UPDATE September 16--We've got a new look
Thanks to the talented graphics designer, our Backer Adam McIver, we now have a new cover and logo (font for the title) for Cubist! You can see his handiwork in the photo above! Thanks a lot Adam!
In CUBIST, you and your opponents are architects competing to build a grand and inspiring new Modern Art Museum including its interior sculptures or “installations.” Aptly enough, your building materials are cubes, or more precisely, dice!
On each turn you roll two dice and place them in your studio as raw materials for your cubist sculptures. From there you position these dice to complete commissioned installations for the museum.
Dice with identical numbers can be stacked on top of one another to give your sculpture elevation and grandeur. Dice with adjacent numbers go next to one another to construct unconventional footprints of modernism. You can press your luck by committing to a certain risky commission—hoping that no one else will complete it first—or play it safe by locking up your dice for later use.
You can also use your dice to enlist the aid of masters of modern art like Juan Gris, Franz Marc and Olga Rozanova.
Each installation you complete allows you to contribute dice to the building of the Museum itself.
You will have to sculpt cleverly but quickly to get the new Museum named after you!
Here are the complete rules to Cubist:
Components -- What's in the Box?
CONVERTED to Add-On #7 for $3.00
UNLOCKED! -- Available as an expansion below, see add-on #5
UNLOCKED! -- Available as an expansion below, see add-on #5
Other Artistically-Inspired Game Designs from Gryphon Games:
Add-On #1 ($50) -- The Road to Canterbury
Designer Alf Seegert--almost sold out, less than 100 remain unsold, $60 MSRP. Special Sale Price for Cubist KS Backers = $50
Greed, Pride, Gluttony, Wrath, Luxury, Idleness, and Envy—the infamous “Seven Deadly Sins.” For the faithful, they instill horror. For you, on the other hand, they present a wonderful business opportunity! In The Road to Canterbury, you play a medieval pardoner who sells certificates delivering sinners from the eternal penalties brought on by these Seven Deadly Sins. You make your money by peddling these counterfeit pardons to Pilgrims traveling the road to Canterbury. Pardoning such wickedness should be easy money, right? Not quite.For you to succeed as a pardoner, you’ll need to do more than just sell forged pardons for quick cash.To keep your services in demand, you will actually need to lead these Pilgrims into temptation yourself!Perhaps some phony relics might also help?You just happen to have some of those too. However, there is one big catch. The Seven Deadly Sins live up to their name: each sin that a Pilgrim commits brings Death one step nearer, and a dead Pilgrim pays no pardoners!
Add-On #2 ($70) -- Fantastiqa
FANTASTIQA is a deck-building board game set in a fantastical landscape of dark forests, mist-shrouded highlands, and frozen wastes. As you and your foes journey around the board, you will subdue strange creatures and fulfill fabulous quests. Each creature you encounter has both an ability and a vulnerability. Subdue it and recruit it as an ally! A subdued creature is added to your expanding deck of cards, making its special ability into your own! A defeated Enchantress will wield her beguiling charms to help you overcome wandering Knights. Knights will in turn subdue Dragons, adding their fiery breath to your cause! Combine the powers of different creatures and fulfill curious quests: send forth your Rabbits of Unusual Size to Nibble Through the Violin Strings of the Violent Vampire Volnar! Or deploy a party of web-slinging Spiders to String a Bridge Across the Chasm of Chaos! Some of the creatures you encounter carry precious gems, which you can spend to purchase powerful artifacts or summon mythical beasts to your aid. You begin with a few household items, but you grow in power as you adventure and gather allies! By completing quests you score victory points and claim other special rewards. The board changes every time you play, so prepare for a new, exciting adventure each time you enter the world of FANTASTIQA!
FANTASTIQA is easy to learn, yet challenging to master. Rules are included which allow a 7 year old to play the game.
Specially-Priced Fantastiqa Expansions as Add-Ons
Add-On #3 ($20) -- Masters Gallery
(Designer Reiner Knizia) -- classic design by a master designer, beautiful art. MSRP = $26. Special Sale Price for KS Backers of Cubist = $20
In Masters Gallery, the players are art critics and gallery owners. All have their own favorite artist in this pantheon of greats—or at least they do until the game begins. Tastes and opinions about each artist’s value change constantly in the world of Old Masters art. No one has more influence on those values than the players in this game.
Add-On #4 ($50) -- Pastiche International
(Designer Sean MacDonald) -- Mensa-awarded International edition complete with 34 Masterworks and Easels. MSRP = $60 Special sale price for KS Backers of Cubist = $50
A world of beautiful colors comes alive as players choose commission cards picturing 34 of the finest European art works of the past six centuries. Players score their commissions by mixing primary colors through clever tile placement, and recreating the palette of colors used by the masters. Explore the paintings, palettes and pasts of the artists in this unique and challenging family game. The International Edition of Pastiche adds 8 wooden easels to hold player’s commission cards. It also replaces 15 commission cards from the 1st edition, and now features some of the best-known paintings found in U.S. art museums including works by: Georges Seurat, Mary Cassatt, Winslow Homer, Auguste Renoir, Jan Vermeer and more!
Add-On #5 ($4) -- Cubist Museum Expansion Pack
ADD-ON #6--The Attic (see Update #8)
$2 for four cards:
ADD-ON #7--Four Difficult Installation Cards $3 (see pictures above)
Alf Seegert is an award-winning, internationally published designer of Euro-style strategy board games, including Trollhalla, The Road to Canterbury, and Fantastiqa. His games have been featured on BBC America's The Nerdist, in WIRED Magazine, GeekDad, The New Yorker, The Chronicle of Higher Education, GAMES Magazine, The Guardian UK, MTV Geek, The Onion AV Club, The Huffington Post, and TheOneRing.net. He has been designing board games since 2001. A strange decline in sleep began for him... in 2001.
Cubist is Alf’s fifth game and his first published co-design. He and co-designer Steven Poelzing have been friends for eight years. When he isn’t designing board games, Alf teaches courses in literature, film, virtuality, and (soon) video games at the University of Utah, where he is Assistant Professor (Lecturer) in the Department of English. Visit his website at alfseegert.com
Boardgames have fascinated me from a very early age. Candyland, as I remember, rocked my early 1970s post-toddler Head Start world with fierce abandon, almost as much as the film Earthquake did, minus the Sensurround. I also recall that my neck-hairs would stand on end when playing Which Witch and Mousetrap because of how they combined suspense, strange pieces, and risky (or violent!) consequences. During the horrors of early 1980s junior high school, fantasy role-playing games like Dungeons & DragonsandTunnels & Trolls were a safe-haven for me (my friends, thankfully, were fantastic DMs capable of conjuring worlds far preferable to the actual one I found myself in at the time). I became enthralled by Milton Bradley’s electronic board game Dark Tower and in ninth grade I programmed a fully functional version of it into the high school mainframe computer (I used little monochrome ASCII characters to represent each player, the Tombs, Ruins, the Bazaar, etc.). It worked surprisingly well, and I think that the pleasure I found in “reverse-engineering” Dark Tower for the computer anticipated much of my love for games to come, as well as my wanting to make games of my own.
I’ve been designing games since 2001, and over the years six of my designs have become end-round finalists at the annual Hippodice board game design competition in Bochum, Germany (The Vapors of Delphi, Ziggurat,Bridge Troll,Mont Saint Michel, Tembo, and Druid Stones). Like Steve Poelzing, I was one of the original members of the Board Game Designers Guild of Utah, which remains a wonderful resource for game designers. Four of my games have been published so far—Bridge Troll, Trollhalla, The Road to Canterbury, and Fantastiqa. I’m pleased that Fantastiqa is currently on The Dice Tower’s Top 10 list of Best Deckbuilding Games, Top 10 Kickstarter Games, and Top 10 Games With Fantastic Artwork inside the box (thank you, Gryphon Games, for that last one, especially!) Cubist looks just as good, if not better.
Cubist is my first co-design and my first genuine “dice game.” I’ve found it a joy designing alongside my ridiculously intelligent and creative friend Steven Poelzing. Thanks to working so closely with him, I’ve become a better designer and probably a better person, too. Thanks, Steve!
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Eagle & Gryphon Games are committed to producing games of the highest quality, both in production and game play. We feel it is important that people who buy Cubist receive a game that is well made and will be in playable condition for many years. Cubist will be produced using the best printing, box and components available.
Thanks for your support of Cubist!
Please direct any questions to: email@example.com
The following shipping terms are pertinent to shipping ONE game of Cubist only (including Stretch Goals, the total weight does not exceed 4 pounds).
For anything other than one game of Cubist, (e.g. multiple copies or "bundled add-ons") you will need to contact us and let us know your country and what you would like us to ship to you. Keep in mind that bundles and greater quantities will always save you money on international shipping. It is typically the first game that is expensive and the "add-ons" are not nearly as expensive on a per game basis. For instance, one Cubist Game plus any one add-on will typically add only about $9 (+/-) to your shipping. And one Cubist Game plus two add-ons will only add another $9 + $7(+/-) to your shipping.
We are subsidizing international shipping by $12 per order and this is reflected in the amounts quoted below. This is the amount we are subsidizing for "free shipping" in the US. We will ship internationally only to the countries on the following lists. Please add the amount indicated below to your pledge depending on the country you want us to ship to.
FOR CANADA ONLY -- please add $20 to your pledge for shipping
FOR AUSTRALIA ONLY -- please add $23 to your pledge for shipping
EU Backers: Please NOTE and READ the paragraph above--directly under the International Shipping header
For Belgium and the Netherlands, please add $18 to your pledge for shipping
For Denmark, France, Germany, Italy, Luxembourg, & The United Kingdom, please add $23 to your pledge for shipping
For Austria, Finland, Greece, Ireland, Portugal, Spain, & Sweden, please add $27 to your pledge for shipping
For Bulgaria, Czech Republic, Estonia, Hungary, Latvia, Lithuania, Poland, Romania, Slovakia, Slovenia, please add $30 to your pledge for shipping
For Argentina, Brazil, China, Japan, Malaysia, New Zealand, Norway, Singapore, Switzerland, S.Korea, Taiwan, & Thailand, please add $35 to your pledge for shipping
If the country you reside in is NOT on these lists, you might consider using a US freight forwarder address in the US and we will ship to that US address for free.
For multiple games or if you have questions about shipping internationally, please contact us at: firstname.lastname@example.org
Risks and challenges
Eagle Games and Gryphon Games have participated in 23 successful Kickstarter projects completed in 2011, 2012 and 2013, and all of our projects have shipped out either in the same month we originally projected or within 30 days thereafter. We have been more than 30 days earlier than projected, but never more than 30 days later. Even so, there are always unpredictable events which can occur that might delay our projects. We will do our best to avoid them, but there is always the risk that the project might be delayed. Shipping can be a particularly difficult challenge when it involves destinations outside the US (and sometimes even within the US as well). We will obtain tracking information when it is possible, but sometimes it is not. We cannot guarantee that there will not be shipping problems as we cannot guarantee the service and reliability of the various postal services involved around the world. You will have to assume that risk along with us. We have been producing board games for over 11 years and we have a good reputation for the quality of our productions because we visit and choose our Chinese partners/factories carefully. However, mistakes happen occasionally that we cannot control--such as missing or defective components. When they do, our customer service department will work with you to take care of production problems that might arise. Please contact us with regard to any such issues within 90 days of receiving your copy of the game.Learn about accountability on Kickstarter
- (30 days)