Stretch goals announced!
We announce our stretch goals! We won’t decide what to use additional funding for without consulting with you. We will post a separate backers only update with the link. You can select 3 out of 7 options. Depending on your vote we will decide what improvements and in what order we will bring into the game.
Two words about Linux and MacOS version. In the very beginning we set a target for $100000 to release all three versions together. And we envisioned from the start that before this goal we wanted to add improvements to our game to make our game better and then port it and that’s why it’s not at the top of the list of the features for additional funding on the project page.
Also, please note that since $100000 is a “fixed” stretch goal we are a bit limited here in what improvements we can do before this goal, we can add only two. For example, we won’t be able to add before this amount one $20000 and one $15000 improvements.
Here is the list and the cost of each improvement.
Improved storyline. We are a small team and our writer of scenarios is 2D designer at the same time. With additional funding we will be able to outsource the remaining 2D design and our writer will have much more time to work on the story, especially on making it non-linear. Also, we would be able to pay more for translation. Cost: $10000.
Pack of story characters and unique bosses. Medieval times are not just war. For many quests it would be great to have unique characters, for example: a clerk, a lazar, harlequin, a child, an ambassador from overseas etc. They all make game’s world richer. And also, if knights from different orders look at least a bit different, it looks much better. Also, many players like unique bosses. Giant spiders or demons come from fantasy, but what about Goethe? We can introduce to Eisenwald the Erlking. (http://en.wikipedia.org/wiki/Der_Erlkönig). Cost: $15000.
Castles assault and defense. What medieval times are these when there is no real castle assault? It will be done in two stages. First the attacking side with a ram will break the gates and the defenders will shoot at them from the walls. And when the gates fall, remaining attackers will face the defenders in the inner yard. Cost: $15000
Castles upgrade. You will be able to make additional buildings in your castles – a stable, a chapel, a smithery etc., where each building will bring you a certain profit. Also, you will be able to improve defense buildings that would make it harder for the enemy to assault your castle. And also, like everything that can be built, it can be destroyed – you can burn a castle Cost: $20000.
Boarding battles. They will make travel on water significantly less secure and much more fun. Cost: $10000.
Seasons change. How about out bright early autumn, damp and muddy late autumn and snowy winter? Cost: $20000.
Collector’s Edition Box for $175. Including a poster, printed artbook, booklet, map, two discs – one with both games, another with the soundtrack. Making a box version in small numbers is rather expensive plus there is shipping. If we simply introduce this reward, we might not be able to make it. But if we just give it a fixed amount from the budget we won’t have to worry about it and we would be able to introduce it. Cost: $10000.