Alder's Blood is a grim and dark stealth tactical game set in a Victorian-Western universe. The combat is turn-based and focused on avoiding enemy ambushes and setting up your own.
Gameplay Video with Dev Commentary:
Our Launch Day Stream where we talk about history and evolution of Alder's Blood:
Ride with your crew of hunters on a quest to kill your god. Use stealth and tactics to overcome the never-ending onslaught of monsters, the manifestations of your god's decay. Manage your scarce resources, venture out with your fellow companions and explore the remnants of the world in search of the means for mankind's survival.
Hunters strike from the shadows, overcoming enemies with their use of tactics, specialized gear and dark arts. In 1 on 1 encounters even a hunter cannot match a beast, but together with others they can achieve great victories.
Monsters can detect a hunters presence by their scent, they can then use this to track down where the hunters are. Observe the wind - keeping yourself downwind of your adversaries will aid you in your hunt. Although, hunters can use their scent to their advantage by preparing an ambush using traps, then luring the monsters towards it.
Monsters are not the only threat the hunters will face on their hunts. The presence of the old god is growing ever stronger, changing everything it touches. The darkness can summon more enemies against the hunters, or even change them into an avatar of its will.
Hunters can equip different weapons, heavy, more powerful ones that will drain their stamina when used. And smaller ones, better for stealth actions.
Your hunters can equip weapons from 7 different weapon classes (rifles, greatsword, mauls and more). There are multiple variants for each class with different damage types and/or status effects.
Hunting tools are as important as weapons. Hunters employ the use of some sophisticated technology, as well as dark artifacts.
Only by combining effects of weapons and items hunters stand a chance against the monsters.
Monsters are overwhelming. Hunters are not strong, they are capable but they will fall alone. Choose your fights, ambush the nightmares, turn the tables. Planning accordingly will be key.
Within their camp our hunters can craft new items or get some rest. In addition, we can assign roles to hunters there, e.g. to make one of them guard the camp and protect it from ambushes, or to give them the role of a scavenger, who will collect resources in the region of the camp.
Hunters, exiles from the civilization are the only ones that can stop this madness. They are perfectly trained and highly skilled, professional monster slayers. With the help of Duke, your loyal ally and a former hunter, who will guide you through your initial steps, you will begin this unpleasant, yet important journey.
Remember, this is not the world you know. This is a world that has been shaped by struggle, one where mankind has not had the freedom to develop and advance its technology. Your resources will be limited, and opportunities rare.
Feel free to visit out social media to be always up-to-date with what's in store!
Shockwork Games are 6 people:
- Michał Bernat: project manager, concept artist, game director;
- Alex Siwek: concept artist, illustrator;
- Kamil Wójcik: programmer, game designer;
- Kamil Drzas: programmer;
- Yana Yarmolich: programmer;
- Diana Biszczanik: social media and community manager;
We work together as a team for more than two years now. Together, we created 4 mobile games available on AppStore nad Google Play (called Find the Melody, Handybot, QuackButt and FramedBall). Everyone of us came to the team with experience gained outside, by working with PC games, table top games, etc.
For quite a while now we have been working with a publisher who will take care of the release of our game for PC and Switch. However, in order to make Alder's Blood the way we want it to be and the way you, the players expect it to be - we need extra funding. It will help us to port the game additionaly to PS4 and XBox consoles, expand the game and add additional content to it.
Risks and challenges
The biggest risks for the project are time delays. Some of the game assets are produced by freelancers outside of our core team and we cannot guarantee that they will meet their deadlines. There are also possible delays regarding some unpredicted bugs that will require some more time to fix. Other than that the project is in a good place and in good hands.Learn about accountability on Kickstarter
- (30 days)