Patch with tutorial is out
Dear backers and all who supports us,
we have been working very hard last several weeks but now finally we are somewhat happy with the state of our first scenario of the campaign that includes tutorial. Other scenarios are being tested, we will add some of them later to the beta. This tutorial is not the final option and we will probably change a thing or two based on your feedback. A quick warning: playing as a Mystic could be tough in the first battle, so be careful. The patch is uploaded to Desura and hopefully will be approved soon. The DRM-free version will be done early next week.
Here is what was added along with a new scenario/tutorial:
- New talents for all heroes;
- Autosave every two hours of the game time;
- In combat in addition to the health bar, mana bar is displayed as well;
- There are active alternative actions for many characters;
- You can now use potions in combat;
- Relationships in buildings implemented fully.
Things that were fixed:
- Enormous amount of bugs;
- Objects appear on the mini-map as you explore the map;
- AI was updated a lot, in particular computer armies can heal themselves and hire troops;
- Interface was improved, new things you will be able to see. Also, now there are versions for different resolutions.
Things that were done fully or almost fully but cannot be seen yet:
- Detailed shader settings of the characters and weapons through a global file of a combat arena;
- Animation blending (not turned on yet, still working on it);
- Manager of combat animations and special effects (completed, in the process of integration);
- System of replay and recording sessions of the game;
- System of event cut scenes;
We would love to hear your feedback on the tutorial. Those of you who played, try to imagine you are playing the game for the first time. And those of you who didn't try beta yet, this is the time for you to tell us if the tutorial explains things well enough.
Kickstarter lately had a few projects that excited us and that we either found ourselves or some of you pointed them to us. The first one is Project Ravensdale, a project by Black Forest Games, makers of Giana Sisters - probably the only Kickstarter game project that was completed and released on time. That was a fun and challenging platformer and now the focus is more on co-op in somewhat medieval setting: Diesel Knights are coming! (Any game that has word medieval or knights immediately catches our attention). The BFG team is now asking for a sizeable amount of fund - 500k - but with their proven record and being a not a new indie team (like us or many) we are sure they can follow up on their promises and deliver a great game on time.
Another game that doesn't have knights or medieval setting but it shares a part of something our game has too: zombies! We are not particularly great fans of zombie games but this Guns N Zombies game caught our attention by both artstyle, good scientific back story and availability of demo. They are asking for a much smaller amount and it looks very promising.
Another project that seems a lot of fun is called: Reclaiming the Blade: Sons of Fire. When many of us take a sword in our hand it awakes something old and ancient. The creators of this project write: "Swords create legends, spark tales, and even write history." Yes, we agree, swords are something that feels really attractive. This project is a sequel of a great documentary on sword fighting and looks interesting and exciting.
As always, if you feel like it say hi from Eisenwald Cavalry for these projects. We backed them all and wish them a lot of success.
Thank you for your continued support and enthusiasm, it means a lot to us! We honestly don't know how we would work if we didn't have such a wonderful community like you.
All of us at Aterdux
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