Unleash the power of day and night in Blazefall Binalblades! A beautifully hand-drawn, 2d action brawler.
“You are a Binalblade. You have trained for years to harness the power that either the Sun or the Moon provides. One half of a whole. Alone, you're strong and possess a great strength. But you're not alone. You have a partner, an opposite that compliments that which you don't have. Use both the powers of day and night to navigate the deadly and corrupt locations in the land of Xenvola and find out the true reasons behind the dire imbalance that is plaguing the land.”
(Royalty free SFX provided by http://www.freesfx.co.uk/)
Blazefall Binalblades is a 2d hand drawn, fast paced side-scroller. You play as Vox and Vinyl, a pair from a secretive order known as the Binalblades. The game is currently in development for PC, Mac and Wii U. The game is still in the pre-alpha stage, so the current gameplay and animations are not final.
We're on Steam Greenlight! We'd really appreciate your support in helping us get Greenlit. You can find the Greenlight page by clicking the button below!
The game will also be appearing on a new and emerging gaming platform, Goliath Gaming! http://www.gogaming.org.uk/
You can check out the Blazefall Binalblades IndieDB page HERE
We want to assure you that the game does exist and that we can make a functioning one at that. So we want to let you try out the PC version of the pre-alpha build for yourselves! The pre-alpha build contains a short level segment (showcased in the video) and a work in progress boss encounter. Keep in mind that this playable level, player actions and boss fight are NOT reflective of what the final game's levels, mechanics and boss fights will be like. It's all still work in progress!
Please note that as this is in pre-alpha, the game is not fully optimized yet, so you might notice a bit of frame rate slowdown. The audio files aren't compressed either, as we're planning to replace the existing dialogue (this is why the file size is roughly 80mb).
Instructions for the controls are included in the zip file, along with the exe. I also noticed that the anti-virus software, Avast, wrongfully quarantines the exe. Just be aware of that if you use Avast!
The link to get the playable PC (Windows) pre-alpha build is HERE
Also here's a high quality version of the music from the stage, created by Andrew Tokuda (Digital Droo) in the pre-alpha video. (you may want to lower your volume a bit!)
The Binalblades are a very secretive, isolated order of warriors and spiritualists, who are trained in both the way of the mind and body. However, the males of the order are trained by the Binalblade Master and taught to use the guidance of the Sun, taking into account it's strength, determination and power, whereas the women are trained under the watchful eye of the Binalblade Mistress, using the guidance of the Moon, the Sun's rival.
They were brought into being through the pursuit of balance, which is seen in the differing patrons of the Sun and the Moon, to represent yin and yang, dark and light etc. A huge part of their training includes understanding that darkness does not necessarily mean evil, and light does not necessarily mean good. They understand that there is such a thing as a necessary evil, but that it can never overtake the good, it is a very thin line they walk along and ensure is protected. They know that one cannot exist without the other.
The Binalblades are encouraged to mingle with the opposite sex within the compound that they train in, as from the outset, a boy and a girl are paired together and will remain paired for the entirety of their service within the order. This is not only to signify that light and dark work side by side, but also because their respective skills compliment the other's skill set, creating a very powerful team, able to draw on their own strength to eliminate the other's weaknesses.
They make a pact upon the completion of their training with each other, which involves a trial lasting seven days where they are left in a remote area with just their partner and have to not only survive, but make their way back to the compound. This is done to completely cement the partnership between the two of them, and get them used to having to employ teamwork and relying on the other to make up for their own weaknesses.
In order to even be eligible to become a Binalblade, one must prove to be in control of their emotions and not be driven by ego. This is done to ensure that they have a balanced mind and view on the world, not restricted by a judgemental personality. After the initial test to find out whether a person is ruled by emotion, years are spent solely on broadening the disciples minds to allow them to flow seamlessly from stratagem to stratagem, changing on the fly depending on the situation, and also giving them innate judging capabilities, which allow them to make decisions quickly based on people, the situation they are in, and outside factors, making them incredible tacticians and leaders, able to guide people as well and as easily as they guide their own motions.
I'm glad you asked! The big stand out feature of Blazefall Binalblades is the day and night system. The system requires you to plan which levels you tackle, in which order, whilst utilizing Vox and Vinyl's power of the Sun and Moon to overcome the challenges faced in the many unique levels and intense boss encounters.
Their abilities are tied to the day and night cycle and will ultimately determine which of the two characters is stronger. This will also make you think about which levels to tackle at which time of day.
To give a better example of how Vox and Vinyl's abilities are affected, imagine you're exploring one of the levels and there are two routes to take. Vox has an ability that allows him to access the alternate route. If it's day (and providing you have the ability) he can take that path. If it's night, Vox won't be able to use his more powerful skills, meaning he can't use the alternate route.
So whilst Vox won't be able to use his powerful skills when it's night, Vinyl can. This essentially means that the player will always have their advanced abilities to use, but the day and night cycle will determine which version of the skill can be used.
Not only does the game let you play the levels in your preferred order, this also gives the player a reason to replay the game and find their preferred way THROUGH the levels. The decision is yours!
- A thoughtful day and night system that will affect Vox and Vinyl's abilities.
- Dual character system. You play as Vox and Vinyl simultaneously, switching between them with the press of a button.
- Unlock new abilities throughout the game.
- Fully voiced dialogue and hand drawn story sequences.
- 14 levels are planned for the game, with 7 boss fights.
- Level selection allows YOU to decide which order to play the levels in!
To put it simply, Blazefall Binalblades literally can't be made without funding. I'm sure you're all fully aware that making a game is a full time job, which means people need paying for working on it.
There are many different ways of getting funding. Publishers, angel investors etc. These methods of funding can be great, as you get the money you need to make the game. However this can interfere with development and take creative control away from the developers, ending up with their visions being changed.
We believe in developers having a closer connection to their audience and Kickstarter can provide us with the means to do just that! Funding the game through Kickstarter, will allow us to keep our creative freedom and also involve you, the gamers, in the game's development.
The money raised through Kickstarter won't go towards full wages, it goes towards asset creation. Since my team are freelancers, time they spend on this game's asset creation, is time taken away that could be spent on other work, so involvement on this game needs to be paid.
In the end, this game is being created for YOU, so your involvement, support and feedback is very much appreciated and also vital to the game's very existence!
Located below is an image showing when we plan to get to the different states of development (providing the Kickstarter campaign is successful of course).
Please note, although we aim to stick to this plan as closely as possible, there is always a possibility of delays. However rest assured that we'll be doing our best to meet the planned milestones.
Also one more little bit of information. If for whatever reason the Wii U version needs more time in development, the PC and Mac versions will launch first.
Carl is an independent developer. He has been dabbling in games design since he was at school and decided to pursue it professionally after graduating University, where he studied Multimedia Technology. For his previous game, Ghoulish Hijinks, Carl enlisted the help of music artist, Hernan Marandino, to create the game's soundtrack and sound effects, whilst Carl created the game himself.
Ghoulish Hijinks was initially created for Apple's app store, but got a PC port soon after the iOS version had been released. The PC version can be downloaded for free http://gamejolt.com/games/arcade/ghoulish-hijinks/22415/
George (Seòras) Exley:
George "Seòras" Exley is a freelance voice actor who earned his credentials from working on numerous projects from both the indie gaming and modding scene. Anything from a dark and sinister cultist, a tech obsessed goblin, a hardened soldier, a demon from another realm or even just a flat out lunatic, his wild variety of vocal styles has earned him nothing but high praise from those he has provided voiceovers for. With solid experience under his belt, a keen ear for his craft and seemingly boundless energy, Seòras is well on his way towards becoming a popular choice for animators and game developers alike.
He is helping out with the story, writing scripts and of course, voice acting for Blazefall Binalblades!
You can check out his website here http://www.seorasvoiceacting.com/
Andrew (Digital Droo) Tokuda:
Digital Droo is an artist with a humble electronic music past. His music first appeared on a Macintosh enthusiast magazine’s monthly CD-ROM and has gained a small, but loyal following. In later years, the music has been licensed for use in television programs and commercials and continues to be used today. Starting from the late 90’s he composed music and did sound design for video games. Titles include Freeverse's Big Bang and Burning Monkey series of Macintosh video games, Active Lancer and Warpgate on iOS. After a few years on hiatus, Droo is back making music, both as a recording artist and as a service. Oh, and Digital Droo created a remix called “Monkey Developers,” which became viral and ended up being his most downloaded tune.
Take a listen to some of his stuff on Bandcamp here http://digitaldroo.bandcamp.com/
James is a long time gamer, and has worked in the games industry for 6-7 years on a multitude of indie projects. He began studying animation and since then has continued to further his artistic abilities by studying human anatomy and light and colour. He is passionate about art and enjoys the creative freedom and general atmosphere that indie projects offer.
Some previous games he has worked are Viktor, Cubicity and Playground Wars http://www.james-oreilly.com/games.html
Maria Francesca (Cheese) Roca:
Cheese is an artist who loves games as much as she loves drawing. Her passion for developing games began when she was ten, and she has been working professionally as a Senior Game Artist with Boomzap Entertainment from 2010 - 2014, shipping more than ten games for PC, iOS and android devices. Among the games she has shipped, titles of the Awakening franchise and Dana Knightstone franchise has been frequent chart-toppers in the Big Fish Games website.
After taking a short break from game development, she's now looking forward to get back on the horse and contributing as a background artist of Blazefall Binalblades. Her portfolio can be viewed here http://cheeseroca-art.tumblr.com/
Ewelina has been drawing since she could hold a pencil in her hand. As a teenager, she went to a school of fine arts, where she discovered what she wanted to do in life. Draw!
She is currently working with her sister at their studio, where they draw art for people. Ewelina is a big fan of comics (currently working on her own!) and video games.
Check out her DeviantART page here http://avionetca.deviantart.com/
Risks and challenges
We're all ready with an experienced team, have the ability to create the game and the vision is there. Once funding has been secured to make the game, we'll be cracking on with it immediately.
Of course it's always guess work when trying to determine a release date for a game. There is a possibility of delays, this game being no different. The original aim was for a Q4 2015 release, but changes had to be made to the development team last year (which is all sorted now!).
I'd estimate Q4 2016 being a realistic goal. I don't earn money until the game is finished and selling, so obviously I'm not going to be wasting time, taking forever to finish the game. I will always keep you all informed of the game's development.
I don't leave things half finished and I always see my projects through to the end. I worked on Ghoulish Hijinks on my own, fulfilling the roles of sprite artist, animator, level designer, background artist etc myself (with help from a sound guy to make the OST and SFX of course!), seeing it through to completion. This time I have a team of people with me, so you have my word that I'll make sure Blazefall Binalblades is completed.Learn about accountability on Kickstarter
- (30 days)