What is Project Planet Postmoderna?
1 World, 2 continents, 9 historical sub-worlds and space. Explore to your heart’s content.
Project Planet Postmoderna is a free-to-play sci-fi game and organic
virtual world designed with an extensible tree of sub-worlds based on
historical content married with historical fiction and sub-plots that
could be used to learn about history in an entertaining way. These
integrated educational components (8-9 sub-worlds/instances) are based
on historical fact, myth and lore. Overall planet development and
growth is based on the activities of the overall player base. If more
players farm, then agriculture develops; if more build objects and
equipment, engineering develops.
The world utilizes an integrated “real cash economy model” in which
everything can be bought and sold for real money. Players can deposit
into their accounts and withdraw after they sell goods for value within
It is set against the backdrop of exploration, discovery and
colonization of a newly discovered alien planet–the first habitable one
since long-distance space exploration was made possible and feasible.
The fate of the colony is tied directly to both the efforts of
individual users as well as the community as a whole.
The world of Planet Postmoderna is a fictitious sci-fi-based world
that was created by a super race to lure humankind there for the next
step in their evolution. This sci-fi story line will take players from
planetary settlement to exploration and discovery of the self-contained
instanced sub-worlds that is an important part of the gameplay mechanic.
Each of these sub-worlds has their own historical fiction sub-plot. An
alien species, The Zilthay, are “planet builders” who designed the
planet and these virtual sub-worlds–representations of Earth
civilizations and times in our human history–in order for man to learn
from that history and use the preserved DNA of long lost species in
order to rebuild what has been lost to man. If mankind is unsuccessful
in accomplishing several necessary feats, its own future is uncertain.
Players will be part of the settlement and development of this new
world and eke out a life in the New Old West of this newly discovered
Earth-like planet with recycled technology and what is sparingly
delivered by the governing corporation, New Worlds Corporation (NWC).
NWC's former CEO and pilot of The Black Venture discovered the planet by
pure chance when he and his crew were on the way to one of NWC’s mining outposts. The
planet was seen on the other side of a “space tear,” a visible rip in
Settlement continues on the planet. but technology is greatly hampered
by the energy-draining effects of the planet’s native minerals,
crystals that absorb energy by day and emit them at night or during
violent discharge storms. Until the Zilthay Technology is later
unlocked through this immersive and ever-developing story line, players
are hampered by the challenges of a new lifestyle, on a planet billions
of light years from Earth.
Read Background Story
This virtual world/MMORPG-styled sci-fi game is designed with an
integrated realistic economic model in which players can build, buy,
sell and trade virtual goods for real-world equivalent currency. The
other planet-side sub-worlds (virtual worlds within a virtual world) are
based on various times and civilizations from Earth’s history. The
first one associated with the demo is based on the Mayan/Aztec eras.
We believe the landscape of entertainment is ever changing. If we can
create a world that does both–entertain and educate, it will have that
much more application and be that much more engaging.
Planet Postmoderna plans to leverage the technology and platform of
an existing online game, Entropia Universe, under Mindark’s (the makers
of Entropia) Planet Partner
Program. We will merely be producing an additional new planet
complete with a new storyline and assets into an already successful
model, Entropia Universe. By doing this we will save time and money in
launching this world.
(screen from existing Entropia Universe Game)
Entropia Universe Background
Entropia Universe was launched in January 2003 by Mindark PE AB. and
has grown to more than 950,000 registered accounts from over 200
countries. It is the only virtual universe with a true Real Cash Economy
The currency, Project Entropia Dollars (PED), has a fixed exchange
rate of 10:1 with the U.S. Dollar. The business model is unique as it is
based on micropayments, meaning that the client software is free to
download from the Internet, and there are no monthly subscription fees. Thus, Entropia Universe provides a way for new players to immediately
start exploring without having to deposit money. Virtual funds acquired
in Entropia Universe can easily be exchanged and then withdrawn into
This business model has been very
successful. The 2010 turnover of Entropia Universe topped $422,000,000
U.S. These are the transactions/purchases that took place between and
For more information, visit http://www.entropiauniverse.com
Example of Player Economic Benefit: Player owns $100,000 PED (In-game
credits) of property and surrenders all for the converted value (10:1)
of $10,000US. This property can come in all forms: Land, Buildings,
Equipment, Furniture, Clothing, Weapons, Armor, etc.
In 2010 a Virtual Space Station was sold for $330,000 US. In 2011, a resort sold for $600K+
A lot of this is just like monopoly. If you own land or property. Land generates rents, fees and taxes. Most of that goes to the player who owns the property.
We Need Funding Now!
We are at the point of needing funding in order to continue
production. Once we show successful funding, we can present our final
proposal to Mindark. At that point, the contract is bound and we begin
training and production with a projected launch date of 12 – 18 months.
We cannot proceed until we show that we are funded.
IMPORTANT!!! It is imperative to understand that by building within
Entropia Universe we are leveraging the technology and game platform.
We are not at its mercy. Our success is not dependent on Entropia
being successful. It is the other way around. Entropia is successful
if the Partner Planets are successful and they are already successful.
Planet Postmoderna will be successful on its own merits, even if it turns out we need to build this as an indie outside of Entropia.
Potential savings from building within Entropia Universe
There is a huge advantage to developing within Entropia Universe versus building a standalone game.
The following are things we will not have to spend money on to develop:
- Game Platform and Systems
- Player Accounting
- Game Engine
- Economic Engine
This translates into potentially more than $6 million saved in
development costs and years less in time. Mindark invested much more
than $6 million just to build Entropia. These are things we won’t have
to develop if we leverage the game.
Who is behind Project Planet Postmoderna?
A talented Project Planet Postmoderna team of volunteers has been
involved in this pre-production since early 2008. They come from all
over the world and all walks of life, with experiences and skill sets
that range from 3D modeling and animation, writing, film, programming
and coding to marketing and sales. The team is crafting each piece of
Planet Postmoderna from scratch for the prototype. They drive the
project in a way that just being part of it is an educational
This project has been in the making for 4 years. View our current team.
Why is it called Planet Postmoderna?
According to French Sociologist Jean Baudrillard, in a postmodern
society there are no originals, only copies–or what he calls
“simulacra.” You might think, for example, about painting or sculpture,
where there is an original work (by Van Gogh, for instance), and there
might also be thousands of copies, but the original is the one with the
highest value (particularly monetary value). Contrast that with CDs or
music recordings, where there is no “original,” as in painting–no
recording that is hung on a wall, or kept in a vault; rather, there are
only copies, by the millions, that are all the same, and all sold for
(approximately) the same amount of money. Another version of
Baudrillard’s “simulacrum” would be the concept of virtual reality, a
reality created by simulation, for which there is no original. This is
particularly evident in computer games/simulations–think of Sim City,
Sim Ant, etc.
The planet is comprised of many instanced representations of times in
Earth’s History. Virtual Worlds within a Virtual World. The irony
in the story is that this world of many worlds is discovered by a
corporation that built its fortune on virtual worlds.
Why get involved in Project Planet Postmoderna?
We are building it in a way to encourage learning about 3D Design,
Animation and Engineering and History. We hope being part of the project
will encourage team members to pursue careers in Film, Architecture,
Engineering and related industries. We also hope that the instances
(such as the Aztec and Mayan Temple Q) will encourage players to want to
learn more about the myth and historical facts that surround and make
up the backgrounds of the various temples. We will do this through
partnerships with organizations such as Autodesk, Pixologic and Blender and
various universities and tour and travel operators as well as
Students and hobbyists will be able to learn about the design medium
through the community, the project and through Planet Postmoderna
University, an planned inworld school for learning 3D Design which, is
an area of the project in concept.
A key element that makes Planet Postmoderna unique is the “organic
project dynamic.” From the start, players will have a direct influence on
the advancement of the planet. Think in terms of a real world,
uncharted and wild. New colonists are truly “settlers.” Their individual
and combined efforts at building their skills through quests and
independent effort directly contribute to a planetary point pool. This
pool is the basis for formula that advances the technology and
development of the planet. Postmoderna will be just like a real world.
If you are an investor and would like to help us make this project
happen, email us at firstname.lastname@example.org. We would
love to have you involved in this project.
Players will initially arrive on the planet at the first POI Base
Camp via pods. This initial POI is where the storyline’s, New World
Corporation, first survey team arrived and set up their camp and base of
operations. From Base Camp, players will be able to purchase any
equipment they need and/or apply for a job (with either players or NPCs)
in order to begin the process of earning income. We want to nurture a working and learning culture
on Postmoderna. Players working for other players and possibly NPCs and
setting out to hunt or mine or engage in learning quests is what we
want each player to do in order to begin their new life as a settler on
As the virtual world and the economy develops, players will see the
world technologies evolve. The combined efforts of all the players
will cause the various technology trees to grow and expand, making new
technologies and models available.
Players will be open to explore areas such as the Zilthay Temple Q
(nearest instance POI) and beyond (based on their skill level). Temple Q
(named after the Aztec god Quetzalcoatl) is the gateway to the first
Instanced world. This “world within Postmoderna” is based on Aztec and
Mayan history, architecture, culture and myth. It creates not only an
exciting side area for players to explore, but is also an educational
experience in which the completion of learning quests may possibly be
applied as learning credit at participating schools. The latter example
would incorporate tests in order to get school credit. The
participating schools will be able to use these worlds as an additional
tool for teaching their classes a subject that most students are not
always excited about: History.
Throughout the available landscape will be everything that each
player will need to farm resources and manufacture items that
will be used to build this world into a thriving community within the
virtual universe. Hard work, knowledge of the planet and proper
skilling and cooperation among players will be a must. Existing
technologies, supplies and machinery from Earth will take awhile for New Worlds Corporation to
deliver to the planet in order to make life any
easier. In addition, most offworld technologies are eventually rendered
useless on Postmoderna because of the dampening effects of the planet's
mysterious minerals. Initial colonists will indeed need to work hard
on this planet.
The payoff for this work by early settlers will be great as they
forge their new lives on this "Brave New World", and what players see in
the initial phases of the world will be different from what they see a
year or two after launch. Players will have much incentive to work
together advancing the planet. As time goes on, the
proper use of skills will advance the planet’s technology base and make
mid-level and higher-level blueprints available to further advance the
world. Lost technologies (native blueprints) can be looted or
uncovered at POIs such as the Zilthay Temple, Crystal Canyon and the
POIs in the unexplored areas and other world Instances beyond (e.g., the
Aztec and Mayan Instance). There will be much to do, learn and
experience for everyone.
Why become a settler on Planet Postmoderna?
Project Planet Postmoderna is an educational and virtual world that
combines a sci-fi futuristic and Old West environment with portals to
instanced worlds based on historical fact, myth and folklore. The sci-fi
story and the base virtual world create the platform for the
educational portals to launch users on amazing journeys, testing both
their skills and knowledge. It is through these journeys that users from
around the world can collaborate and utilize what they learn through
their virtual experiences. The project components work in unison to
provide an interactive and immersive environment that encompasses and
engages the user community. In addition, the entire economy is based on a
Real Cash Economy model and players have the opportunity to build
businesses within this virtual world.
Read this article about an actual Virtual Real Property Sale that took place in an auction within the game Entropia Universe.
(New Worlds Corporation Admin Building Concept)
All projects like this start with a Phase 1. Go Kickstarter!
Project Planet Postmoderna is truly an "indie" and an organic project. The concepting and initial "fleshing out phase" was made possible through negotiating sponsorships and partnerships and lots of volunteer hours. Postmoderna has been in the works since September of 2008, with most of the art and model work being accomplished over the last year.
We dove into multiple virtual world and game platforms
(Active Worlds, Vastpark, Multiverse) for the
design of the demo. We managed and utilized volunteers of varying ages and skill to drive the project. We
garnered sponsorship arrangements with Autodesk, Pixologic, Vastpark,
Wix, Teamwork and Readytalk for software, web and support services in
order to start this project with needed tools.
We also researched many outside game engines, including Unreal, CryEngine3,
Trinigy Vision, Big World, Hero Engine, Gamebryo, Torque, Unity 3D and, more recently, Esenthel. We are building Stage 1 in CryEngine3.
Through the funding and support of our fans via Kickstarter we will build the entry-level world where most settlers will begin.
The dollars raised through Kickstarter will fund software, systems and time and support of the programmers and modelers on the demo-design team and will additionally pay for the marketing expenses needed to promote the game. The amount we are shooting for will not be the full amount we need, but it will get us started.
We estimate the demo will take 6-9 months to complete with the team working on it full-time. The final entry-level game (once investor funding is attained) will take a little longer. Our hopes if we proceed with the initial plan are to build Postmoderna as an additional planet for the game Entropia, and that will take a little under 18 months to finish.
Our full goal is $1.8 million. This is Step One in the process of making Planet Postmoderna a reality.
Help us make Postmoderna a reality!!
(Temple reference used for Aztec/Mayan sub-world)
Standard reward is a thank you and listing in the Wall of Appreciation Kickstarter Contributor Section.
(1) Credits and thanks will be posted on a special board, terminal or wall in world and our website at the Wall of Appreciation,
where players can view all the people/organizations that made
contributions to the project and the levels at which they contributed.
shirt, mug, etc. promo is access to a special promo code on our
upcoming store to get a free shirt or mug. Since this project is
currently funded by donations, sponsorships and volunteers, to keep costs
down, recipients will pay for shipping but get the item for free.
signed special edition tee shirt that says "I helped Launch Planet
Postmoderna!" or "I helped build Planet Postmoderna!". Recipient will
not be charged for shipping.
items are in a special container/chest and are based on contributions
level. These are non-tradable for 6 months. Higher levels may include
building, store, flat deeds or other items.
Listing of Contributor Status: Each player will have a searchable
datapad and it will include info about contributor levels.
special Founders’ Room/Hall will be built in one or multiple locations
in the game (NWC transport, Earth or Postmoderna instances); access will
be limited to those who contribute at specific levels.
invitation-only (black-tie) virtual events access. These events will
be held in special locations and will allow you to meet and network with
other contributors, sponsors and partners. You will be able to bring 1
guest to these events.
name on one of the structures in the world or have a virtual building.
Buildings and other structures can be named after you.
(9) Land Areas or other public places and landmarks inworld named after the contributor.
to submit an idea for a virtual object in the game and see it
implemented. This is through a special submission process to provide
concept art, models etc., that can be used in the world and named after
the contributor. These objects must be inline with the Postmoderna
Beta levels are based on order of beta test invitation and special tiered rewards for being a beta tester. Rewards are yet to be determined and may include land-grab invitations after the game launch.