Check out our recent press mentions:
Agents of Geek: http://agentsofgeek.com/2014/03/miles-short-film-geekstarter/
Miles, a teenage dirt bike rider has stumbled upon Max, an infant specimen of the most advanced military creation in history. The creature quickly develops into something highly intelligent and nearly unstoppable.
Soon, Miles discovers that Max's species was developed in absolute secrecy as a breed of remotely controllable beasts, genetically engineered to replace American soldiers on the front lines, and kill remorselessly. As Max becomes less conspicuous and as their bond grows stronger, Miles is forced to make decisions that will affect not only his life but those he cares about.
California's Inland Empire is a series of vast valleys where everything is big: the roads, the trucks, the industry. Many military technology and life science corporations have facilities here, and it's not hard to imagine that a highly classified experiment could be hidden in the surrounding hills.
This is a place where people fly through the air on every off-road vehicle you can imagine. If you're any good, you probably started riding when you were in the single digits. Motocross is a sport that requires an enormous amount of talent, dedication, and bravery.
THE PROOF OF CONCEPT
We're creating a proof of concept film for MILES because it has become one of the best ways to get an original idea for a feature film noticed by studio executives and financiers, especially as a first-time filmmaker. Neill Blomkamp (DISTRICT 9 & ELYSIUM) got his start this way with District 9. Other examples include emerging filmmakers Wes Ball, who made waves with his proof of concept film Ruin, and Rob McLellan who is developing his short Abe into a feature with MGM.
We've already completed preproduction, and are ready to shoot! Half of the funds raised will contribute to shooting the live action portion of the production in California over 2 days. The film needs to look every bit as good as something up on the big screen. That means shooting with a professional crew using 4k cameras with high-end lenses that will capture every spec of dirt flinging across the screen in brilliant slow motion.
The second half of the funding will go toward bringing the creature to life, which is no easy task. We will be collaborating with a team of animators to make Max's incredible physical abilities come to life. We want Max's movements to mimic the angular momentum that propels motocross riders at the apex of their jumps. Once we've finished his design, we will endeavor to seamlessly integrate him into the live action footage. We'll be shooting in a variety of exterior lighting conditions so each shot will present a different, but exciting artistic challenge.
The proof of concept film is only just the beginning of the journey for MILES. Once we’re done, you’ll get an exclusive first look at the film before we release it to the general public. Following its debut, we hope you’ll continue be a part of our vision for MILES by sharing it with the rest of the world. At that point, we will also be sharing the film with a number of film studios and independent financiers in order to find a creative partner ready to take MILES to the silver screen. Your support along the way will be an invaluable and integral part of our process and we’re very excited to embark on this journey with all of you.
Risks and challenges
Working on such a long term and ambitious project has been a huge lesson in patience and persistence. I have no doubt that this is a viable idea, worthy of its end goal. The failure of a good idea occurs when you don't make the additional attempts required to get something right. Every component of this project so far has consisted of dozens of revisions, tweaks, and at least one or two trips back to the drawing board. At this point, I've taken the project far enough that I'm confident that we'll get the proof of concept film done in a manner worthy of the images and ideas that I've assembled.
As for getting the feature film financed after the short is completed, I can't think of a major reason why not, but making a feature is an uncertain journey. What's great is that there's an ever-growing group of people coming onboard who all bring their own experiences and talents. I'm also very much looking forward to having this community of backers to further bolster our momentum.Learn about accountability on Kickstarter
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