This project's funding goal was not reached on June 6, 2013.
About this project
Fat Cat wasn't always so fat. At one point in his life he was always catching mice, eating them, and living the life as a cat should. Then one day his eating caught up to him. He got so fat that he could no longer catch mice or run around like he once could and all he wanted to do was eat and sleep.
The mice saw this as an opportunity to get back at Fat Cat. They constantly taunt him and take his bed away. Fat Cat finally had enough and was determined to find a way to catch those mice and take back what belongs to him!
Fat Cat puts a nice spin on the laws of gravity and physics. Rotating the world ads a nice playing experience and opens a door to unlimited possibilities.
As of right now we are currently developing for the iOS platform with future plans to develop for Android. If we reach more funding than our goal and depending on how much more, then an Android version will be released with iOS.
Game Play consists of 3 main mechanics. Rotation is the core mechanic in the game. The only way Fat Cat can maneuver around the world is by rotating the world. Collecting is another mechanic. Fat Cat collects the mice in the world and other collectable features that are added into the game. Zoom, the third mechanic, is used for zooming in and out to see the whole world to help your game play!
The System: Fat Cat uses a Star based system but instead of stars you get paw prints. You must collect all the mice in the level and get to your bed to fully complete the level and receive all three "stars". There are different worlds to choose from and within those worlds are multiple levels.
Killer Penguin Studios is an independent game development company created by one guy who loves art, animation, programming, imagination, games, music and penguins. I put my heart into my work and love what I do!
Abstrakt Reality started out as an indie record label called Abstrakt Reality Records until I produced my first mobile game, "Attack of the Mall Zombies". After that, I was hooked on mobile games and now the company has a vision to produce mobile entertainment.
We are both Independent game developers who are extremely passionate about games, apps, and the work we do. We decided to come together to develop Fat Cat. The two of us have extensive training in video game production and development. We are accustomed to working on projects as a team with strict deadlines.
While meeting our goals and deadlines, we always put 110% into our work and what we do. At the same time we make sure that the quality of our work doesn't suffer. We make sure we are happy with the quality before we put it out. We are extremely excited to have a game like Fat Cat on our table to complete and publish for you (the backers) and the world to play but we need your help to make this possible.
Aaron: The mastermind behind this whole project who does all of the programming, art, animations, level implementation, publishing, and creative design for the game. He will also be creating levels (level design)!
Zimar: Will be hard at work creating entertaining levels and sound design for the game. He's an accomplished musician and looking forward to putting his heart and soul into this project. He has the business mind behind the project (marketing, Public Relations, etc.)
Up to this point everything has been self-funded and we have been doing this all on our own. We quickly realized we needed help to be able to complete this project. This is when we decided to turn to KickStarter and its amazing following to help forward our dreams of developing this game and making Fat Cat a reality. We plan to fully support this title with updates, features, and to give you (the backers) not just what you are expecting but much, much more!
The money we are raising will be used for:
- Additional Licensing Costs
- A Marketing Budget
- The Possibility to Publish to Multiple Platforms
- The Ability to Make Sure it Runs Smoothly on Multiple Devices (current and older devices)
We have a list of things we want to do with the release of the game if we make more than our goal. How much more we make will depend on what we will be able to have with the release of the game. Here is a list of our main goals:
- Android Version of the Game Released
- Extreme Testing of the Game
- Maximum Polish
- More Levels & Worlds
- More Features
- Expanded Marketing Budget
- & MORE!
What's in it for you?
For your generous support and because we love all of our backers, we have some great rewards for you!
We have a great group of resources and ideas to make this project awesome! We are asking for your help to make Fat Cat a reality. This will be such an awesome game for tablets as well as mobile smart phones. We are passionately asking for you support!
Risks and challenges
When doing any kind of project, especially a video game, there will be challenges and risks that will occur and could delay the project but that is to be expected.
A challenge that we may face is feature creep. Having so many ideas you would like to implement into the game has both benefits and challenges. It will be our goal to focus on what is best to put in now, stick with that, and not worry about adding more features as the project goes on. We can always add the left out features later with updates!.
A second challenge is meeting everyone's expectations. Let's face it, you can't make everyone happy, and it becomes a challenge to try or even try to meet in the middle with some people. We will be working hard on this by listening to your feedback and acting upon it.
A third challenge with working in a team is choosing when to compromise. Sometimes this can be difficult, but so far we are both on the same page and have been able to consistently come to a mutual agreement on what is good for the game compared to what's best for the game.
These are just a few of the challenges that we may face, but they won't stop us from completing this project and giving you, the backers, the quality game you deserve and MORE!Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (30 days)