Friday Update - Heavy Molecular Science!
Mark here again to take you through the ins and outs of the new vehicle in production, the Plasmid’s bigger sister, the Genome.
When designing heavy vehicles I... Read more
Friday Update - For Science!
Last time Mark showed you some in-progress images of the Plasmid, Octopi’s standard vehicle. This week we’re taking a look at the finished product in all it’s shininess.... Read more
Friday Update - Smart Design
We’re back with some more vehicular works in progress. Instead of telling you about this vehicle in particular, I’m going to take you through some of the thoughts... Read more
Friday Update - Watch Out For The Watchers
Sometimes subtle monitoring is the most effective choice for keeping society in check. NOR believes that sometimes more overt means are preferable. Enter the Executor.
When you need... Read more
Friday Update - From Trash To Terror
LEST don't have the greatest technology available to them. They do however have tools, bits and pieces of things, and plenty of ingenuity and from that they have... Read more
Friday Update - Keeping Things Under Control
NOR is a large and complex organization, and as such they thrive on order and harmony. They function as a well-oiled machine and everyone works towards a common... Read more
Friday Update - The Bouncer Will Mess You Up
Most factions of New Bedlam have access to advanced technology and/or other sophisticated means for developing their vehicles. LEST, however, don’t have such means at their disposal. But... Read more
Friday Update - Want Fries With That?
Today we’re taking a look at the second biggest NPC vehicle we’ve made so far, the biggest being the Juggernaut. It’s JRC’s heavy vehicle that we like to... Read more
Friday Update - A Little R&D
As mentioned last time, we’ve got a few new weapons in development. At the moment they’re unnamed, untested, and unbalanced but we do have a general idea of... Read more
Friday Update - At The Moment
Let’s take a look at what’s being done in development right now to help give everyone a better idea of where we’re at.
The big gates between districts... Read more
Friday Update - El Grande Ingredients
Welcome fans and people who were looking up Mexican food! Last year we showed you a near-complete version of Big Larry’s heavy vehicle, the El Grande, and now... Read more
Friday Update - Roasted To Perfection
From a simple grey blob to its final form, this week we’re taking a look at the completed Roast Fillet from JRC.
Now that it has all of... Read more
Friday Update - A Change Of Pace
Just a short post today. Last week I forgot to mention that we will be moving to a fortnightly post schedule as we focus on completing the next... Read more
Friday Update - A Fresh Start
We’re back again for the new year. We took a slightly extended new year break but we’re back to work and making some new beginnings. Specifically this week, ... Read more
Friday Update - It's That Time Again
Season’s greetings to you all. The holidays are here and we’re all looking forward to spending time with family and friends.
We’ve had a fairly busy year. We’ve... Read more
Friday Update - They'll Be Watching You
While writing AI code there are two main areas to cover. There’s basic functionality, like how things move and shoot and explode, and then there’s behaviour, like when... Read more
Friday Update - Speaking of Office Buildings
We were only planning to take a week off, but moving out of our old office and getting ourselves set up to work again took a little more... Read more
Friday Update - A Brief Intermission
Just a short update this week to let you know that we’re moving out of our current office. We’ve been here for a while now but our lease... Read more
Friday Update - It's The Big One
It’s not quite finished, Mark‘s still doing the finishing touches, but this week we want to show you another of Big Larry’s vehicles, the El Grande, because... Read more
Friday Update - Learning To Drive In New Bedlam
This week I’m going to talk about the programming stuff I’ve been working on. As I said a little while ago, my main focus lately has been rewriting... Read more
Friday Update - Corporate Secrets
Cthulhu Corp are a mysterious group who are always up to strange and terrifying things. Often those things are hidden away behind closed doors, but sometimes they make... Read more
Friday Update - Varying Standards
This week we have a pair of finished vehicles to show off. In fact, they are the opposing pair of standard vehicles for the Carnies’ Union and the... Read more
Friday Update - Spicing Things Up
This week we’ve got a hot new vehicle model for you to check out from the very hungry engineers at Big Larry, the Picante.
When your main business... Read more
Friday Update - Business Matters
Some time ago we posted an early preview of the next area of New Bedlam, the Central Business District or CBD. Since then it has been improved upon... Read more
Friday Update - Not Your Typical Clown Car
This week we have another peek at a more polished and finished faction vehicle. This time it’s the Carnies’ Union heavy vehicle, the Cracked Roach.
The Roach’s face... Read more
Friday Update - Feast Your Eyes
This week we bring you the updated concept sheets for the feuding fast food franchises, JRC and Big Larry.
Here you can see JRC’s bright, warm orange motif... Read more
Friday Update - This Tank's Got Balls
Recently we’ve been showing you the concepts for many of the faction specific vehicles that will be found driving around New Bedlam. Now it’s time to give you... Read more
Friday Update - Some Tinkering Under The Hood
So lately I’ve been working on rewriting the entire traffic AI system. Essentially the old version of the NPC vehicles were inefficient and kind of hacked together in... Read more
Friday Update - The Old Ones' New Toys
Welcome back for the final installment of first draft faction vehicle designs, this week featuring the twisted and otherworldly vehicles of Cthulhu Corp.
Cthulhu Corp vehicles began as... Read more
Friday Update - Quickly! To The Science-mobile!
Ever had the urge to do some science and had to get to the lab in a hurry? This week we show you how Octopi does it in... Read more
Friday Update - One Man's Trash Is Another Man's Transport
This week we have cobbled together a collection of junk and various things on hand to bring you a pair of vehicle concepts from the League of Extraordinary... Read more
Friday Update - Nothing AbNORmal Here
This week’s featured vehicle concepts are from the all-business masters of surveillance and conformity, NOR Industries.
NOR’s vehicles have an aesthetic theme that is primarily based on their... Read more
Friday Update - Chick These Out
We’re back again with more vehicle concepts. This week featuring Big Larry’s rival and poultry aficionados, JRC.
JRC do one thing, chicken, and they do it well. And... Read more
Friday Update - Delicious Designs
Time for some more vehicle concepts. This week it’s a couple of tasty looking examples for Big Larry.
Big Larry’s faction vehicles are inspired by classic 60’s vehicle... Read more
Friday Update - New Beginnings
This week I thought I’d fill you in on what we’ve been doing with the menu.
We mentioned a little while ago that we wanted to add multiple... Read more
Friday Update - Pimpin' Rides
So now that you’ve seen some of the Carnies’ vehicles, this week we’re showing a couple of draft designs for their rivals, the Strippers’ Society.
These vehicles have... Read more
Friday Update - Car-ny Concepts
As we said last week, there are both common NPC vehicles that have no particular alignment like the Cursi, and then there are faction specific vehicles. Each faction... Read more
Friday Update - Completing The Cursi
This week we can show you the completed Car Cartel Cursi. As you can see, it has only had some very slight changes over its development from the... Read more
Friday Update - LEST But Not Least
We’ve mentioned all of the factions before, but we haven’t really talked much about LEST. Our good buddy Doug is still all that we can really show you... Read more
Friday Update - Creating The Cursi
You may recall our recent post about new NPC vehicles. In particular we mentioned the Car Cartel Cursi would be a new vehicle in the CBD. Since creating... Read more
Friday Update - Business Business Business
Last week's update was a little less visually stimulating than usual, so this week we have a bevy of business billboards to show off.
Apart from the major... Read more
Friday Update - Better Saved Than Sorry
We've noticed an issue that has also been brought to our attention by players regarding saved games. Some people have accidentally clicked New Game and lost all of... Read more
Friday Update - Vehicular Variation
In Collateral you’re a taxi driver. Your taxi is your key to the city, your paycheck, and your life. But what about the other denizens of New Bedlam?... Read more
Friday Update - Why? Because Science!
You’ve seen the dark and mysterious Cthulhu Corp advertising, so this week we’re featuring the latest bright and bold ads from Octopi.
Unlike Cthulhu Corp, Octopi are all... Read more
Friday Update - Not So Subtle
Last week we talked about the inter-district tunnels that lead to the CBD. They’ve been changed a little and fancied up a bit more this week. As mentioned... Read more
Friday Update - Going Somewhere
The CBD is looking better every day, and with a new district on its way we need a way to get there. So, we bring you a fancier... Read more
Friday Update - Everything Is NORmal
There are many mysterious organisations in New Bedlam, and NOR is most definitely one of them.
Their head office in the CBD is a monument of simplicity and... Read more
Friday Update - We Love Crafting Lore
One of the most iconic and powerful factions in New Bedlam is the mysterious and mystical Cthulhu Corp. Much like their rival faction Octopi, Cthulhu Corp has a... Read more
"Friday" Update - What Chocolate?
So since tomorrow is Good Friday, and thus a public holiday, you get to enjoy your Friday update a day early! Also it means that we’re taking a... Read more
Friday Update - Back To Business
This week we’re taking another, closer look at the upcoming addition to the New Bedlam skyline; the Central Business District.
The bare streets of the CBD, as seen... Read more
Friday Update - Feel The Power!
Do you like horsepower? Do you like machines with lots of complex, moving parts? Do you like an engine that has a lot of grunt? Then this is... Read more
Friday Update - Can You Dig It?
We’ve talked about him before, but now he’s finally here! Feast your eyes upon the one and only shotgun wielding hobo in an office chair on top of... Read more
Friday Update - Consider Your Options
This week let’s take a look at the concept images from Markfor the additions we’re planning to add to the in-game menu. At present we’re looking to... Read more
Friday Update - I Believe I Can Boost!
Time to tell you about another piece of loot you can acquire to customize your cab. This week features yet another working titled upgrade, the Omni-Booster.
Are you... Read more
Friday Update - Getting Down To Business
So, due to technical difficulties last week the regular Friday update had to be delayed a couple of days. It would seem when that update finally got put... Read more
Friday Update - A Woman's Touch
Last week we talked about the Carnies’ Union, one of the factions the player will encounter near the beginning of Collateral’s story. With Valentine’s Day being tomorrow, what... Read more
Friday Update - Step Right Up
It’s been a while since we showed you some advertising material from New Bedlam, so this week we have some billboards/posters for one of the first factions you’ll... Read more
Friday Update - Spinning All Over The Place
We’re back with yet another new piece of gear you can slap on your trusty taxi. This week we’re featuring the Omni-Pads (working title)!
The Omni-Pads are another... Read more
Friday Update - Quickfire Round
I said that this week we were going to have a development related update, but I thought that instead it would be more useful to briefly address a... Read more
Friday Update - And So Begins Our 2015
We’re back again for another year. We hope you had a good holiday break and had plenty of quality gaming time. We’re back in the office getting stuck... Read more
Friday Update - Merry Bruce-mas!
2014 has come and gone and while we’ve had both highs and lows, overall it has been a good year for Dancing Dinosaur Games. We exhibited at AVCon... Read more
Friday Update - Shocking Development
This week I’m here to feature another upcoming upgrade, the Tesla Engine. It’s a working title, but we’re planning to revisit and rename a lot of weapons... Read more
Friday Update - A Little Excessive
When creating new ideas for boosters, Markhad a few concepts in mind and made some rough sketches. Apparently though, none of them was quite over-the-top enough for... Read more
Friday Update - More Accessible
So as you are all hopefully aware, this week we launched on Steam Early Access. It was an exciting and somewhat eventful launch. Almost immediately after hitting... Read more
Weekly Update: Getting Steamy
It’s finally happening. Collateral will be available on Steam Early Access next Tuesday, the 25th, Australian time (late on the 24th US time). This release has been... Read more
Latest Design Meeting
So today we sat down and had a look at where Collateral is going. This meant looking at what is in-game and working, what’s partially implemented, and what we still... Read more
Light At The End Of The Tunnel
We're making progress towards our next update. The trains are moving into the industrial zone, the tunnels are looking nice, and the AI is getting a bit of a tweak.... Read more
The Good, The Bad, And The Update
(So um, oops. This update was meant to go out yesterday but I goofed and only did the preview and not the actual post. My bad. -David)
As you might... Read more
We've Been Greenlit!
Good news, everyone! We've been Greenlit!
YAY! WOO! We can't thank you all enough. Really, we can't, so I'm only going to try once. Thank you to everyone that voted... Read more
Wonderful View From Up Here
So as they do, Steam has Greenlit another batch of games as of last week. As it happens I only check Greenlight about once a week and by... Read more
Epic Update, Unreal Revelations
Yes, yes, I know I've used that play on words before. It's just too hard to resist.
In case you didn't see yesterday's press release, Dancing Dinosaur Games has officially... Read more
Dancing Dinosaur Games Licenses Unreal Engine 3 for ‘Collateral’
Open world, dystopian vehicular combat game now powered by Unreal
Melbourne, Australia (February 20, 2014) — Dancing Dinosaur Games announces an agreement to license Epic Games’ award-winning Unreal Engine 3... Read more
New Bug Report System While We Work On A Forum
So, we're working on creating a new forum for Collateral, and that will include a private Alpha Players area for bug reports and discussion between players with early access. Unfortunately... Read more
We’re making progress toward our alpha release. There are still a few things to be sorted out, and we’ll also need to send out backer surveys so that we can... Read more
How quickly a month goes by when you have a timer counting down. A month ago we started our Kickstarter campaign to raise $15,000 and as of this morning we... Read more
Movement and Mods
Hey everyone, just a short update covering a couple of topics we've received questions about. Firstly, we demonstrate the taxi's vertical movement system and explain our decision for the altitude... Read more
In this update, we take a closer look at some of Collateral's in-game factions.
(Higher quality version will be on YouTube shortly!)
Conventions and Greenlight!
Hey guys and girls,
A big thank you to everyone who has backed us so far. The feedback and support has exceeded our expectations, and we are extremely grateful to... Read more
Hey everyone, our first update takes a closer look at some of the physical and digital rewards offered in our Kickstarter campaign.