JOHN SKIPP'S "ROSE": THE 3D ZOMBIE PUPPET MUSICAL!
It's PEE WEE'S PLAYHOUSE meets NIGHT OF THE LIVING DEAD in this savage, subversive, thoroughly adorable live action nightmare feature.
HELLO, ZOMBIE WALKERS! Zombie lovers. Puppet lovers. Music lovers. Lovers of wildly, abnormally entertaining indie film that could never be made through conventional means.
We are rallying you here because we have a movie we’re dying to make, want you to see, and believe in with all our hearts.
GOD BLESS KICKSTARTER, for making this direct appeal possible.
Because you – ESPECIALLY YOU, ZOMBIE WALKERS – are the ones who can make this happen.
If you watched the video, you got the gist of the story, and a peek at the team. If you track the text to the right, you’ll see the individual incentives we’re offering.
But we're also offering GROUP INCENTIVES (see below) for the thousands of Zombie Walk crews gleefully partying all over the world…many of whom we hope to weave into the fabric of ROSE itself.
When you do both, you get double the value: your individual perks, AND helping to put your zombie walkers on the screen.
So let us tell you why this movie is so cool. So worth it.
And such a potential party favorite, till the end of time.
THE LITTLE APOCALYPSE THAT REFUSES TO DIE
ROSE began with writer/director John Skipp: a kid who loved shambling George Romero-style zombies – and the all-meat social metaphors they contain – so much that he sort of semi-grew up to become a New York Times bestselling horror legend. His 1989 anthology Book of the Dead (with a foreword by Romero himself) was the actual beginning of pre-Max Brooks modern zombie lit. And blah blah blah. Feel free to Google him up.
Point is: Skipp knows this stuff inside and out, and has devoted his life to making quality horror that tips clichés upside-down, in order to shake out the goods.
But ROSE is something special, even for him: a genre-busting bouquet of live action whimsy and mayhem, where the kooky charm of Rose’s puppet shows and musical numbers uncannily reflects the savage nightmare on the streets.
Enter fiery nuts-and-bolts producer Jane Hamilton (Parasomnia), and the revolutionary new hand-held Meduza stereo camera (which shoots eye-popping Imax-quality real 3D, bringing big-budget quality to low-budget film).
Once she fell in love with the project, and brought Meduza on board, it was on.
From there, we built a team of gifted songwriters and composers, award-winning puppet designers, and other profound professionals, including Almost Human FX (Quarantine, The Crazies).
And in casting Chase McKenna as Rose, we know we are launching a star.
WHY WE’RE KICKSTARTING HERE
Even in boom times, ROSE would doubtlessly be a tough sell to studio development execs, just because it’s so willfully strange, and budgeted so abnormally low.
But times are tough in Hollywood, just like everywhere else. Even well-known hard-working pros are scrabbling for employment. And God help the unknown, still trying to break in.
In an environment like this, the industry’s playing it even safer than usual. Can’t blame ‘em for being scared. Who isn’t?
But meanwhile, the culture is blowing wide open.
So when you have the chance to directly appeal to the hundreds of thousands of people around the world who already LOVE this stuff – bypassing the poor corporate naysayers whose unhappy job it is to say “No” to such things – then the choice is fairly clear.
Our research reveals:
ONE DOLLAR FROM EVERY ZOMBIE WALKER ON EARTH WOULD PAY FOR THIS FILM.
And that’s not counting everyone else.
As it stands, our budget is set at the absolute minimum for actually pulling off every setup we have. It’s a bare-bones three-week shoot, scheduled tight as a drum. But just tight enough to pull off this one-location, intensely designed, and lovingly-written gem. And make sure we get it right.
We know this is an extraordinarily large amount to ask for on Kickstarter. But we’ve also seen many worthy projects more than exceed their expectations. Including some who’ve raised more money than we’re asking for, or need.
For the record: every extra dollar we raise will be put into enhancing fx, production design, and (f we’re lucky) extending our shooting time. Allowing us to add all kinds of value. Go that extra mile.
And in the process, help keep our worthy cast and crew solvent, one hard-earned paycheck at a time. Till we get this sucker done.
Our promise to you is: we will deliver an unmitigated skill-driven theater-ready labor of love that will make you proud to be a part of it. That’s how all of us feel, as we launch our baby.
Please check out the official ROSE website, for further details about all and sundry. And we'll be continually blogging updates, keeping it fun throughout the course of this glorious campaign.
THANK YOU SO MUCH FOR COMING HERE! And making this happen. Which we know you will.
Big love and enormous gratitude,
FOR ZOMBIE WALK GROUPS:
We’re appealing in particular to the thousands-upon-thousands of Zombie Walk enthusiasts who gather – year-round, worldwide – to celebrate our favorite monster by invading their towns and cities, taking to the streets en masse.
So in addition to individual pledges, we’re doing group plans that give additional incentives to Zombie Walk organizations:
$200 gets your group listed in the closing credit crawl, with all donators mentioned individually by name in the Special Thanks. And every one of them gets the digital download.
$500 gets self-shot footage of their Zombie Walks included in the closing credits, celebrating their efforts to spread zombiedom far and wide. Also donors listed in said credits, and receiving the digital download.
$1,000 gets self-shot footage of your Zombie Walk actually appearing in the movie itself, on video monitors viewed in the control center of Rose’s Place. Plus presence in the Special Features, the closing credit roll, and digital download. (At this level, you get special makeup/fx tips from Skipp and Almost Human FX.)
$2,000 gets non-zombie photographs of all donors hung on the walls of Rose’s Place, as possible survivors or victims, as well as group footage in the film, the credit crawl, and digital download.
$5,000 gets you an ACTUAL KILL in the monitor footage: self-shot, but choreographed by Skipp, featuring top donors as either zombies or kill victims. This also includes all previous perks, and a bump to the top of the credits.
$10,000 gets the three top donors included in the film, as Skype-relayed survivors trying to contact Rose on monitors. Plus the kill, the photos, and everything else aforementioned.
And here’s the key thing: individual donors who identify with their Zombie Walk group will help earn the group credit, but will still receive the individual perks. So everything you donate both helps the group AND gets you the extra incentives.
So you can go as a group, or go it alone. But either way, your contribution will be singularly noted.
Lonely zombies are zombies, too. But in a group, you can really make a difference.
IF ROSE SOMEHOW DOESN'T MEET ITS GOAL, DO I STILL HAVE TO GIVE THEM MONEY? No. Like all Kickstarter projects, it's an all-or-nothing proposition. If the goal isn't reached, everybody's money is returned.
CAN ROSE RAISE MORE THAN THE ALLOTTED GOAL? Yes. And that would be fantastic. But we'll be more than happy to get exactly what we asked for. Anything above is yummy frosting for ROSE's cake. And it will all go on the screen.
ISN'T $250,000 VERY LITTLE TO MAKE A FEATURE WITH? Well, yes. But it can be done. And outside investors are already involved. The Kickstarter campaign will just take us over the top.
CAN I GIFT A "SPECIAL THANKS" AND PERKS TO SOMEONE I LOVE (OR EVEN JUST LIKE)? Absolutely. Even at the lowest level, it's one of the coolest $1 presents you could possibly give a person who likes this sort of crazy thing. When we contact you, tell us whose name you'd like to sub, and consider it done!
IS THIS GONNA BE FUN? Yes. It already is!
WAS THERE ANYTHING ELSE I WANTED TO ASK YOU? Probably. So drop us a note, and we'll do our best to make all things radiantly clear.
- (45 days)