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The creative director of the original SOCOM games wants to bring you the spiritual successor to those breakout PlayStation 2 shooters.
2,772 backers pledged $252,662 to help bring this project to life.

Visuals: Milestones, Some Pie & Our Approach

Posted by David Sears (Creator)
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Milestones

Just to be clear, we’re on a short schedule for the demo. The below timeline should make that clear. We’ll have a demo to show you just five months after the close of our Kickstarter campaign.

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Breakdown of Kickstarter Funds

The piechart below shows where the Kickstarter minimum $200,000 goal will go. It should be self-explanatory but there are a few things worth mentioning. We’ve already got a big head start on animation and characters but we can’t really expect people to keep working for free. The overhead includes hardware, software, and the incidentals required to build the game. The Rewards Fulfillment amount may change up or down based on how the pledging goes.

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Overall, it’s important to come to a pitch meeting from a position of strength. Your pledges make that possible. The H-Hour demo will be AAA quality and include all the final game’s core animations, vfx, several characters, minimum expected core gameplay for a multiplayer shooter, two game modes, support for 16 players, the game camera, and the ballistics model not to mention a couple of innovations that will surprise you. At the same time we’re creating a visual proof of concept for how we’re going to handle and present analytics and community tools.

Our Approach to Kickstarter

I know I’ve touched on how this works previously in update #4[this is linked] but maybe it’s time for a more visual approach. A demo is key to negotiating a great VC or publishing deal and the process begins with you, the Kickstarter community.

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Comments

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    1. Missing avatar

      FantastiQ on

      Thank you very much David!

    2. David Sears Creator on

      Hey Rafael,

      Great question, here are some important dates / clarification:

      After the completion of the demo in 5 months after Kickstarter has been funded, we will be showcasing private access to the demo for those who pledged $150 or more.

      Also, backers who pledged $150 or more will gain access to the beta slated for July 2014.

      January of 2015 is when the full PC version of H-Hour will be released.

    3. Missing avatar

      FantastiQ on

      Great post, are we gonna be able to play the demo after the 5 months? Or 2015?