Hi everyone, we’ve been crazy busy and the last few weeks have flown by! We’ve mainly had to get our heads down coding as we attempt to wrap up the Mega Drive version ahead of release, but there are lots of other bits to update you all on.
The build is now nearing completion with a few minor features left to implement and we are now entering the final stages and QA processes ahead of release. So to optimize our release schedule we have stepped up our preparations and have been working hard to get all of the testing and production infrastructure in place.
We often get asked about our software and hardware set-ups here, so this is a quick look at our standard test array. This set-up gives us quick access to each of the major region and models of the Mega Drive / Genesis. We rotate device usage daily so the latest build is being tried and tested on different hardware revisions. We will also be using this (and other Mega Drive variants) for soak testing the builds in the next few weeks as we put the game through its paces in QA.
One of the key aspects for manufacturing is our ability to flash all the PCBs in parallel as fast as we can once the ROM goes to master. We’ve now put together our standalone expandable parallel flashing rig, which will greatly minimise the manufacturing delay from ROM master to shipping. A big thanks to René Richard, Matt Phillips, Catskull and Derek for their UMDv1 flashing hardware (we hope to expand to ~8 burning units by the time we are ready to flash).
Modern console platform builds have all now passed certification, with just the SKUs for physical release on Switch and PS4 left to go through certification. We’re also excited to announce that Xeno Crisis will be available on GOG, and you can wishlist it here:
Dreamcast / Neo Geo
Whilst the brunt of our focus has been Mega Drive, the core code-base is shared between it and the Dreamcast/Neo Geo. Now that the Mega Drive has matured and we’ve locked down all of its assets, we’ve been able to process them for the Dreamcast/Neo Geo. Fortunately we had previously written most of the tools to do this and we’ve already been able to start compiling more mature builds for Dreamcast/Neo Geo. We expect as planned to rapidly advance those builds once the Mega Drive version is complete.
We’re pleased to say Neo Geo PCBs for MVS and AES are now complete and working well - you can see the prototype AES boards above. We’ve been acquiring various motherboard revisions of MVS and AES hardware too as we look to test these boards out thoroughly across as many variations as we can.
For those who have been waiting, apologies we’ve been belated in sending out the Neo Geo survey for hostage names, we expect to send that out in the next 24-48hrs.
We took a few hours out to visit EGX Rezzed last week where we bumped into our old mate Dazz from Did You Know Gaming and also had a good chat with Kim Justice about all things Sega. We’ve not yet exhibited Xeno Crisis as we’ve been fully focused on completing development, but as we release we’ll finally be able to attend more shows, so if you do see us then please come and say hello! That’s all for this month, but as ever, thanks for your amazing support and do get in touch if you have any questions.