$35,138
pledged of $400,000pledged of $400,000 goal
325
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Apr 7 2017
Casey E. McGeeverBy Casey E. McGeever
First created
Casey E. McGeeverBy Casey E. McGeever
First created
$35,138
pledged of $400,000pledged of $400,000 goal
325
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Apr 7 2017

A New Path Forward

12 likes

Thank you, Ship of Heroes supporters! If you backed the Kickstarter that began on April 4th, to help us bring Ship of Heroes to life, then we have an important update for you.

We’ve had a very successful first day of fundraising, and then a slowdown. It does not look to us like we will reach our current goal of $400,000. So we did what we usually do, we listened to you, our supporters, to see what you are thinking. And we have drawn some conclusions. We went to Kickstarter too early. Our goal was high, and surprisingly many potential donors are only hearing about Ship of Heroes for the first time right now; they are understandably confused about some aspects of the game, and hesitant to support it just yet.

So we spent the last couple of days figuring out what we should do.

We’ve decided to cancel the current Kickstarter, and jump straight back into development of Ship of Heroes, putting out steady progress updates and raising awareness of the game. Since we won’t have Kickstarter funding as a resource, we're going to enable our most committed supporters to donate on our website. Meanwhile, we'll focus on core features, scaling our development to the amount of money available. We’ll limit the initial Ship of Heroes launch to missions and enemies in the already-built level, Apotheosis City, and to the first 20 levels of character advancement.

Whatever happens, we are completely committed to launching Ship of Heroes. You’ve already seen what we can develop in less than a year. We’ve built enough of the game that we expect to launch the revised version around the end of 2018. So we are working towards a more tightly-defined game, one with an earlier release date. Our long-term vision of a large ship with multiple levels visiting planets has not changed; we just need to link our schedule and scope to our revenues.

What this means for all of you who have pledged to our current Kickstarter is that your pledges will be returned to you. You have incurred no cost so far – but your support means everything to us, and to Ship of Heroes.

The fact that so many of you have backed us proves to me that this game fills a void in the current MMORPG community. We are going to launch this new city into the galaxy together, and we truly appreciate your support. Stay tuned on our website for further updates, including our next set of development milestones.

We hope to see you in Apotheosis City next year!

Comments

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    1. Missing avatar

      Rich Thompson on

      Why was this project cancelled?

    2. Karl Maurer
      Superbacker
      on

      I think you have made a wise decision. I look forward to seeing more progress on the project and hearing more about it, more widely, in the gaming press. I love the idea of having more than one Super Hero MMO out there beyond what has remained since City of Heroes sunset. Your concept and look is very innovative and I can't wait to see what comes of it.

    3. Missing avatar

      Brett Ritter
      Superbacker
      on

      FWIW - I signed up on your website 11 days before the KS, but never received an email saying it had started. Even with the relatively recent "reveal" of SoH, this means that those people you DID reach might not have been reminded that the KS actually started.