About this project
'Collateral' is an open world, vehicular combat game for PC set in a dystopian future. Take control of an armed flying taxi and explore a visually loaded futuristic environment, undertake crooked missions, and align with nefarious factions to open up new districts and earn money to upgrade and customise your taxi. Blending inspirations including Blade Runner, The Fifth Element, Crazy Taxi, Carmageddon and Quarantine, Collateral is a fast paced and brutal ride you won't forget in a hurry.
Step into the driving seat of a highly customisable and heavily armed flying taxi in the amoral cyberpunk future of 'Collateral'. You play as Zack Edgewater, an average Joe hover cab driver, caught between warring factions, bloodthirsty customers, and the corrupt corporations that run the city of New Bedlam. The city is under lockdown, and your goal is to earn enough favour with one of the city's factions to gain access to passcodes that allow you to leave the city. Win favour with your chosen faction by undertaking a variety of missions that test your speed, driving skills, and accuracy, then spend your hard earned cash on a huge assortment of weapons and upgrades for your cab. Every mission you complete brings you one step closer to escaping this depraved, maniacal metropolis.
Visually loaded, futuristic metropolis
Navigate your way through the sprawling, cyberpunk dystopia of 'New Bedlam', a bustling neon city populated by hoodlums, riffraff and genetically modified mutants. This chaotic, futuristic urban landscape makes Collateral a visually loaded, eye-gasmic experience.
Open world environment featuring multiple themed districts
New Bedlam is a large, open world environment consisting of several sectors, each with a distinct aesthetic and unique landmarks. Explore areas such as China Town, the Industrial Zone and the Redlight district.
Highly customisable, heavily armed flying taxi
In depth customisation allows you to tailor your taxi to suit the way you want to play. Performance enhancing vehicle upgrades give you an edge over your foes, and your cab's multiple weapon sockets allow you to deck yourself out with the ordnance of your choice. Customisable weapon groups give you even more control over your lethal arsenal.
Unlock and take aim with a huge variety of deadly weapons, including but not limited to, the ion cannon, mine layer, plasma cannon, gatling gun, cryo gun, buzz saw, burrito cannon, cluster bomb, drunken missiles, laser cannon, turtle mine, napalm, scuds and more! Experiment with combinations, turn your cab into a flying death machine and blast away your foes to your heart's content.
Unlike other car-based driving games, Collateral features a flying cab that can travel through the three perpendicular axes. We have implemented an arcade-style system that gives you control of your direction and altitude, whilst keeping the controls uncomplicated. This allows you to navigate through New Bedlam in a way that feels intuitive.
Choose your allegiances
Collateral features a standing system, allowing you to form allegiances and rivalries with the factions and corporations of New Bedlam. Each faction has inherent advantages, such as access to special weapons unique to that faction, as well as cumulative rewards, like unlocking new city districts when enough favour has been gained. Complete missions to earn the respect of your favourite factions, and blow enemy factions out of the sky.
Tangible results for in-game choices
The allegiances you make with New Bedlam's factions have real effects on the appearance of New Bedlam. Choosing to undertake missions for particular factions can result in parts of the city being destroyed, permanently changing the landscape of New Bedlam.
Face off against enemies such as 'The Juggernaut', an aggressive semi trailer equipped with flamethrowers and cannons, or 'The Fuzz', New Bedlam's quick to the trigger police force.
Undertake a variety of challenging jobs in order to earn cash for upgrades and win favour with the city's factions and corporations. Test your speed, accuracy and driving skills with assassination jobs, police chases, package deliveries, bank heists, and more.
We are working with several composers, including Jay Taylor and Michael Chait, to produce an original soundtrack inspired by the chaotic, cyberpunk environment of Collateral. Featuring a selection of cyberpunk electronica tracks, this soundtrack will be available as one of our Kickstarter rewards.
Dancing Dinosaur Games is a small independent game studio operating out of Melbourne, Australia. We strive to make original, fun, humourous games that we, as both developers and gamers, and our fans, would like to play.
The company was formed by several of us who were studying together, and has expanded over the past two years. At present the team consists of Josh Woods as project lead and artist, Mark Patten as our concept and 2D artist, Riley Van Heeswyk as our environment artist, Robert Mayne as our animator, and Amanda 'Pan' Petrass rounds out the art team as our audio designer and artist. Rohan Carty, David Northfield, and Lachlan Easton make up the programming team. And Grant Henderson helps with business, marketing and funding advice as he commutes between Melbourne and San Francisco.
Although this is our first commercial release, we have worked together on several smaller non-commerical projects (such as Potania and Pestilence). We work well together under pressure, and have confidence that our team possesses the skills and knowledge to make this game successful. In addition to being avid gamers, every member of our team has qualifications in professional game development, and two of our members have received graduate awards for outstanding achievement in game development.
The idea for Collateral was first conceived whilst we were still studying. Many of us were big fans of the original Quarantine game, and noticed a void in the current market for that style of vehicular combat game. Being avid gamers, as well as developers, we decided to do what needed to be done; make that game ourselves! Upon graduating, we decided to take Collateral to full production. Inspired by the aesthetic of films like Fifth Element and Blade Runner, we wanted to make a game that blended cyberpunk visuals, futuristic cities, and irreverent humour, with a smattering of violence.
The original idea for Collateral has evolved over the past couple of years from simple beginnings into a more complex game involving intense combat, faction standing systems, high levels of customisation and numerous exciting mission types.
The early alpha for Collateral received Runner Up in Playstation's Indie Game Showcase at iFest 2012. Collateral has also been positively reviewed on several gaming websites;
“The Best PC Games of 2013” - PC Gamer
“Hottest 29 games of 2013″ -Scene Gamers
“Report Agenda 2013: Downloadable & Indies PC” - Meristation
The positive feedback we have received for our game has really bolstered our dedication to making this the best game it can be. Collateral is a game we really feel passionately about, and we have big ideas that extend beyond the release of the game. We intend to continue improving upon features after Collateral's release, and plan to develop several DLC packs that include new districts, factions, weapons and vehicles.
The foundations of our game are in place, and we are currently on track to get this game released. We have all the boxes ticked up to this point, but we have started to hit roadblocks. Making a great game costs money. This project has been entirely self funded, and we have gone as far as we can go on our own financially.
We are going through Kickstarter, as opposed to traditional means, because we want to make a game that we are passionate about, free from the constraints of a publisher. We want control over development decisions, so we don't have to answer to anyone besides our fans.
We are focused on delivering this game and we know how much it's going to cost to achieve our goals. We have the dedication and commitment, but our passion can only take us so far; there are features of our game that we can't implement without your help.
We are asking for $15,000 because we feel that this will cover our most essential expenses. Although there are many things we'd love to see in our game, these are the things we consider most critical to making our game a more immersive and enjoyable experience for you guys.
$5000 – Voice Actors: We've worked hard to come up with humourous dialogue for our characters, but we have a problem. Nobody likes reading walls of text. We want to avoid a "TL;DR" situation, so we'd like to hire voice actors to bring our dialogue to life. $5000 will be spent hiring actors to voice our characters. We would also like to use some of this money to contract a writer to flesh out the story.
$5000 – Contractor: As much as we'd love for our game to contain a massive environment to explore, we have a deadline to meet and realise that there is a limit to how much content we are able to produce with our current team. This money will go towards hiring on a contractor to help produce more content for the game.
$5000 – Soundtrack: We have been collaborating with Jay Taylor, and Michael Chait to produce music tracks that add to the chaotic cyberpunk feel of our game. We have also been in talks with Kevin 'LoudCore' Greenlee and Kole Audio Solutions to create tracks for us. At this point we've paid for all of the existing tracks ourselves, however, music composition is pretty costly and we've expended our budget for music. We'd love to be able to add more tracks, and release a full soundtrack to accompany the game. $5000 would go towards creating a full soundtrack featuring cyberpunk inspired ambiance and electronica created by talented and experienced composers.
There are many more features we'd love to add to our game, but we feel these are presently the most critical to enhancing the experience for our players.
$150 or more: Have your very own billboard featured in our game! Billboards are a prominent feature in our environment; we even plan to incorporate missions that involve tagging specific billboards. This is your chance to contribute something to the world of Collateral. Your custom billboard will be designed following a Skype consultation with one of our artists, and is subject to the approval of development team. We reserve the right to refuse any offensive or inappropriate material. Advertisements for real world companies or products are not permitted. Limit of 20.
$200 or more: Add your own unique flair to the Collateral cab. Want to see the cab rocking a rainbow paint job? Well, this is your opportunity to truly customise your ideal cab!Your custom skin will feature as a selectable option in the game. Following a Skype consultation, a skin will be created based on your specifications. Designs are subject to the approval of development team. We reserve the right to refuse any offensive or inappropriate material. Advertisements for real world companies or products are not permitted. Limit of 5.
You will also receive a 'Producer' credit on our game.
$300 or more: Ever wanted to see yourself in video game form? Here's your chance! After providing us with the necessary reference material, our artists will do their voodoo magic and your stylised likeness will appear in the game as a randomly occurring customer. If, however, you would prefer not to personally appear in the game, you can consult with one of our artists to help design your own character instead. If circumstances permit, we may even have you voice your character too! Limit of 10.
You will also receive a 'Producer' credit on our game.
$500 or more: Experience the unique opportunity to become a major character in a video game! After providing us with the necessary reference material, our artist's will do their voodoo magic and your stylised likeness will appear in the game as a recurring faction contact. If, however, you would prefer not to personally appear in the game, you can consult with one of our artists to help design your own character instead. If circumstances permit, we may even have you voice your character too! Limit of 2.
You will also receive an 'Executive Producer' credit on our game.
$550 or more: Experience the unique opportunity to become a major character in a video game! After providing us with the necessary reference material, our artist's will do their voodoo magic and your stylised likeness will appear in the game as a recurring faction contact. If, however, you would prefer not to personally appear in the game, you can consult with one of our artists to help design your own character instead. If circumstances permit, we may even have you voice your character too! Limit of 2.
You will also receive an 'Executive Producer' credit on our game.
If you would like to purchase any additional reward items, please add the specified amount to your pledge and let us know which bonuses you want in the survey.
Please add $10 for shipment of t-shirt to backers outside of the U.S.
Risks and challenges
We are confident that our game will be successfully completed. However, setbacks are always a possibility, so we have carefully considered potential problems we may encounter, and have put contingency plans in place to address these challenges should they occur.
We have prepared for any potential delays by plotting out a detailed production pipeline which ensures we have given ourselves adequate time to address any unforeseen problems that may arise during the project.
We are a capable team with good rapport, who work well together under pressure. Every member of our team is passionate about this project and committed to seeing it through to completion. We have done our best to minimise any potential problems, and are confident in our ability as a team to overcome any situation that may arise.Learn about accountability on Kickstarter
Yes. It was a minor oversight when writing up the tiers. If you pledge for the Ghost Ride tier you will receive a Special Thanks credit.
Yes, the Collector's Edition, and any higher tiers that include the Collector's Edition but don't specify their own higher credit, will include a Special Thanks credit. As with the Ghost Ride tier, this was simply an oversight when writing out the rewards.
Yes. It doesn't appear that much in the trailer, but you can indeed move up and down. However, the city has height restrictions and vehicles won't function properly outside of those limits. Fly too high or too low and you'll find yourself drawn back into the "safe" flying region.
Yes. We have been working with controllers for a while and general support is there. It's not 100% right now, but we'll have full controller support for the final product.
Not for now. It will be a stretch goal.
The initial release will be through Desura. We're on Greenlight, so if you want to see Collateral on Steam then go vote for us there. We plan to eventually get our game out to as many distributors as possible. We have no plans for any DRM, apart from anything that comes from being distributed on these platforms.
This means $30 plus an extra $10 for shipping outside the US.
Our aim is to make the game moddable. At the very least we want to support weapon and vehicle mods, but it's something we haven't figured out the details for just yet. We've played around with what moddable weapons might be like, and some of the resulting weapons (while not being entirely practical) look pretty awesome. So yeah, we will be attempting to support modding as much as possible.
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