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The creative director of the original SOCOM games wants to bring you the spiritual successor to those breakout PlayStation 2 shooters.
2,772 backers pledged $252,662 to help bring this project to life.

Interview: E3 Interview by Battle Chatter Online

Posted by David Sears (Creator)

First things first, if you haven't already, back our project because without your support H-Hour will not be a reality! We also ask that you help spread the word to your friends, teammates, family and even your enemies (if you want to shoot them online), word of mouth is an integral part towards this campaign's success. If you haven't already, like us on Facebook, follow us Twitter, subscribe to our YouTube, and register an account on our website.

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Patrick over at Battlechatter took time out from his crazy E3 schedule to sit down with me for an interview about H-Hour. We talked about the history of SOCOM, how game lobbies came to be, clan support, working with Special Forces operators, favorite E3 moments, making human connections in online gaming, and why H-Hour is a "project of necessity."

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    1. Randy McDowell on

      i wanna see maps sorta like spin offs of sandstorm, fishhook,bitter jungle, fox hunt, and some true camo outfits that make us stealthy in bushes and shit for jungle enviroments. plllease im so desperate for this game