Check the Stretch Goals section at the bottom of the page for more information!
Build your fleet and fish the high seas!
Fleet is playable by 2-4 players and takes 30-45 minutes.
Fleet is a strategic card based game featuring a unique commercial fishing theme. Fleet uses both existing and new mechanics to create an exciting game play experience. Ben and I wanted to design a card game that was strategy driven and allowed each player to have control over how he or she built their victory engine. Take a look at our design diary for more on our creative process. We are very excited to have the chance to see Fleet published with the support of Gryphon Games and a successful Kickstarter campaign. Please contact us through our Kickstarter page or over at Board Game Geek.
Matthew D. Riddle – riddlen
Benjamin Pinchback – bno70_1
Meet the designers of Fleet, Matthew Riddle and Ben Pinchback.
In the northwest corner of Nunavut, Canada, a formerly inaccessible bay off of the Arctic Ocean has become reachable through a secret inlet. Untouched by the hands of time and fed by both the ocean and warm fresh water springs, Ridback Bay is teeming with sea life. A remote, timeless bayside village is now being inundated by entrepreneurs awaiting the influx of the world’s greatest fisherman to harvest this plentiful bounty. The docks and warehouses are being revitalized and now it is time to begin the real adventure. Go build your fleet and become the master of the seas!
Acquire licenses, launch boats, and fish the great briny blue. The player who best manages his or her resources and acquires the most victory points via fish, licenses, and boats, will build the strongest fleet and lead his crew to victory!
Each round of Fleet has five phases. Every player participates in each phase as able or may pass.
Phase One: License Auction
Players may purchase a fishing license from the license auction, using the boat cards from their hand as cash, and place the license in front of them.
Phase Two: Launch Boats and Hire Captains
Players may launch a boat from their hand (matching a fishing license they own) by placing it in front of them and paying the launch cost using other boat cards from their hand as cash.
Players may then hire a captain by placing a boat card from their hand face down on any of their available launched boats.
Phase Three: Fishing
Players place a crate of fish from the supply onto each of their captained boats that are not already at capacity.
Phase Four: Processing and Trading
If able, a player may process one crate of fish per boat onto their Processing Vessel License for later use. A player may then trade a crate of fish from their Processing Vessel License for a boat card.
Phase Five: Draw
Players draw two cards from the boat card supply and discard one of the cards just drawn.
Fleet builds as the game progresses, creating more important choices for players. Fleet is not a light card game. Although it is easy to learn, it is not easy to master. It is a deeply strategic game that plays quickly with very little downtime throughout the game.
Watch a Complete Game of Fleet in About 5 Minutes
- 26 License Cards: 4 of each Cod, Shrimp, Lobster, Tuna, and Processing Vessel and 3 of each King Crab and Fisherman’s Pub
- 96 Boat Cards: 20 of each Shrimp, Lobster, and Processing Vessel and 12 of each Cod, Tuna, and King Crab
- 4 Player Reference Cards (pictured above under "Game Play")
- 100 Fish Crates (Blue Wooden Cubes)
- 1 Starting player marker
Why buy it now? Good question. The simple answer is that if this campaign is not successful, Fleet will not get published. We are really excited that Gryphon Games liked Fleet and wanted it to be part of their family of games, but as new designers we accepted the challenge of generating the funds necessary to cover production of Fleet. The advantage of doing a Kickstarter with Gryphon Games is the guarantee of quality components, a tight and accurate delivery schedule, and the knowledge that you are getting a game that has made it through the publisher wicket. Enough of that though.
The real reason? Bonuses!!
Salty Captain (Set of 8 cards)
The first bonus is the Salty Captain. The Salty Captain is a unique card that can be purchased during any Hire Captains phase by any player. It is the only card in Fleet that works that way and it is a great way to maximize your boats. The Salty Captains can be purchased instead of using a boat card as a captain. Salty Captains allow a boat to catch TWO crates of fish per Fishing Phase AND to hold EIGHT fish instead of just four.
Salvage Yard License (Set of 4 license cards)
The second bonus is the KICKSTARTER EXCLUSIVE Salvage Yard License (set of 4). The only way to get this card will be through Kickstarter.
Salvage Yard integrates into the license deck and adds a new way to generate cash for players that choose to use it. Salvage Yard allows players to salvage a boat card from their hand for its cash value in new boat cards. It is a powerful way to generate cash, but must be used wisely as it counts as a launch!
We were also fortunate to work with an incredibly talented artist in Eric J. Carter (ejcarter @ bgg). He has worked on several produced games and his talent is evident throughout Fleet. To view all the cards Eric did for Fleet head over to our BGG page by clicking here!
Three down and at least one more to go. More you say? Well, we will see! So far, through the power of the collective awesomeness that is the Fleet backers, everyone at the First Mate level or higher gets the Kickstarter bonuses AND the following (so far!):
12K Stretch Goal - Inuit Fisherman (set of 8 Cards)
Nunavut Weather Authority
30K Stretch Goal - Upgraded License Cards
100K Stretch Goal - World Domination
The same thing we do every night, Matt—try to take over the world!
- (57 days)