Friday Update - Back To Business
This week we’re taking another, closer look at the upcoming addition to the New Bedlam skyline; the Central Business District.
The bare streets of the CBD, as seen... Read more
Friday Update - Feel The Power!
Do you like horsepower? Do you like machines with lots of complex, moving parts? Do you like an engine that has a lot of grunt? Then this is... Read more
Friday Update - Can You Dig It?
We’ve talked about him before, but now he’s finally here! Feast your eyes upon the one and only shotgun wielding hobo in an office chair on top of... Read more
Friday Update - Consider Your Options
This week let’s take a look at the concept images from Markfor the additions we’re planning to add to the in-game menu. At present we’re looking to... Read more
Friday Update - I Believe I Can Boost!
Time to tell you about another piece of loot you can acquire to customize your cab. This week features yet another working titled upgrade, the Omni-Booster.
Are you... Read more
Friday Update - Getting Down To Business
So, due to technical difficulties last week the regular Friday update had to be delayed a couple of days. It would seem when that update finally got put... Read more
Friday Update - A Woman's Touch
Last week we talked about the Carnies’ Union, one of the factions the player will encounter near the beginning of Collateral’s story. With Valentine’s Day being tomorrow, what... Read more
Friday Update - Step Right Up
It’s been a while since we showed you some advertising material from New Bedlam, so this week we have some billboards/posters for one of the first factions you’ll... Read more
Friday Update - Spinning All Over The Place
We’re back with yet another new piece of gear you can slap on your trusty taxi. This week we’re featuring the Omni-Pads (working title)!
The Omni-Pads are another... Read more
Friday Update - Quickfire Round
I said that this week we were going to have a development related update, but I thought that instead it would be more useful to briefly address a... Read more
Friday Update - And So Begins Our 2015
We’re back again for another year. We hope you had a good holiday break and had plenty of quality gaming time. We’re back in the office getting stuck... Read more
Friday Update - Merry Bruce-mas!
2014 has come and gone and while we’ve had both highs and lows, overall it has been a good year for Dancing Dinosaur Games. We exhibited at AVCon... Read more
Friday Update - Shocking Development
This week I’m here to feature another upcoming upgrade, the Tesla Engine. It’s a working title, but we’re planning to revisit and rename a lot of weapons... Read more
Friday Update - A Little Excessive
When creating new ideas for boosters, Markhad a few concepts in mind and made some rough sketches. Apparently though, none of them was quite over-the-top enough for... Read more
Friday Update - More Accessible
So as you are all hopefully aware, this week we launched on Steam Early Access. It was an exciting and somewhat eventful launch. Almost immediately after hitting... Read more
Weekly Update: Getting Steamy
It’s finally happening. Collateral will be available on Steam Early Access next Tuesday, the 25th, Australian time (late on the 24th US time). This release has been... Read more
Latest Design Meeting
So today we sat down and had a look at where Collateral is going. This meant looking at what is in-game and working, what’s partially implemented, and what we still... Read more
Light At The End Of The Tunnel
We're making progress towards our next update. The trains are moving into the industrial zone, the tunnels are looking nice, and the AI is getting a bit of a tweak.... Read more
The Good, The Bad, And The Update
(So um, oops. This update was meant to go out yesterday but I goofed and only did the preview and not the actual post. My bad. -David)
As you might... Read more
We've Been Greenlit!
Good news, everyone! We've been Greenlit!
YAY! WOO! We can't thank you all enough. Really, we can't, so I'm only going to try once. Thank you to everyone that voted... Read more
Wonderful View From Up Here
So as they do, Steam has Greenlit another batch of games as of last week. As it happens I only check Greenlight about once a week and by... Read more
Epic Update, Unreal Revelations
Yes, yes, I know I've used that play on words before. It's just too hard to resist.
In case you didn't see yesterday's press release, Dancing Dinosaur Games has officially... Read more
Dancing Dinosaur Games Licenses Unreal Engine 3 for ‘Collateral’
Open world, dystopian vehicular combat game now powered by Unreal
Melbourne, Australia (February 20, 2014) — Dancing Dinosaur Games announces an agreement to license Epic Games’ award-winning Unreal Engine 3... Read more
New Bug Report System While We Work On A Forum
So, we're working on creating a new forum for Collateral, and that will include a private Alpha Players area for bug reports and discussion between players with early access. Unfortunately... Read more
We’re making progress toward our alpha release. There are still a few things to be sorted out, and we’ll also need to send out backer surveys so that we can... Read more
How quickly a month goes by when you have a timer counting down. A month ago we started our Kickstarter campaign to raise $15,000 and as of this morning we... Read more
Movement and Mods
Hey everyone, just a short update covering a couple of topics we've received questions about. Firstly, we demonstrate the taxi's vertical movement system and explain our decision for the altitude... Read more
In this update, we take a closer look at some of Collateral's in-game factions.
(Higher quality version will be on YouTube shortly!)
Conventions and Greenlight!
Hey guys and girls,
A big thank you to everyone who has backed us so far. The feedback and support has exceeded our expectations, and we are extremely grateful to... Read more
Hey everyone, our first update takes a closer look at some of the physical and digital rewards offered in our Kickstarter campaign.