World of Classcraft
World of Classcraft
World of Classcraft is a massively multiplayer role playing game designed for the classroom.
World of Classcraft is a massively multiplayer role playing game designed for the classroom. Read more
About this project
"This is the first time where I've seen the actual structure of an massively, multi-player game integrated so actively into teaching," - Dr Ladan Cockshut, PhD, via BBC
"It’s a fantastic idea" - Edudemic
Ever wish school was more engaging? Ever find yourself wishing that going to school was as exciting as logging in to your favourite RPG? So do I, which is why I invented World of Classcraft, the educational game that brings the fun of gaming to school.
World of Classcraft is a multiplayer, in-school, role-playing game I invented it with my students. Designed to be played in our classroom, each one of them is an adventurer trying to defeat the class and I, the teacher, act as the game master.
The game has a profound impact in my classes. Some of the benefits are:
- Students are more invested in their studies and motivation has gone up significantly.
- The game is really fun. The class atmosphere has improved considerably.
- As WoC rewards collaboration - they are helping each other out to succeed in the game and in school.
A few months ago, I put the idea for WoC online. The response has been overwhelming. Over 200,000 people have come to the site since it was launched and the game has been featured in a number of news outlets such as:
With your help, I'd like to create a free game engine to enable teachers to play the game in their classrooms and experience first hand the impact it can have with their students!
Playing the game can be pretty complex in a class setting. That's why I built a rudimentary game engine to help us run the game and fine tune it over time. It manages the use of powers, the attribution of points, the assignment of tragic consequences like death and all the other logistics of the game.
I would like to be able to launch a new game engine to share the game by the end of 2013, with beta-testers starting to play the game as the school year starts this September. Once we have a solid foundation, I would like to roll out additional features to expand the game. The more support we get from you, the faster we can develop them. The game will always be free, but we may charge a small fee for additional features to cover the cost of operations and future development down the line.
The game engine would be entirely web-based. It would work in any browser, on any device, without any installation requirements. This is really important to make sure the game is as accessible as possible to educators and students. We would host the entire game on our servers, with load balancers and redundant servers to ensure maximum uptime.
No worries. All the gifts from the pledges will be transferable to the person of your choice, free of cost. If you're don't know a teacher but you think the game is good for education, pledge as a BELIEVER.
In addition to being a high school and university teacher, I also build websites with my brother, who's a creative director in New York. We've collaborated with A-list clients like Chanel, Bombardier, Loto Quebec and the Smithsonian Institute and have experience building large scale websites. We have also been working with a local Illustrator, Together, we have the combined skills to be able to pull this off; we’re both serious gamers and UX freaks, so the game platform will be both fun and easy to use.
With the money, we would hire professional illustrators to create beautiful artwork for the game, we would hire a development team to help us build the engine and we would free ourselves up to work on this full time.
Here is a breakdown of how we would spend the money from our goal :
- Creating illustrations for all aspects of the game : 8 000 $
- Interface design : 12 000 $
- Programming and debugging : 20 000 $
- Content creation : 3 000 $
- Server costs for the first year (three redundant servers on Rackspace with a common database) : 12 000 $
- Fulfilling pledges : 8 000 $
- Kickstarter and Amazon fees : 7 000 $
- Unforeseen expenditures : 5 000 $
Risks and challenges
We are trying to release the beta in the mid-fall, so that beta-testers can start the year playing WoC. This a very aggressive launch date - we will be doing our best to meet the deadline and if we surpass our goal will be investing the money to hire more help.Learn about accountability on Kickstarter
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