Invitation to test the scenario editor and new scenario
We decided to release a patch differently from the way we used to do. So, right now you can start testing the scenario editor and new scenario Cursed Castle. This new scenario is done based on Cursed Lake scenario from our first game Discord Times and we adapted it to our setting. The scenario is ready in English, Russian and French. The Editor is for some people to play with and while we eagerly wait their for additional scenarios, you can play Cursed Castle.
We have been testing the editor and its integration with Steam Workshop already for a long time but we still have quite a bit of issues. We are delivering this patch as a beta branch here on Steam. If you were waiting to make your own scenarios and mods, maybe now is the time!
Please look for the password and instructions here. (only those with activated copy of the game can enter this new forum).
We already created a forum related to testing and this forum is visible only for those who have a copy of the game. Please write there about found bugs and ask questions about the scenario editor. We would love to hear about your expectations and experience with editor or new scenario, so you can leave them in that forum. The amount of activity will be also something to look at and see if we are doing the right thing.
We understand that despite our effort the scenario editor could be rather hard to master so we will do our best to answer your questions fast. We created a short overview video on the editor, we will publish it a bit later today.
Later on we will invite some of you to closed beta test of the main campaign but it will have a few more limitations.
On one hand, we are happy about these issues. Soon begins E3 and then sometime after that Summer Sale and press is busy with all those things. We want that such a big event for us as release of the scenario editor, modding kit and new scenario would get some attention, and all these events make it virtually impossible to get noticed during these times.
As we already wrote, we will raise a price of our game at the release time. For this increase not to be so sudden, we will soon raise it to $20. Still, we will leave an option to buy this game at the old price during Summer Sale where Legends of Eisenwald will not cost more than $15. And also, we will make a discount for the official release of the editor. Closer to the release we will increase the price once more, most likely to $25. We might make another extended edition which will include soundtrack and a few other things that will cost more.
We are grateful to all of you for your understanding and patience and hope to see you on the testing battle fields.
All of us at Aterdux