May update: castles, flying units, flanking, improved status effects, new maps
We've had another productive month on Himeko Sutori. This month we implemented castles, flying units, and flanking. We also made status effects flashier and more informative and added lots of... Read more
April update: Dragons, living cities, and the latest Steamworks
Hi everyone! Here's a quick update on what we've accomplished during April.
First off, dragons are now fully implemented into the game.
Defeated dragons drop dragon bones that you'll need... Read more
March update: major bugs fixed, requested features implemented, and back to making new content
The positive reviews continue to roll in! "Fun and addicting," "fun and unique," "fun and interesting." Overall, it looks like people are having fun. We have one player who has... Read more
February update: Very busy month in Early Access, 100% positive reviews
This has been a very busy month with all the new players testing out Himeko Sutori, now in Early Access on Steam. The new players have had a lot of... Read more
January update: starting Steam Early Access tomorrow!
This has been an exhausting month, and especially an exhausting last few days. But with my last remaining strength and coherent thought I announce to you that tomorrow, 31 January... Read more
December update and 2018 wrap-up: Getting ready for Early Access
There is so much to do and so little time to do it in! I just now had to force myself to stop working on the game because it's time... Read more
November update: Major areas almost completed. Now adding details. And here's our timeline for release.
November was a rough month due to illness and other complications, but we kept working at Himeko Sutori and we are very pleased to present you with the latest screenshots... Read more
October update: New maps taking us into the endgame, plus epic weapons
Hi everyone! Here is the monthly update for Himeko Sutori, October 2018.
We decided to try a new development philosophy this month. Whereas before we tried to deliver small, highly... Read more
September update: new battle maps, optimizations, NPCs, and underwear
Hello everyone! Here we are again, with the monthly update on Himeko Sutori. During September we added new areas to explore, optimized some features that had been hurting game performance,... Read more
August update: new trailer. Also, tons of testing and bug fixes. And hats!
Let's start with our most eye-catching work for the month. Here is Himeko Sutori's latest trailer:
It has been about nine months since our last trailer, and we figured... Read more
July update: new world map, battle maps, towns, and factions in the Ittihad al-Janub
Hi everyone! There's still almost a week left in July, and there was lots more that I was going to try to cram in before posting our monthly update. Unfortunately,... Read more
June update: Major bug fixes, better night scenes, crafting, and on to the next world
Updating, testing, fixing, and updating again. That has been the cycle pretty much non-stop for the last 48 hours. We are fighting the urge to add more features and just... Read more
May update: Magic weapons, crafting, new enemies, graphical improvements
Have we posted a video directly to Kickstarter before? We've posted YouTube clips, but I don't think we've uploaded shorter videos to Kickstarter. Well, here's a little 30-second clip showing... Read more
April update: Into the Shadowlands
Himeko Sutori's development is moving along with the addition of a new zone: the Shadowlands. This new area introduces new music, new enemies, and a new look. It's much more... Read more
March update: Chapter 1 now available, features tons of new content, fixes, improvements
I really wanted to push Himeko Sutori chapter 1 out onto Steam before the end of the month. Meeting that goal meant not getting much sleep recently. But... Read more
February update: First chapter almost finished, lots of gameplay video to show off
February was a short month, but we still managed to get a lot done. I was even sick for a week, up all night shaking with fever and staring brain-dead... Read more
January update: The first town of the final release. And a question for you.
That's right, everyone: We are now working on Himeko Sutori's official campaign. We have the first town mostly done. It's taking a little time because there's a lot of exposition... Read more
December update and 2017 wrap-up: Tons accomplished
This has been an unbelievably productive year. We got a lot accomplished during December, and looking back on 2017, we can see month after month of steady progress toward a... Read more
November update: New trailer, Steam store, lots of weapons, game improvements
Hi everyone! It's been another busy month for Rockwell Studios. We started off November working on a new trailer for our Steam storefront. The game has come a long way... Read more
October update: testing open to Kickstarter backers, constantly adding content
Hi everyone! It's time for the monthly update post from Himeko Sutori. The big news this month is that we uploaded a playable build to Steam, and Kickstarter backers have... Read more
September update: Building a releasable campaign, testing everything
Hey everyone! Things are really coming together now. This month we built a playable test campaign that puts together all of the finalized assets we've been working on. Very soon... Read more
August update: Final polish on assets, finalized level style
As we prepare to release the beta test to our Kickstarter backers, we've been adjusting everything to make Himeko Sutori look like a professional and polished game. One of the... Read more
Closed beta test in Steam, integrating Steamworks
It's official! We're on Steam. Our page isn't publicly accessible yet. We need to make a new trailer and take some screenshots before making Himeko Sutori's page publicly accessible. We... Read more
Announcing the start of alpha testing!
We are pleased to announce that Himeko Sutori is now starting alpha testing. We have one world map, four battle maps, twenty playable character classes, and hundreds of weapons and... Read more
May update: one year later, first peek at alpha campaign
Sometime in 2014, almost four years ago now, I was frustrated with a bad situation at work and I wanted to withdraw into a video game. I realized however that... Read more
April update: combat dialog, livelier NPCs, crafting, and naked fairies
First off, here's this month's update video, showing you the latest build of Himeko Sutori in action.
Now the details: As we've been building out more of Himeko Sutori,... Read more
March update: campaign switching, game options, new portraits, level-up cards, and graphic improvements
We're wrapping up another busy month working on Himeko Sutori! The first major change we'd like to tell you about is the addition of our new gameplay developer Mark. He... Read more
February update: Core gameplay finished, world-map/combat-map transition
We're wrapping up another month of work on Himeko Sutori and the game is getting closer to completion. This month I think we can safely say that the core gameplay... Read more
January update: World map, day/night cycle, food and rest
We added a world map. I said to someone this felt like making a whole new game that you play in order to play the game in it. Seriously, this... Read more
December update: Menu sound, equipment mouseover, and shopkeepers
Hi everyone! Thank you for supporting Himeko Sutori. As promised, I'm delivering another update to let you know how the game's development has been coming along. This month I'd like... Read more
November update: Manual squad placement, automatic equipment optimization
Here is this month's update video:
There you will see that during the last month we've added manual squad placement, automatic equipment optimization, and we got dual-wielding attacks working.... Read more
October update: Character generator, graphical improvements, working combat
Another month has gone by and we have been BUSY! The biggest development for October has been the creation of our random character generator, which Nathaniel programmed with hundreds of... Read more
September update: Hundreds of new items, new sprite sheets
The biggest thing we've been up to for the last several weeks is making new equipment, each item with a unique sprite sheet. Take a look for yourselves here:
August update: Transition nearly done, adding new content
Hi everyone! It's time for our monthly update on Himeko Sutori. Nathaniel is pretty much done with transitioning core functionality into Unreal Engine 3 and just needs to finish some... Read more
July update: Prelude music, more sprites, engine progress
Hi everyone! We're going to try posting these updates in the middle of the month just to make sure we don't inadvertently skip a month by updating late.
This update... Read more
June update: Live orchestra, new sprites, engine overhaul
We're getting towards the end of June and it's time for one of our promised updates. We will be posting at least once a month to let you know how... Read more
We're funded! Thank you!
Thank you everyone so much for your support! You are going to make Himeko Sutori a reality. Thank you very much.
So what's next for Himeko Sutori?
First, we're going... Read more
How do you start an epic tale?
Hello backers, and everyone interested in Himeko Sutori. Nathaniel here to tell you about the story of Himeko Sutori.
We've been promising an epic tale in the tradition of Japanese... Read more
Funded! Thank you! And we're not resting yet.
Thank you, thank you, thank you. For over two years we have dreamed of turning this ambitious dream into an actual game. And now we have reached our funding goal... Read more
99% funded! Let's talk about stretch goals!
We are almost there! We are sitting at $9,899 as I'm typing. That's a dollar shy of 99%. Himeko Sutori is very close to becoming a reality. That's all thanks... Read more
New Music for Himeko Sutori!
Hi everyone, it’s Kevin here, the composer for Himeko Sutori.
Just wanted to share the new track I’ve just finished up: the Himeko Sutori Introduction Video! This is meant to... Read more
Himeko Sutori development vlog
Hi everyone! Nathaniel here. We are still hard at work promoting Himeko Sutori and making more tweaks to the alpha release. We are also excited to see that we're making... Read more
We need your help to keep the momentum going! Please join our Thunderclap.
Thank you everyone for an unbelievable first week! After seven days we are over 80% funded. We here at Rockwell Studios are very thankful for all of your help in... Read more
Thank you everyone for a great start! And now a little more about where this all came from.
Thank you very much dear backers for your generosity and your faith in Himeko Sutori. You have done so much more than we could have hoped for in such a... Read more