In the recent weeks we’ve been answering many questions about the state of the game. If we achieved our stretch goals, etc. In this update we would like to respond to some of these questions.
We are happy to tell you that both stretch goals you chose to back during our campaign via the vote has been implemented fully. The first goal was the improved storyline. Victor did an amazing job creating a coherent, interesting and non-linear story. Even those of us who knew the details were very impressed when we played it all the way to the end for the first time (it was in December). It has really paid off to make him our full time writer. We are also lucky that Joel Martin is doing an equally amazing job adapting the story into English. We are now finishing the English version by removing typos, mistakes and adding a few missing things in our closed beta. By the way, the sign up for the closed beta is still open.
The second goal was to make a pack of story characters and unique bosses. We won’t give out details about this in order to avoid spoilers but it is done and tested. You won’t see all of them in a single playthrough because of the story’s nonlinearity.
Remember how we said we were looking for an additional budget for marketing and PR? We found it! And that allows us to go GDC and PAX East, it wouldn’t be possible without these extra funds.
Another piece of good news is that Legends of Eisenwald was selected as one of 15 games to be shown in Indie Megabooth at GDC in San Francisco! We are very happy about it and looking forward to this expo. Last year’s GDC didn’t work for us but we are hoping that being a part of the great Indie Megabooth will change a few things.
Also, we will be showing Legends of Eisenwald at PAX East in Boston. And we have a few free tickets left (PAX East is sold out). If you want to hang out with us for one of the three days at PAX you can sign up for a ticket in the comment section! There will just be two of us at the booth and we could use some help!
Yesterday we released a new patch that added 44 Steam achievements to the game. 16 of them are available in the first three chapters, and the others are in the closed beta content. A lot more was done including the changes to how gold is collected and finishing the assembly of the physical shaders.
All of us at Aterdux