About this project
Six-Suit Solitaire and Solitaire for Two
These games are a new twist on Klondike, the most popular solitaire card game of all time. Yet most people don’t even know the name Klondike at all. They refer to the game they’re playing as, simply, “Solitaire”. Playing Solitaire, with the familiar layout of one card in the first column, two cards in the second column, three in the third, and so on, with a deck of cards, or on a computer app, is a pastime that has entertained millions of players for many generations over decades of time. So what’s the new twist?
Six-Suit Solitaire and Solitaire for Two are played with tiles instead of cards. There are nine columns in the layout, not seven, and instead of just the four standard suits, there are six suits — plus three special Jokers. In addition, we’ve added a scoring system AND the ability to play the game with a second player (or two or three).
Six-Suit Solitaire and Solitaire for Two have many original features, and they are loaded with much more action and decision-making than the original Klondike game. The object in both new games remains to play as many tiles as possible “Up Top” in the piles that go from Ace through King in each of the six suits, but the scoring system introduces new and additional emphases.
Links and Reviews
Six Suit Solitaire, formerly called Indochine 2000, currently has a 7.53 rating on BoardGamegeek.com. Here’s what people have to say about that game:
"One of the best tile solitaire games ever devised. the nicest game set ever seen up there with mah jong. I classify this game as Klondike crossed with mah jong solitaire. cherish forever" -James Onuska on BGG
"Fun solitaire game. Sure, it's basically Klondike with some tweaks, but the beauty and quality of the pieces seem to add to the enjoyment. And the twists to the rules and the scoring system add whole different levels to the play. Quite addictive." -R.C. on BGG
"Excellent expansion of Klondike. Quite addictive. Great bits." -Hiroshi Ishikawa on BGG
Each of the two games is played with 81 tiles -- six suits in three colors: Anchors (green), Clubs (black), Diamonds (red), Hearts (red), Spades (black), Wheels (green). Each suit has the standard 13 tiles: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, and King. The remaining three tiles are Jokers in each of the three colors.
In addition to receiving the game immediately upon its release, backers of Solitaire for Two can also get two unique bonuses.
The first bonus is the iPad app for Solitaire for Two. The Solitaire for Two iPad app includes both Solitaire for Two and Six-Suit Solitaire.
The second available bonus is four plastic tile racks. These racks can hold up to five tiles and because the game includes all the tiles necessary to create a 52 card “deck”, the racks can be used to play any number of standard card games such as Texas Hold’em, Rummy, Go Fish, Gin, or any other card game you’d like!
Game Play Overview
When setting up Six-Suit Solitaire the tiles not placed in the columns are stacked in face-down piles of 3. The player then turns over tiles from the stock, one at a time. Unusable tiles are placed in the discard row and only the right most tile in the discard row (called the Talon) may be played.
Unlike traditional Solitaire, Six-Suit Solitaire has a unique scoring system. Whenever a player makes a column in the layout that goes from King all the way down to Ace it is called a Grand Sequence and it immediately scores 20 points. The remaining scoring happens when the stock is exhausted and all possible plays have been made. The score for each tile up top appears on the rail and on the scorecard: Each Anchor that is up top earns 10 points, each Club or Diamond earns 20 points, each Heart or Spade earns 30 points, and each Wheel earns 40 points. When a Joker is used for a particular tile Up Top, that tile still counts full value, just as if it were the natural one. Each unplayed tile is scored as negative 5 points.
Solitaire for Two plays the same as Six-Suit Solitaire, but with the players sitting side-by-side and each player alternating between taking a stack of 3 tiles from the stock, looking at all three simultaneously, and playing any of them in any order possible. In Solitaire for Two a scoring system is used to assign value to different plays. Unlike Six-Suit Solitaire players also score points for completing sequences of 5,7 9 and 11 tiles during the course of play.
A Note from the Designer
the inventor of Solitaire for Two and Six -Suit Solitaire, I have been
asked to write a few words about both games, and I am happy to do so.
'Six-Suit Solitaire' was invented first -- in the years 1999 and 2000 -- and it
was launched in 2001 under the name 'Indochine -- 2000'. I was living in
Vietnam and Thailand during this time, and the sets marketed were fabricated in
Chiang Mai, the second city of Thailand. The tiles for the games were
made out of native wood and so were the beautiful carrying cases. It was
a luxury edition that sold for $60 to $75. 'Indochine — 2000' was
designed as a solitaire game along the lines of 'Klondike', the most popular
solitaire card game of the 150 or so solitaire versions. It's the card
game your grandmother played at the kitchen table. But for the new game,
I added two extra suits plus three jokers. The new suits are Anchors and
Wheels, and both are green; as you would expect, Spades and Clubs are black,
and Hearts and Diamonds are red. The three jokers are green, black and
red, and each may be used as any tile of that color, such as using a green
joker for the Queen of Anchors.
The basic game was completed during my months as a university professor in Hanoi. The scoring for the game was conceived during my year as a grade-school teacher in Chiang Mai. My own game company, Xanadu Leisure, Ltd., marketed the game soon after. Fast-forward nine years: Gryphon Games decided to re-launch several of my classic games, and they were very enthusiastic about 'Indochine — 2000'. However, Gryphon Games wanted to change the name to a title that would be more pleasing to the public: 'Six-Suit Solitaire' was picked. Next Gryphon Games wanted a two-player version as well. I was not sure if I had it in me to design such a game. Maybe my creative juices had run out after almost a decade of not inventing any new product. Self-doubt crept in, but in only two months 'Solitaire for Two' was born, and it all but invented itself. It was originally called 'Vientiane', after the serene capital of Laos -- another country of Indochine (Indochina). Well, it turned out that 'Solitaire for Two' was even more exciting to play than the single-player game, and this was so pleasing to the folks at Gryphon that they decided to make this the featured game when the product was ready to be launched.
The object in both games is to build ace up to king in all six suits. In 'Solitaire for Two', interestingly enough, the two opponents sit next to each other instead of opposite each other at the table. The scoring in this version is different from 'Six-Suit Solitaire', but both games are filled with a great combination of luck and skill. You will love both games, if I have to say so myself! I am grateful to Rick Soued at Gryphon Games for taking on this game and my other products, and I hope that you the reader will help fund this game. It promises to be a winner, and in another generation, your grandmother will throw away her deck of 52 cards and use the kitchen table to play 'Solitaire for Two' with one of her grandchildren, using its six suits and 81 tiles!
-- JOLI QUENTIN KANSIL
A Commitment to Quality
Gryphon Games is committed to producing games of the highest quality, both in production and game play. We feel it is important that people who buy Solitaire for Two receive a game that is well made and will be in playable condition for many years. Solitaire for Two will be produced using the best printing, box and components available.
We hope you choose to support Solitaire for Two in any way that you can. Any support, no matter how large or small, is greatly appreciated.
The Production Staff at Gryphon Games
Have a question? If the info above doesn't help, you can ask the project creator directly.
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