YOU helped fund documentaries on the Darksiders franchise, Kingdom Come: Deliverance, Battle Chasers: Nightwar, Perception and two indie startup studios, Outpost Games & Helm Systems!
NOTE 1: All documentaries will be released digitally via YouTube for free.
UPDATED STRETCH GOALS
Want more side-features like our Bioshock vidoc? Get us to this stretch goal and we'll do a minimum of one of these for each location we visit! Here's the first one from our shoot in Boston this month!
After years of running and working for traditional video game outlets, the team at Gameumentary decided we wanted to do something different.
We had begun to focus primarily on feature content for OnlySP during our final few months there, telling stories that you wouldn't normally see covered or even hear about. We focused on studios both big and small and, after a year or so of producing this work on OnlySP, we decided we wanted to make a platform specifically focused on producing feature content, including short documentaries.
We had always thought about tackling gaming documentaries but didn't really know if there was an audience for it. Then Danny O'Dwyer launched his NoClip platform, and we saw the immensely positive response the community had to his focus on real games journalism -- content that truly showcased the people behind the games we play.
Near the end of 2016 we began to pitch ideas for our own short documentaries to developers — those you might not expect to see featured in a doc and studios that don't often get the chance to have their stories told in an engaging and compelling way.
In October 2016, we finalized our plans to do our first short documentary film covering the story of independent games developer, Runic Games.
On January 1st, 2017 we made the leap to our new platform, Gameumentary.
Near the end of March 2017, we flew out to Seattle and produced our first short documentary film.
On May 31st, 2017 we released our first short doc.
We had no budget. No funding. Everything was paid for out of our own pockets — from renting the camera equipment and paying for transportation, to the editing and even the original music we used. We took a risk and set out to deliver games journalism from a unique perspective.
Here are the results.
EXTENDED INTERVIEWS (UNEDITED)
We produced our first documentary completely out of our own pocket. Before heading to crowdfunding, we wanted to create a documentary to prove to ourselves, and to you, that we could produce something of quality that was truly worth your time. We feel we have achieved this with our first documentary covering Runic Games.
Following the completion of our first doc a number of developers have agreed to do a documentary with us. Now, we need your help to get there.
Our second documentary will tell the story of Bill and Amanda Gardner, and the journey their studio took to develop their recently released title, Perception. We'll be heading out to Boston on August 6th to tell their story.
The following timeline includes all of the upcoming projects that will be funded through this Kickstarter campaign. We plan to release these starting with the Perception doc in September, with the following documentaries to release through the start of 2018.
We have some other projects in mind as well to complete during the first year, but we are keeping those under wraps for now!
We left OnlySP at the end of 2016 determined to start up this new venture to tackle games journalism in a new and unique way.
But we knew we had to do something different than just do short docs on the stories you've heard before. We want to tell the stories of developers across the spectrum.
To us, it doesn’t matter if a studio is AAA or indie, if they have sold a million copies of their title or just one, or if they have already developed a title or are currently working on something new.
We want to give studios and people that you might not even think to do a documentary or feature about a chance to tell their unique story.
While we’re doing this, we want to also explore the areas these people are working in and capture what’s unique about their environment.
Never been to Boston, or Seattle? We want our documentaries to show you the unique culture and landscapes of the places we visit.
We have broken down our budget into three different categories: Production, Equipment, and Kickstarter Fees / Taxes.
The first chart breaks down the costs for each of our different categories and the second chart breaks down more specifically what equipment we'll be purchasing with the money raised from this campaign.
This campaign is solely to fund our first set of short-docs. Our budget for each of these docs is based off of the total cost of our trip to Seattle to film the Runic Games documentary. We believe, with a few exceptions, that our short-docs will all have very similar costs associated with them, which is why we're confident that the goal of this Kickstarter will be enough to fund everything we have planned.
Following the completion of our campaign we will start a Patreon campaign to continue funding future projects, our writers and website.
PHYSICAL COPY MOCK-UP
Risks and challenges
The main risk with these documentaries is the timing of release. We're all volunteers at Gameumentary and have other obligations to put food on the table.
As you can see from our timeline, we only have a firm release month for the The Deep End Games documentary at this time. We won't be announcing release date for future docs until we know for sure that we can hit a specific date.
Most docs will only take us a few weeks to a month to edit and put together, but sometimes they may take a little longer due to having other obligations or needing some extra time to reach our quality standards.Learn about accountability on Kickstarter
- (30 days)