciante - you’re a local street trader or shopkeeper
  • Estivador  - you’re a dock worker, loading and unloading ships in the port
  • Magnata - you’re a coffee tycoon, part of Brazil’s new elite
  • Moleque - you’re a street kid, orphaned, abandoned or simply impoverished
  • Músico - whether it’s your day job or a hobby, music is your passion
  • Peixe fora d’água - a rich kid, you don’t belong here... but you can’t stay away
  • Pescador - you fish for a living, either with your own boat or as part of a crew
  • Proprietário - you run a bar, cafe or restaurant at the heart of the community
  • Tira - you’re a cop, one of the Civil Guard, keeping the streets safe
  • Vigarista - you’re a swindler, a petty criminal, always on the make

As well as game rules, the book is full of resources for players and GMs to help bring the Malandros world to life - period paintings and photographs, non-player characters, story seeds and other useful material.

Gang members brawling -- "O corta capim" by Kalixto, 1906
Gang members brawling -- "O corta capim" by Kalixto, 1906

The Book

Malandros will be a full-colour 6x9" book, approximately 150 pages long.

Both soft- and hardcover options are available as rewards. The hardcover will be a limited edition, only available to Kickstarter backers.

Softcover

The softcover will be made available to order at cost from OBS (via your choice of RPGNow, DriveThruRPG, etc.), which should come out to around US$14.80/£9.90 plus the shipping fees for your country. OBS will print and ship it to you.

The advantage here is faster delivery once the book is approved for printing and lower shipping costs. This is especially true for shipping outside the US thanks to OBS's multiple printing locations. You'll also be able to order your copy at the same time as other books and save on shipping that way.

Estimated total cost for 1 softcover book at Vigarista level: £19.90 + P&P (approx. US$31/BRL119)

Limited Edition Hardcover
The hardcover will be made available in the same fashion, costing around US$19.80/£13.20 plus shipping.

Estimated total cost for 1 hardcover book at Cabecilha level: £25.20 + P&P (approx. US$39/BRL151)

In the event that there is enough demand for either the soft- or hardcover to make a "proper" print run feasible with a lower per-unit production and delivery cost, I will make that option available as well.

Digital
The PDF version will be provided both as single pages and double-page spreads.

Everyone who backs at any level gets immediate access to the beta PDF of the game, and the Basic Edition as soon as the Kickstarter funds transfer is completed.

Retailers: If you would like to stock Malandros, please contact me directly! I don't have a dedicated retailer reward level but we'll figure something out.

Party in a boteco
Party in a boteco


Why Kickstarter?

Malandros is nearly complete in terms of text, and the art and photography of the period provides a wide range of evocative illustrations. But there are still a few gaps that need filling - the kind of people Malandros is about weren't always sought-after subjects for the artists of their time. 

The basic funding goal covers the cost of the cover art and hiring an external editor. One of the cardinal rules of publishing is that you should never be the only editor on your own work. A malandro may be a rule-breaker, but this rule is one I am sticking to.

Raising more than the target means Malandros will be able to feature more and better art, including specially commissioned illustrations by the versatile and talented Linus Larsson. Some of Linus' previous pieces appears below, and you can see more of his work at www.riotamot.com


Also on the table as a stretch goal is a custom-made map of the city's landmarks and gang turf by cartographer Josephe Vandel. You might know him from his outstanding work on A Land of Narrow Paths as well as many RPGs and board games. You can check out Josephe's Patreon page here.

Stretch Goals

UNLOCKED: £200: EPUB and MOBI versions + Supernatural Creatures
More ebook formats and a PDF mini-supplement based on Brazilian myths and legends, in case you want to add a soupcon of the strange to your game. The creatures will be illustrated by Claytonian, OSR artist and creator of The Wizardarium of Calibraxis.
This is the point where I can start to license photos from the Pierre Verger Foundation.

UNLOCKED: £500: São Roque + Rio map
Adds a bonus PDF setting pack including pre-generated player characters and a write-up of the (fictional) São Roque district, its denizens, and related story seeds. The rulebook gets a custom-made map of 1889 Rio by Josephe Vandel.

UNLOCKED: £750: The Sydney Razor Gang Wars
An alternate setting PDF for the game - Australia's biggest city in the 1920s & 30s, when the rivalry between two crime queens led to blood in the streets. Art upgrades to the rulebook start here.

UNLOCKED: £1000: Aluminium Wars, an alternate setting PDF by Mark Galeotti

In 1991 the Soviet Union collapsed, and everything was up for grabs. In the industrial city of Krasnoyarsk, while the big beasts of the new gangster-businessman world fight it out for control of the local aluminium industry, corrupt cops, ambitious politicians, hustlers, thugs, and even a few idealists struggle to thrive and survive in a new Russia without rules, rhyme or reason.

Mark Galeotti is the author of the Mythic Russia RPG, Eurosource for Cyberpunk 2020 and contributor to numerous other RPG books, particularly about the world of Glorantha. He is an expert on Russian security affairs and organised crime, and teaches at New York University, where he is Clinical Professor of Global Affairs at the Center for Global Affairs. He blogs at In Moscow's Shadows

NEXT STRETCH GOAL

£1200: Victorian London setting by Paula Dempsey
Take your game to the old East End of London with this mini-supplement about ne'er-do-wells and honest folk, whether Cockney born and bred or from further afield. More details to come!

Paula Dempsey won the Gold ENnie Award for Best Writing for The Book of the Smoke, the companion volume to Bookhounds of London. She also contributed to Cthulhu Britannica: London and the DramaSystem book Blood on the Snow.

£1400: Other Borders by Tod Foley
There are borders everyone sees: the looming fence with its sporadic observation platforms, the tags claiming this block or that in the name of a local gang, or the wrought-iron fences surrounding gated communities. There are borders that are only real in our minds, like the imaginary lines that divide country from country, or one race from another. But in this sleepy little town, another border reveals itself to those who are gifted with the power to see it: the veil between the worlds. Even today, the old ways of magic are still taught, visions and transformations are still practiced, and opposing clans are locked in a daily battle that no policia would understand.

Journey into a modern world of ancient conflicts, where secret rituals, divinations, animal sacrifices and hallucinatory drugs are gateways to the other side. The people here move in two worlds, and reality is more flexible than it seems.

Tod Foley is the designer of the DayTrippers RPG and the collaborative apocalypse-generating game Watch the World Die, as well as assorted games and supplements for Iron Crown Enterprises including CyberSpace (1989), Space Master Companion (1987) and Kingdom of the Desert Jewel (1988).

£1600: Gangs of Titan by Stras Acimovic
Alt-setting PDF. "A new life awaits you in the off-world colonies!" It's a new life, all right, and perfect for your old skills. Titan Station is the gateway to the galaxy - the last, best hope for peace. Home to alien ambassadors, human soldiers, spacefarers, spies... and you.

Stras Acimovic is the co-author of the forthcoming giant robots-vs-monsters game Atlas Reckoning, as well as a contributor to the Indie Mixtape collections and other game titles. 

£TBA: Kingsport Shore by Steve Dempsey
Kingsport, "the city in the mists", is a fishing town and an artists' retreat, a place where the realm of dreams brushes against our world and a terrible secret lurks in the earth below. Play the people of Lovecraft's seaside town - dock workers, fishermen, poets and painters - whose lives are touched by the strangeness and corruption of ancient powers. 

Steve Dempsey contributed to The Dying Earth roleplaying game and its Excellent Prismatic Spray magazine, as well as the Armitage Files for Trail of Cthulhu and 101 Lifeforms for BITS. He edited the magazine Places to Go, People to Be and has been mistaken, on at least one occasion, for Alan Moore. 

N.B. No physical stretch goals will be added. That is, no T-shirts, extra books, or anything like that. Only improvements to the Malandros book or things that can be provided in digital formats.

Aurélio de Figueiredo, "The Last Ball"
Aurélio de Figueiredo, "The Last Ball"

Filmography

Besouro (film, 2009)

Black Orpheus (film, 1959)
Buffalo Soldiers (film, 2001)
City of God (film, 2002) 
Dirty Pretty Things (film, 2002) 
Do the Right Thing (film, 1989)
Gangs of New York (film, 2002) 
Mean Streets (film, 1973)
Peaky Blinders (TV, 2013)
Quincas Berro D'Água (film, 2010)
Romeo + Juliet (film, 1996)
Sweeney Todd (film, 2007) 
Treme (TV, 2010) 
The Warriors (film, 1979) 
West Side Story (film, 1961) 
The Wire (TV, 2002)

Bibliography

Almeida, Manuel Antônio de; Memórias de um Sargento de Milícias (Rio de Janeiro: Tipografia Brasiliense, 1854).

Amado, Jorge; Capitães da Areia (São Paulo: Livraria Jose Olympico Editora, 1937).

Assis, Joaquim Maria Machado de; Historias sem Data (Rio de Janeiro: B. L. Garnier, 1884).

Azevedo, Aluísio; O Cortiço (Rio de Janeiro: B. L. Garnier, 1890).

Capoeira, Nestor; A Street-Smart Song: Capoeira Philosophy and Inner Life (Berkeley: Blue Snake Books, 2006).
-- The Little Capoeira Book, Revised Edition (Berkeley: Blue Snake Books, 2007).

Collura, Salvatore; ‘Malandros e malandragem: Noel Rosa’, master’s dissertation, Universidade Federal do Espirito Santo, 2011.

Dent, Hastings Charles; A Year in Brazil (London: Kegan Paul, Trench & Co., 1886)

Faustino, Luiz Felipe de Oliveira; ‘Capoeiragem carioca: da fina malandragem ao esporte civilizado (1885-1910)’, master’s dissertation, Pontifícia Universidade Católica de São Paulo, 2008.

Fitzgerald, F. Scott; The Beautiful and Damned (New York: Charles Scribner’s Sons, 1922).

Francis, Paulo et al.; ‘Madame Satã’ interview, O Pasquim, 5/5/1971.

Garland, Alex; The Tesseract (London: Viking, 1998).

Goslin, Priscilla; How to be a Carioca (New York: Morgan James, 2008).

Harrigan, Pat and Wardrip-Fruin, Noah; Second Person: Role-Playing and Story in Games and Playable Media (Cambridge, MA: The MIT Press, 2007).

Hemingway, Ernest; The Sun Also Rises (New York: Scribner’s, 1926).

Hertzman, Marc A.; ‘Making Music and Masculinity in Vagrancy’s Shadow: Race, Wealth, and Malandragem in Post-Abolition Rio de Janeiro’, The Hispanic American Historical Review, 90/4 (2010), 591-625.

Holloway, Thomas; ‘A Healthy Terror: Police Repression of Capoeiras in Nineteenth-Century Rio de Janeiro’, The Hispanic American Historical Review, 69/4 (1989), 637-676.

Joyce, James; Dubliners (London: Grant Richards Ltd, 1914)

Kidder, Rev. D.D. and Fletcher, Rev. J.C.; Brazil and the Brazilians, Portrayed in Historical and Descriptive Sketches (Philadelphia: Childs & Peterson, 1857).

Marriage, Zoe; Capoeira & Security [blog], http://capoeira-security.blogspot.hk, accessed 5 February 2015.

Murakami Haruki; After Dark (UK edition London: Harvill Secker, 2007).

Pires, Antonio Liberac Cardoso Simões; ‘A capoeira no jogo das cores: criminalidade, cultura e racismo na cidade do Rio de Janeiro (1890-1937)’, master’s dissertation, Universidade Estadual de Campinas, 1996.

Portela, Rafael Davis; ‘Pescadores na Bahia do Século XIX’, master’s dissertation, Universidade Federal da Bahia, 2012.

Röhrig Assunção, Matthias; Capoeira: The History of an Afro-Brazilian Martial Art (Abingdon: Routledge, 2005).

Soares, Carlos Eugenio Libano; ‘A negregada instituição: os capoeiras no Rio de Janeiro 1850-1890’, master’s dissertation, Universidade Estadual de Campinas, 1993.

— ‘The Black Guard: Capoeira in the Rough-and-Tumble of Politics’, História Social (Campinas), 14 (2008), 45-52.

Talmon-Chvaicer, Maya; The Hidden History of Capoeira (Austin: University of Texas Press, 2008).

Taylor, Gerard; Capoeira: The Jogo de Angola from Luanda to Cyberspace, vol. 1 (Berkeley: Blue Snake Books, 2005).

Velasco e Cruz, Maria Cecilia; ‘O porto do Rio de Janeiro no século XIX: uma realidade de muitas faces’, Revista Tempo, 4/8 (1999), 123-140.

Wells, James W.; Three Thousand Miles through Brazil (London: Sampson Low, Marston, Searle, & Rivington, 1886)

X, Malcolm and Haley, Alex; The Autobiography of Malcolm X (New York: Grove Press, 1965).

Zola, Émile; L’Assommoir (Paris: Charpentier, 1877).

Risks and challenges

As a professional writer and editor for more than 10 years, I have the experience to deal with the challenges of a project like this - but I know that they are challenges, and by no means am I launching this Kickstarter lightly.

The manuscript is functionally complete. There's a little more material to be squeezed in and editing for clarity to be done, but it's playable as-is.

The book is laid out, with placeholder artwork that will be replaced with new artwork if that stretch goal is reached. Textual additions will be play resources that appear towards the end of the book, which means adding complete pages rather than having to adjust the layout of the existing text.

There is a risk that I might need to make changes or additions to the current text that cascade into a series of layout rejigs, but I can assure you that I really, really don't want to do that, so I will make every effort not to have to.

Another potential source of delays is in the proofing process. Before I can start to send out the at-cost coupons for POD copies, I will need to order proofs from the printer and make sure everything has come out OK. If it hasn't, I'll have to make corrections, resubmit the files and order a new proof.

Each round of setting up and ordering a proof copy like this can take up to three or four weeks, so that's potentially very time-consuming.

Finally, this is a pretty much a one-man operation, with all that entails. Should anything happen that means I can't work on getting the book out myself, it would be difficult for another person to take over and even in a best-case scenario there'd be significant delays.

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    Estivador - SUPPORT (approx. US$1.55 / R$5.95) You get a heartfelt thank-you for your support and an acknowledgement in the book.

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    Moleque - PDF ONLY (approx. US$10.80 / R$40) You get the PDF of the game, plus PDF character and reference sheets.

    This and all the following rewards also receive an acknowledgement in the book, plus any and all stretch goals that are unlocked.

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    You get the PDF as soon as it's released, plus at-cost access to order the softcover edition of the book from RPGNow.

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    Cabecilha - HARDCOVER (approx. US$18.57 / R$71.55)

    You get access to purchase the softcover and limited-edition hardcover (your choice - get either or both), as well as the game in PDF.

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    Magnata - HARDCOVER + (approx. US$100 / R$388)

    You get a signed copy of the limited-edition hardcover book sent directly to you, an at-cost code for the softcover, and the PDF. Plus, I will run a session of Malandros for you and your group online or, if we can arrange it, in person.

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Funding period

- (30 days)