Our first DLC Road to Iron Forest
You won't find the Iron Forest on any map. Not because it doesn't exist. But because those who have been there choose not to allow any cartographer to pen their route. They remember the road well, but even if they show it to others, they do not put pen to parchment…
The season pass is released as well will give provide access to the extra content we will make for this game until the end of Summer 2016 (and possibly longer).
It will include at least 3 DLCs including the Road to Iron Forest.
Future DLCs will contain new maps and new stories that are happening in locations close or far from the main campaign lands.
We look at this season pass as a sort of support for our company - the better sales are the more DLCs we will be able to produce. 3 DLCs will be there for sure, the next one we plan to release in this month of November.
We will send the keys to Humble folks shortly once they are approved on Steam. It might take them a moment to add them to the system but you should be able to retrieve them soon from https://www.humblebundle.com/resender
Reward tiers 35+ will receive The Season Pass.
After much research it turned out that Belarus had no production facilities for disks, none at all. As a result, we had to order printing new disks from Russia. We will ship what’s remaining plus replacements as soon as they arrive here.
Porting to Linux and Mac
We worked on porting for about a month but had to put it on hold. The reason is simple - current sales don’t allow us to work on what we want (in this case, it’s porting). If we continue to work on porting we might as well run our company to the ground as results of porting the game will not justify our modest office expenses. We still want to port our game but we either will have to wait for our financial situations to improve or rely on our community help. If anyone is willing to help us with it, please let us know. The work is not simple, the biggest part is to transition the engine from DX9 to OpenGL, and then changing from WinAPI to Linux/MacAPI.
All of us at Aterdux