Big thanks to all of our fans and supporters who have helped make this game a reality! We couldn't have done it without you!
If you missed our kickstarter campaign, or were unable to back it at the time, it's not too late! You can still show your support and pre-order the game here.
Gryphon Games is pleased to announce that we are raising funds on Kickstarter to support the production of a new game from designers Alan R. Moon (Ticket To Ride, Elfenland, Union Pacific, and many others ), and Aaron Weissblum (Cloud Nine; New England, and San Marco--both with Alan R. Moon--and many others). The Kickstarter funds we hope to raise will be used directly by us to produce the Limited FIrst Edition print run of this terrific game! When this First Edition becomes available to the public in late June, 2013, it will only be available in select brick and mortar and online stores, for the full retail MSRP of $59.99. So this Kickstarter project, and any subsequent pre-orders, will be your only chance to buy this game and its expansions for discounted prices.
Wizards roam the land wielding the four elements in a quest to complete their brew -- the elixir of life. Prove that you're the world's greatest alchemist by using powerful spells to control the elements and be the first to acquire the ingredients needed to complete your wizard's brew.
- A Spell-Casting, Ever-Changing card game!
- A Race Game!
- An Auction Game!
- Short Rules--just 4 pages!
- Sets up differently every game!
- Fast set-up and generally plays in less than an hour!
- Lots of fun interactivity between players!
Why wait? Pre-order it on Kickstarter and get the best deal you'll see from now on!
Wizard’s Brew uses several familiar game mechanics and combines their
use in a unique way so that each time you play the game the experience
is quite different!
Spell cards are the heart and soul of the game. You get two of them, randomly and for free, at the start of each game. You then acquire more via very short (once around) auctions at the start of each round. In these Spell card auctions, you bid Energy Cubes—you get only 10 of these and they “recycle” during the game. Whatever you bid stays “on the card” and empowers this card ONLY for that many turns--so wise and careful bidding is needed.
You then use these Element cards to bid on and collect Ingredients. The race to collect Ingredients is the goal of the game! You may only bid for Ingredients with the Element cards that are shown on the Landmark Tokens on the game board Areas such as Oceans, Deserts and Mountains. The placement of the Landmark Tokens varies, with a random set up each game. To increase the strategy and interactivity between the players, there are Spell cards that let you bid extra cards or different cards. There are also Spell cards that let you change the rules of the bidding. So you need to maneuver to get the right Spells at the right time and to be in the right Area of the board to take advantage of the Spells you control.
That’s it! It’s a race to acquire a certain number of Ingredients using Spells and Elements acquired in auctions. The Spells keep things very interesting. Only a limited number of them come up during each game and usually in very different combinations. A lot of engaging player interaction occurs as a result. Games vary in length from as little as 20 minutes to as long as one hour, seldom any longer than that!
- 1 Game Board
- 36 Spell Cards
- 112 Element Cards (28 each of Earth, Fire, Air, Water)
- 6 Cauldrons – cardboard placards
- 20 Landmark Tokens – circular cardboard tokens
- 52 Ingredient Tokens (wood) in 10 colors
- 7 each of red, blue, green, and white
- 4 each of yellow, purple, gray, orange, pink and brown
- 1 Grab Bag
- 60 Energy Cubes (10 mm black wooden cubes)
- 1 Special Six-sided Wooden Die (marked 3,4,4,5,5,6)
- 1 Wizard Marker (wooden)
- 1 Horse Marker (wooden)
- 2 Player Aid Sheets
- 1 Rulebook
About the Designers of Wizard’s Brew
Alan R. Moon was born in England. At seven his librarian father took a job in the US and the family moved to New York/New Jersey. Alan grew up playing the standard American Classics Monopoly, Careers, Risk and Facts in Five; as well as many cards games including Hearts, Oh Hell and Bridge.
His first published game design was Black Spy (Avalon Hill, 1981). In 1991, frustrated that he could not sell more of his games to established companies, he started his own company and series of games under the name—White Wind, Inc. Out of that series of games, one emerged that got picked up by Amigo in 1997, and developed into Elfenlands, which won Alan’s first Spiel des Jahres (German game of the Year Award) in 1998.
Now becoming better-known and established in the Pantheon of Games Designers, Alan’s next big hit was UNION PACIFIC, published by Amigo in 1999. Then it was on to some note-worthy collaborations with the well-known designers Richard Borg, Bruno Faiduti (collaboratively did Incan Gold) and Aaron Weissblum.
With Aaron Weissblum, Alan co-designed Das Amulett, first published by Goldseiber in 2001, and a top three finalist for the Spiel des Jahres in 2001 (it lost in the finals to Carcassonne). But the Das Amulett game never had a production outside of Germany and thus may be found only in the German language. Wizard’s Brew is about to change all that!
Next came the “10 Days” Series (in Africa, the USA, Europe, etc.) published by Out of the Box, and still favorites of Alan’s to this day.
This flurry of great game design productivity culminated in the publication of TICKET TO RIDE by Days of Wonder in 2004. TICKET TO RIDE has won numerous game awards (including the Spiel des Jahres in 2004) and has established Alan as one of the pre-eminent games designers in the world today!
Alan and his wife Janet live in Syracuse, New York.
Aaron Weissblum has always loved to play games. “I
was the kid who never wanted to go to bed but wanted to play more
games.” And designing games kept him playing them. In 1999,
Weissblum’s first two games Cloud Nine and Knights of the Rainbow (a
co-design with Alan Moon), were published by the American Division of
the German company FX Schmid, and later re-issued by other companies.
Other co-designs with Alan R. Moon include: San Marco, Capitol, Oasis,
and New England.
In 2001, Das Amulett (co-designed with Alan Moon), was selected as one of the three finalists for the Spiel des Jahres (SDJ). Aaron’s game designs are mainly family games, but are usually written for adults and are very accessible to children as well.
Aaron presently lives in and runs a studio in Massachusetts.
Wizard’s Brew started life as Das Amulett, produced by the German games company Goldsieber in 2001. Das Amulett was one of the three finalists for the very prestigious German Spiel des Jahres (Game of the Year) that year (Carcassonne won the prize). The game was only produced in German, never in English.
A number of changes have been made to improve the already-celebrated German version of Das Amulett into Wizard’s Brew. The game has been re-themed. Spell cards have increased from 33 to 36 in the base game. In addition, 14 new Spell cards will be available for sale as expansions to the base game Spells. (You can get all of these for FREE at the $55 Pledge Level of this Kickstarter project.) More spell cards are planned as Kickstarter Stretch goals.
In the original game, the types of Element Cards produced by any given area of the board was predetermined and printed on the board. In Wizard’s Brew, the Landmark Tokens are distributed randomly at the start of every game, adding a variable element, and making for a different game experience every time out.
A unique wooden Horse Marker and a wooden Wizard’s Hat have replaced the two generic plastic cones from the original game. A customized wooden die uses a visit track that has been added to the board, making the administrative task of counting visits much easier.
Combine all these new bits with the 50+ wonderful new pieces of art created by Michael Phillippi, and throw in the very talented designer team of Alan R. Moon and Aaron Weissblum and it all makes for a wonderful gaming experience in the form of WIZARD’S BREW!
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Risks and challenges
We are veterans of 16 successful Kickstarter projects completed in 2011 and 2012, and all of our projects have shipped out either in the same month we originally projected (14 out of 16) or within 30 days thereafter (2 projects). Even so, there are always unpredictable events which can occur that might delay our projects. We will do our best to avoid them, but there is always the risk that the project might be delayed. Shipping can be a particularly difficult challenge when it involves destinations outside the US (and sometimes even within the US as well). We will obtain tracking information when it is possible, but sometimes it is not. We cannot guarantee that there will not be shipping problems as we cannot guarantee the service and reliability of the various postal services involved around the world. You will have to assume that risk along with us. We have been producing board games for over 10 years and we have a good reputation for the quality of our productions because we visit and choose our Chinese partners/factories carefully. However, mistakes happen occasionally that we cannot control--such as missing or defective components. When they do, our customer service department will work with you to take care of production problems that might arise. Please contact us with regard to any such issues within 90 days of receiving your copy of the game.Learn about accountability on Kickstarter
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