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Xeno Crisis is
a new top-down
arena shooter for up to 2 players that is best described as Smash TV meets
Aliens! Run and gun your way through thousands of enemies spread over 6 areas
as you attempt to discover the cause of the alien menace.
Xeno Crisis is a new top-down arena shooter for up to 2 players that is best described as Smash TV meets Aliens! Run and gun your way through thousands of enemies spread over 6 areas as you attempt to discover the cause of the alien menace.
1,289 backers pledged £72,569 to help bring this project to life.

Progress Update (September 2018)

Posted by Bitmap Bureau (Creator)

We are a bit belated this month after a few crazy weeks on all fronts - thank you to everyone who filled out the Neo Geo survey - we’ll be back with more details in due course.

Let’s get physical

These last few weeks we’ve been finalising lots of designs and commissioning more of the physical parts of the releases and pledge items, including but not limited to stickers, dog-tags, postcards, cartridge labels, vinyl/CD OST, Mega Drive/Genesis covers.

We’re still planning to press on with this the next couple of weeks so we can have nearly everything ready. It’s definitely been a good thing to do sooner rather than later after various delays and issues we’ve faced with suppliers. We’ll show you more bits next month as items continue to arrive.

Talking of which, hot of the press as we prepared this update we just received a picture from our PCB manufacturer. The PCBs are now heading into the pick and place assembly process. Check out those hard gold connectors, always striving for the best quality!

Music Complete

Savaged Regime has finished all the tracks for Xeno Crisis! The soundtrack is amazing and we still can’t believe what Savaged Regime has achieved out of the Yamaha 2612. The techniques and tricks he’s used are mind blowing, including things like emulating the principles of how reverb works by hand. All that’s left now for the audio is a few sound effect refinements and additions as we home in on our finalised asset sets. No update is complete without some great music so here is the first area track in its entirety for you to enjoy:

With the tracks complete we quickly had them mastered and sent off to manufacture the 12” vinyl, as the lead times are so long. We ordered a few extra so there is still time to add-on the vinyl (or CD) OST to your order at:


Mike has spent the past few weeks working on the final game balancing; adjusting lots of the enemy logic to present different challenges to the player later in the game. He also took a demo showcasing the first two areas of the game to the Southampton Games Festival, which is right on our doorstep! This was particularly useful as it revealed a few minor things that we’ve been able to tweak, such as exit indicator arrows and a few pointers for new players. 

We were also lucky enough to have Xeno Crisis featured in the Retro HK section at Hong Kong Games Week!

As the PC and modern console version rapidly approaches completion we’ve been looking at ways to free up Matt to focus solely on the retro console builds and reign back in the development schedules from time that was lost. So we’re pleased to announce that we’ve partnered with DO Games.

DO Games was founded by some amazing industry veterans who we worked with for a number years at a previous indie games studio called “IOMO”. Xeno Crisis will be in safe hands as they handle all the porting and certification for the Switch/PS4/XB1 releases.

Matt’s been making a steady recovery and a recent appointment with a neurologist has left him much more positive. Whilst he’s still pacing himself by jumping on lots of the physical production work, this month he’s still found time to integrate Dreamcast building into the main Mega Drive Xeno Crisis codebase. He swears he would have gone mad if it wasn’t for the Broadband Adaptor (HIT-0401) to help debug but fortunately progress has been really good and swift!

Thank you for all the continued comments and support for Xeno Crisis, we really appreciate all the feedback!


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    1. Bitmap Bureau Creator on

      Thank you for the kind comments everyone! It really keeps us all motivated :-)

    2. RETROPHIL on

      Everything looks amazing and super professional. Please don't rush it.

    3. redfalcon696 on

      Excellent work everyone, this is so very exciting to see - once it is available on the current-consoles, I will be purchasing a few extra copies of it for family and friends!
      Really glad Matt is feeling better as well, and very happy that he had that super rare NIC for the Dreamcast - those things are very coveted, and it is interesting to see it used for debugging. :)

      Thanks for the update!!!

    4. John Woertman on

      Awesome! How can I get the soundtrack on vinyl?

    5. Mario Villanueva

      Looking good!

    6. Stephen Roberts on

      Thank you so much for your continued hard work and dedication. I can't wait to play this my kids are also very excited both boys aged 9 and 3. The Megadrive is permanently set up in my living room, eagerly waiting.

    7. mad_asylum on

      Nice update guys! I am looking forward for your game! Please tell Matt to do good job on Dreamcast version and add online co-op because if not, i will be mad .... very mad! :P