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A game where your actions are persistent, your characters can build kingdoms, and YOU are the storyteller!
A game where your actions are persistent, your characters can build kingdoms, and YOU are the storyteller!
8,732 backers pledged $1,091,194 to help bring this project to life.


This is an announcement we've been anxious to make for a very, very long time.  The core of our software - the beating heart - of Pathfinder Online will be Unity.

We have been evaluating solutions in this space for more than a year, seeking the best fit of performance, code quality, reliability and flexibility. Over that time, Unity has moved to the center of our decision matrix. Yesterday we were able to complete negotiations and now we can make this announcement.

There are going to be several follow up announcements related to this big news - some you may be able to guess, but some will be a surprise! Over the next couple of days we'll be continuing to expand this story to explain how Unity helps us reach our goals and what it means to you, the players.

Our thanks to everyone at Unity who helped make this possible! Here's to a long and profitable relationship!


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    1. Missing avatar

      Terry Carter - AoUA|SoA|BoSB on January 8, 2013

      mmo's with Unity, how about fussionfall or BSG, also three kingdoms(Yes Partly Webbased I know but powered by the engine), also Prime World is doing well.

      I'm not a unity fan boy, but I have used it, I've also used Ogre and the unreal engine. Unity is a framework based engine, which means you can development your own systems for use with it. Also Unity 4 uses C# 4.0 now (Through Mono 2.10) so that'll allow a lot of new code systems. Supporting true multiplayer is a matter of knowing what you are doing.

    2. Missing avatar

      Curaidh on January 7, 2013

      @Mike Ott: Comparing a "finished" game engine to an IDE is comparing apples and pears. Don't even go there. ;)

      @Bobson: I wasn't aware of this Kickstarter until very late. I watched some videos and decided this one is worth a shot since I was playing Pen and Paper through most of my youth, starting with AD&D 2nd Edition. I just wish PAthfinder to succeed as an MMO even for nostalgia reasons. (Being a descendant of the good old D&D) As I've stated before, the engine choice would be a reason to withdraw if it was just announced like that and done. Luckily Goblinworks already posted this here: "Yes, Unity will definitely require more work on the server in order to support a single-world MMO. But we've factored that into our schedule, and I've done that work before."
      Now that is exactly what I'm talking about. If they can convince me and others they can pull it off, with more than just marketing talk, I'm still game and might even up my pledge to try helping this project succeed. Three of my friends already looked at it and their reaction was: "Unity? Forget it, no go."

      I still wish this Kickstarter to succeed. I really do, which is one of the reasons I'm posting just here in this update: Less exposure of my opinion. I will not "badmouth" this engine choice any further or anywhere else. I've said what I had to say. I could start writing a lengthy list of why my opinion is what it is, but that would be counterproductive. I'll make my final decision on how much money to throw at this based on the promised forum post. I think everyone posting here wants Pathfinder Online to be realized. :)

    3. fawx on January 7, 2013

      Its great that you decided to go with unity. I just started using and experiencing it so not sure of what its full capabilities are yet, but i'm more then certain the goblinworks team will uses it to its fullest extent. i'm just really worried about there only being 7 days left and still need to raise 375K before then. what will happen if it does not get funded? seriously, though an mmo sandbox, that's such a great idea why people would not be jumping on this is beyond me, regardless of what game engine is used

    4. Mike Ott on January 6, 2013

      after participating in the global game jam ( for the last few years, I have seen the Unity engine used in 48 hours to make some incredible stuff... and that is with a team of 3-5 people.

      I can imagine the cool stuff that Goblinworks can do with the talent they have working off a simplistic tool such as unity. It is fully scalable, platform independent and can easily be modified and expanded to do whatever you would want it to.

      Complaining about someone using Unity to build a game is like complaining about someone using eclipse as an ide to write code. It is only a tool and should not define the quality of the content created.

    5. Goblinworks Inc. 2-time creator on January 6, 2013

      Mark Kalmes, CTO at Goblinworks, just posted this in the Pathfinder Online forums:

      I hope you are as excited about using Unity as I am. I'm sorry the post yesterday didn't have too many details in it - we just finished negotiating for weeks in order to get Unity, and we just put a very quick post up because we were excited about it.

      We're planning to do a more detailed video or text update about the engine choice today or tomorrow. Yes, Unity will definitely require more work on the server in order to support a single-world MMO. But we've factored that into our schedule, and I've done that work before.

      We'll keep updating everyone with more aspects of the engine choices over the next couple of days."

    6. Bobson on January 6, 2013

      @Curaidh - two points you should consider before withdrawing your pledge.

      1) The fact that no one has yet used a given piece of technology (Unity) for a specific goal (sandbox MMO) does not mean that it's inherently a bad idea. There's at least one MMO out there (Vindictus) which is using the Source engine, which I would never have considered MMO-capable before hearing about it. Someone has to be first.

      2) If you were willing to give Goblinworks money without knowing anything about how they intended to implement the game, you should have at the very least assumed that they are competent enough to know the advantages and flaws in whatever engine they choose - if you don't think they're competent, why give them money? Given that, it's only reasonable to assume that they know exactly how well Unity will (or won't) work for the MMO portion of this MMORPG, and have a plan in place to make it work.

    7. Missing avatar

      MBybee on January 6, 2013

      I'm really enthusiastic about this news!

      My biggest concern is still the final push. Only 8 days to go, and 400k to make it.
      I've sent out to everyone I know asking them if they can up their contribution, and I've put down literally the very most I can give.

    8. Solaris on January 6, 2013

      Amazing how many backers are coding experts. :P Looking forward to more information regarding Unity and what GW's reasons for for Unity engine being chosen.

    9. Austin T. on January 6, 2013

      glade to see movement in the development :)

    10. Peter Baltzer Hansen on January 6, 2013

      one of the best things about unity is that it is fully multiplatform capable, has inbuilt character animation (mechanim) and is a very strong developer tool, even compared to many of the other dev systems out there

    11. Missing avatar

      Curaidh on January 6, 2013

      @Terry Carter: Again, name a single successful PC MMO done with Unity. iOS, Android and Unity Webplayer Games are of no interest here. Please take no offense but your comment just makes you look like a Unity "Fanboy"? Interesting that you instantly are able to judge whether someone has development experience or not. Unity may be nice for fast Crossplatform development, which is something I personally despise, but that's just my personal opinion. The lack of Netcode in Unity is not an opinion, that's a fact. And since Netcode makes and breaks any serious MMO, you might as well trade the Crossplatform BS for an Engine that performs better when it comes to the needed basics. If you have to write the Netcode from scratch anyways, why bother?

    12. Missing avatar

      Terry Carter - AoUA|SoA|BoSB on January 6, 2013

      Also I should note that one of Unity's best features is speed of development. Making a game in Unity can be a fast process. About the only major problem I've ever had with Unity is Source Control. Unity want's you to use their system and it's VERY costly.

    13. Missing avatar

      Terry Carter - AoUA|SoA|BoSB on January 6, 2013

      wow looking at the neg comments tells me those guys have ZERO experience in making games. Unity is by far one of the most powerful game engines out there. As for multiplayer, there are several MMO's made with Unity that are doing very well. As for RPGs and such how about Wasteland 2 or Obsidan's new title. Endless Space is a great game as well. Unity does in fact have a good base for multiplayer. As for why there are no great MMO's out there using unity...well there are, how about you take 15 seconds and do a little research.

    14. Terence Bowlby on January 6, 2013

      The reaction is like saying a movie sucks before you've seen it because the camera used was a Sony HDC2500L instead of an HDC2550.

    15. Julian Cantus King on January 6, 2013

      I cannot believe the negative reaction to this announcement. Unity's engine has been behind some of the newest and fastest-rising game titles on the market. Sure, nothing stands out on the scene (other than their numerous customers' Best of the Year or Best on the Market awards) because the titles associated are more commonly Indie than mainstream, but the engine itself is rather sleek.

      Prime World, Endless Space, Ravensword...these are all three great titles, and at least one of them is a successful Social/Multi-player game. The cross-platform compatibility and versatility of this engine is astoundingly helpful in this age of closed-platform developers, and I applaud this decision. The games I've seen (on the whole, though there are a few that lack designer problem NOT engine) have been sparkling, crisp, action-packed, and immeasurably addictive.

      Withdraw your pledge? Seriously? Because technology evolves over the years. A company that is becoming as successful as Unity is constantly updating their scripting, and able to bring more to the table than a great many other engine design companies which still use the plodding and oftentimes frustrating Push & Pop, Open GL and emac sourcing.

      Also, successful multiplayer online RPG - FusionFall via Cartoon Network.

    16. Missing avatar

      EOPE42 on January 6, 2013

      @Curaidh - Your initial response as you say won't be the last: It's a topic with, again as you say lasting ramifications, but that is why clear and careful discussion needs to be had. I think asking probing questions is a better reaction to give GW the best chance to sell themselves on why this deal makes sense?

      What are the reasons? Is it purely technical or was it finance or market share (ie cross-platform?). Personally my reaction is I am not worried if graphics are simpler so long as the design vision can be realised. Eg I'm happy with isometric, smaller avatars if that was conducive to large numbers of players involved in Total War-esque battles for x1 eg.

    17. Missing avatar

      Curaidh on January 6, 2013

      @Daniel Kappers: As you can see there is already a second post stating "the same". And me and him won't be the last that are rather shocked by this announcement. I know very well what Unity is all about. I have no problem if someone makes a singleplayer game with it, the engine is not good at all, but good enough for that. And it is Unity's fault that there is no decent multiplayer game, one word: Netcode.
      The focus of the engine is casual games for webbrowsers and smartphones. I'm just extremely concerned whether Goblinworks can pull this off with Unity as a foundation. It would be reassuring to get an official statement explaining how it is planned to mitigate Unity's flaws. :/

    18. Missing avatar

      Daniel Kappers on January 6, 2013

      @Curaidh: I think that is a very strange reason for withdrawing your pledge... Unity is only the CORE for the game, which means that you develop the game around it.. It is not Unity's fault that noone made a good Multiplayer game out of it :) But i am sure goblinworks will!

      And Goblinworks i salute you! Unity is, in my opinion, THE best game engine out there! I can't wait to see you put it to good use! I actually just upped my pledge because of this :)

    19. Missing avatar

      Lukas Daniel Klausner
      on January 6, 2013

      … does this mean Linux support? Joy! :)

    20. Missing avatar

      Michael Wood on January 5, 2013

      Unity? might be time to rethink my pledge. =\

    21. Ryan Good on January 5, 2013

      I was a little nervous about this at first, but after looking at I am now good with it. :)

    22. Missing avatar

      Curaidh on January 5, 2013

      Is this final?
      That is a reason to withdraw my Pledge completely. Name a single successful Multiplayer PC Game that uses Unity. There is none, for a reason.

      This is just terrible news... :(

    23. Missing avatar

      Kah on January 5, 2013

      Does this mean the Tech Demo was NOT made in Unity?

    24. Terence Bowlby on January 5, 2013

      That means "easy" Mac port, right?

    25. Missing avatar

      EOPE42 on January 5, 2013

      This is industry-wide interest news: For both the project and Unity and the mmorpg genre.

      >"Yesterday we were able to complete negotiations and now we can make this announcement."

      Ah, so that explains the timing. Full explanation on my desk tomorrow morning (plz!).

      >"Over the next couple of days we'll be continuing to expand this story to explain how Unity helps us reach our goals and what it means to you, the players."

      As much explanation as is meaningful: It's a discussion topic alright!

    26. PaganRites on January 5, 2013

      This is FANTASTIC news!