Progress Update (April/May 2019)
Hey everyone, time to update you all once again with our recent progress! It’s been another few busy weeks fixing bugs and making tweaks to ensure that the game runs... Read more
Progress Update (Feb/March 2019)
Hi everyone, we’ve been crazy busy and the last few weeks have flown by! We’ve mainly had to get our heads down coding as we attempt to wrap up the... Read more
Progress Update (January 2019)
Hey everyone, sorry for the belated monthly update - it’s been another busy few weeks with lots of news to update you all with.
Mega Drive / Genesis Footage
Progress... Read more
Progress Update (December 2018)
Here’s a quick mini update on progress - with the holiday break it’s been a quieter month than usual but we’re back in the office and full steam ahead with... Read more
Progress Update (November 2018)
Hello again to everyone - hope you’re all well and looking forward to Christmas! We’ve had another busy month both in terms of the game’s development and also the physical... Read more
Progress Update (October 2018)
Well another exciting month has flown by, so we have lots more to update you all on.Physical Items
Like last month, many of the physical items we commissioned have... Read more
Progress Update (September 2018)
We are a bit belated this month after a few crazy weeks on all fronts - thank you to everyone who filled out the Neo Geo survey - we’ll be... Read more
Progress Update (August 2018)
This is a big update with lots of bits to get through, we hope you enjoy the ride!
First off is a big thank you from Matt for all the... Read more
Progress Update (July 2018)
This is a bit of a mini-update after the belated one for June but as always we like to keep you all informed of progress.
Thank you for all the... Read more
Progress Update (June 2018)
Apologies for the belated update, it’s been a bit of a crazy month! Matt had an accident suffering a bad concussion, losing his speech at times but fortunately a CT... Read more
Progress Update (May 2018)
It’s that time again for another progress update on Xeno Crisis! The last month has been a little bit patchy with holidays but still lots to share. :-)
We’re pleased... Read more
Progress Update (April 2018)
Time for another progress update on Xeno Crisis! The last month has seen excellent progress on various fronts - here are a few highlights:
René (from db electronics) has just... Read more
Progress Update (March 2018)
Hey everyone, we thought it was time for another progress update on Xeno Crisis!
Thank you to all those who have filled out their Backer Kit survey already - it... Read more
BackerKit surveys are coming!
Hey everyone, thought we'd better do a quick update to let you know how we're getting on!
The first thing to tell you is that the BackerKit surveys will be... Read more
Thank you to everyone that has supported the Xeno Crisis campaign and in particular the 1,289 backers for helping make the project a reality! When we launched the campaign back... Read more
Fifth stretch goal achieved! New audio preview…
Our fifth stretch goal has been achieved with 24 hours remaining, and we’re now over 326% funded- we can’t believe the amazing support we’ve had during the campaign... Read more
Fourth stretch goal achieved! New stretch goal and video…
We've achieved our fourth stretch goal and now have just under 3 days remaining! We’re now over 280% funded - a massive thanks to all of you who have... Read more
2-player footage sneak peek! 5 days to go…
We’re well on the way to our fourth stretch goal with 5 daysto go! Thanks to everyone for backing Xeno Crisis and those upgrading their pledges with add-ons! Please... Read more
Third stretch goal achieved! New stretch goal and add-ons...
Another stretch goal achieved! We are now over 225% funded with 10 daysstill to go! Thank you as always for all the excellent suggestions and feedback, please keep those... Read more
Over 200% funded! New images and a special limited pledge...
Thanks to the growing community supporting Xeno Crisis we are now over 200% funded and we continue to march ever closer to our next stretch goal. Thank you for all... Read more
Dreamcast confirmed! Second stretch goal achieved. New enemies and more...
It’s been just over a week, we’ve hit our second stretch goal and we’re now 183% funded!Thank you to everyone who has support Xeno Crisis and given us some... Read more
Funded! First stretch goal achieved. New stretch goal announced!
Wow! We were funded in just 40 hours and we’re now 141% funded! Thank you for the great support and feedback; we’re trying to make note of all the... Read more
2-player co-op and Dreamcast port!
Wow, what a start to the campaign we can’t believe that we’re already 92% funded- thank you so much for all your support! Based on the feedback we’ve had... Read more