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Designers Steven Poelzing and Alf Seegert challenge you to build a new Modern Art Museum...............from cubes.
Designers Steven Poelzing and Alf Seegert challenge you to build a new Modern Art Museum...............from cubes.
326 backers pledged $16,007 to help bring this project to life.

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CUBIST: Build an inspiring new Art Museum.........with DICE! project video thumbnail
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CUBIST: Build an inspiring new Art Museum.........with DICE!

$16,007

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UPDATE September 16--We've got a new look

Thanks to the talented graphics designer, our Backer Adam McIver, we now have a new cover and logo (font for the title) for Cubist! You can see his handiwork in the photo above!  Thanks a lot Adam!

In CUBIST, you and your opponents are architects competing to build a grand and inspiring new Modern Art Museum including its interior sculptures or “installations.” Aptly enough, your building materials are cubes, or more precisely, dice! 

Close up of iridescent CUBIST dice. Red is the Museum Cornerstone
Close up of iridescent CUBIST dice. Red is the Museum Cornerstone
Overview of CUBIST dice!
Overview of CUBIST dice!

On each turn you roll two dice and place them in your studio as raw materials for your cubist sculptures. From there you position these dice to complete commissioned installations for the museum.

CUBIST Installation Cards
CUBIST Installation Cards

Dice with identical numbers can be stacked on top of one another to give your sculpture elevation and grandeur. Dice with adjacent numbers go next to one another to construct unconventional footprints of modernism. You can press your luck by committing to a certain risky commission—hoping that no one else will complete it first—or play it safe by locking up your dice for later use. 

You can also use your dice to enlist the aid of masters of modern art like Juan Gris, Franz Marc and Olga Rozanova.

CUBIST Artist Cards
CUBIST Artist Cards

Each installation you complete allows you to contribute dice to the building of the Museum itself. 

CUBIST Museum Cards. This photo shows one of each for a 2,3 and 4 player game (altogether there are 9 of these cards in the basic game).
CUBIST Museum Cards. This photo shows one of each for a 2,3 and 4 player game (altogether there are 9 of these cards in the basic game).

You will have to sculpt cleverly but quickly to get the new Museum named after you!

Here are the complete rules to Cubist:

DOWNLOAD a complete copy of the RULES HERE!!!

Components -- What's in the Box?

CUBIST Components
CUBIST Components
 




$14,000--UNLOCKED!

Four more Installation Cards!
Four more Installation Cards!

CONVERTED to Add-On #7 for $3.00

Four additional, more difficult, installations!
Four additional, more difficult, installations!

UNLOCKED! -- Available as an expansion below, see add-on #5

Museum Cards resembling specific worldwide museums!
Museum Cards resembling specific worldwide museums!

UNLOCKED!  -- Available as an expansion below, see add-on #5


Three more beautiful, real-world-inspired, Museum Cards!
Three more beautiful, real-world-inspired, Museum Cards!

Other Artistically-Inspired Game Designs from Gryphon Games:

Add-On #1 ($50) -- The Road to Canterbury 

Designer Alf Seegert--almost sold out, less than 100 remain unsold, $60 MSRP. Special Sale Price for Cubist KS Backers = $50

Greed, Pride, Gluttony, Wrath, Luxury, Idleness, and Envy—the infamous “Seven Deadly Sins.” For the faithful, they instill horror. For you, on the other hand, they present a wonderful business opportunity! In The Road to Canterbury, you play a medieval pardoner who sells certificates delivering sinners from the eternal penalties brought on by these Seven Deadly Sins. You make your money by peddling these counterfeit pardons to Pilgrims traveling the road to Canterbury. Pardoning such wickedness should be easy money, right? Not quite.For you to succeed as a pardoner, you’ll need to do more than just sell forged pardons for quick cash.To keep your services in demand, you will actually need to lead these Pilgrims into temptation yourself!Perhaps some phony relics might also help?You just happen to have some of those too. However, there is one big catch. The Seven Deadly Sins live up to their name: each sin that a Pilgrim commits brings Death one step nearer, and a dead Pilgrim pays no pardoners!



Add-On #2 ($70) -- Fantastiqa

Enchanted (Deluxe) Edition (Designer Alf Seegert)--getting very hard to find, includes all 3 expansions, MSRP $82 (with 3 expansions)

Special Sale Price for Fantastiqa for Cubist KS Backers = $70
(includes all 3 expansions)
Welcome to the wild, weird world of FANTASTIQA!

FANTASTIQA is a deck-building board game set in a fantastical landscape of dark forests, mist-shrouded highlands, and frozen wastes. As you and your foes journey around the board, you will subdue strange creatures and fulfill fabulous quests. Each creature you encounter has both an ability and a vulnerability.  Subdue it and recruit it as an ally!  A subdued creature is added to your expanding deck of cards, making its special ability into your own! A defeated Enchantress will wield her beguiling charms to help you overcome wandering Knights. Knights will in turn subdue Dragons, adding their fiery breath to your cause! Combine the powers of different creatures and fulfill curious quests: send forth your Rabbits of Unusual Size to Nibble Through the Violin Strings of the Violent Vampire Volnar! Or deploy a party of web-slinging Spiders to String a Bridge Across the Chasm of Chaos! Some of the creatures you encounter carry precious gems, which you can spend to purchase powerful artifacts or summon mythical beasts to your aid. You begin with a few household items, but you grow in power as you adventure and gather allies! By completing quests you score victory points and claim other special rewards. The board changes every time you play, so prepare for a new, exciting adventure each time you enter the world of FANTASTIQA!

FANTASTIQA is easy to learn, yet challenging to master. Rules are included which allow a 7 year old to play the game.

 

Specially-Priced Fantastiqa Expansions as Add-Ons

Add-on 2A -- Treasure Hunt expansion  $10
Add-on 2B -- Special Delivery expansion $8
Add-on 2C -- Events expansion   $8

Add-On #3 ($20) -- Masters Gallery

(Designer Reiner Knizia) -- classic design by a master designer, beautiful art. MSRP = $26.   Special Sale Price for KS Backers of Cubist = $20

In Masters Gallery, the players are art critics and gallery owners. All have their own favorite artist in this pantheon of greats—or at least they do until the game begins. Tastes and opinions about each artist’s value change constantly in the world of Old Masters art. No one has more influence on those values than the players in this game.



Add-On #4 ($50) -- Pastiche International

(Designer Sean MacDonald) -- Mensa-awarded International edition complete with 34 Masterworks and Easels.  MSRP = $60  Special sale price for KS Backers of Cubist = $50

A world of beautiful colors comes alive as players choose commission cards picturing 34 of the finest European art works of the past six centuries. Players score their commissions by mixing primary colors through clever tile placement, and recreating the palette of colors used by the masters. Explore the paintings, palettes and pasts of the artists in this unique and challenging family game. The International Edition of Pastiche adds 8 wooden easels to hold player’s commission cards. It also replaces 15 commission cards from the 1st edition, and now features some of the best-known paintings found in U.S. art museums including works by: Georges Seurat, Mary Cassatt, Winslow Homer, Auguste Renoir, Jan Vermeer and more!


Add-On #5 ($4) -- Cubist Museum Expansion Pack


ADD-ON #6--The Attic (see Update #8)

$2 for four cards:

Four Attic Cards -- One per Player -- Add Extra Storage Space to your Studio!
Four Attic Cards -- One per Player -- Add Extra Storage Space to your Studio!

ADD-ON #7--Four Difficult Installation Cards  $3 (see pictures above) 



Steven Poelzing

I have been playing games with my family and friends for as long as I can remember. From my parents and siblings, I learned that Dungeons and Dragons is more about teamwork than defeating monsters, and no one wants a chaotic teammate. My older brother Walter is probably most responsible for my love of board games. Walter would read all the rules and patiently explain all games to the entire family. 

As I look back over my involvement in gaming, I realized that I have now been involved in almost every aspect of the board game industry. In my early twenties, I was a camp counselor and learned the art of creating games for hundreds of kids to play simultaneously. Yet my favorite camp game involved waking the older boys’ cabins late at night, having them come out to a pitch black field, and asking the kids to save the universe by carrying stuffed socks from one end of the field to the other while we the counselors, dressed in all black, stalked the middle of the playing area with flashlights at the ready, just waiting to signal that one less universal freedom fighter is in the game. 

In graduate school, I played a lot of Magic the Gathering. Like many game designers I think Dungeons and Dragons showed me the door to game design by allowing me to explore my own worlds and create balanced situations for friends to play in the “Magic Circle.” Magic the Gathering provided the framework and rules already, but fully opened the door to game design by providing examples of how a simple (I use the term loosely now having read many versions of the MTG rules) set of rules can create an infinite number of possibilities.

I finally turned my attentions to self-publishing a number of games that spanned the genres of economics, fantasy battle, and live action role playing. The good news is that my obsessions with games didn’t prevent me from finishing graduate school, although the jury might think that the time spent in grad school could have been shortened with a little more focus. 

When I moved to Utah, I hosted a number of my own Live Action Mystery games at the most excellent Beehive Tearoom, which sadly just closed its doors. I will always remember the summer nights with friends and strangers shaking their fists in the air while laughing about the fickle whims of their fellow players. 

Also, while I was in Utah, I met Alf Seegert and he became one of my best friends. Alf is a kindred spirit. He is a brilliant game designer, a deep thinker on all subjects, and I’ve never regretted a single minute spent with him. I am extremely fortunate to have had the opportunity to finally co-design a game with Alf.

I am also a founding member of the Utah Board Game Designers Guild. I guess we were all tired of badgering our friends and family members to playtest our games. We apparently craved strangers offering us quality play testing feedback. In the end, strangers became friends, and friends became business partners. As a native Ohioan, I missed my yearly pilgrimages to the Origins Game Convention, and so when the opportunity arose in Salt Lake City, I co-created the SaltCON Game convention and associated Ion Award with friends from the Utah Board Game Designers Guild. We founded SaltCON to expose more families and friends to the wide world of Americana and Euro games, and we created the Ion Award as an American standard of excellence for unpublished game designs. 

I now live in Roanoke, Virginia and share my time with my wonderful wife and two boys. I am an Associate Professor of Biomedical Engineering. Cubist is my first, independently and professionally published game. The experience of designing with Alf has been tremendous. We talked about designing games together for a long time, and we’ve shared countless game ideas. I’m grateful that we finally had the opportunity to do it. You’re a great friend Alf and designer.

Alf Seegert

Alf Seegert is an award-winning, internationally published designer of Euro-style strategy board games, including Trollhalla, The Road to Canterbury, and Fantastiqa. His games have been featured on BBC America's The Nerdist, in WIRED Magazine, GeekDad, The New Yorker, The Chronicle of Higher Education, GAMES Magazine, The Guardian UK, MTV Geek, The Onion AV Club, The Huffington Post, and TheOneRing.net. He has been designing board games since 2001. A strange decline in sleep began for him... in 2001.

Cubist is Alf’s fifth game and his first published co-design. He and co-designer Steven Poelzing have been friends for eight years. When he isn’t designing board games, Alf teaches courses in literature, film, virtuality, and (soon) video games at the University of Utah, where he is Assistant Professor (Lecturer) in the Department of English. Visit his website at alfseegert.com

Why I Design (adapted from a longer piece Alf wrote for “Why I Design Games”)

Boardgames have fascinated me from a very early age. Candyland, as I remember, rocked my early 1970s post-toddler Head Start world with fierce abandon, almost as much as the film Earthquake did, minus the Sensurround. I also recall that my neck-hairs would stand on end when playing Which Witch and Mousetrap because of how they combined suspense, strange pieces, and risky (or violent!) consequences. During the horrors of early 1980s junior high school, fantasy role-playing games like Dungeons & DragonsandTunnels & Trolls were a safe-haven for me (my friends, thankfully, were fantastic DMs capable of conjuring worlds far preferable to the actual one I found myself in at the time). I became enthralled by Milton Bradley’s electronic board game Dark Tower and in ninth grade I programmed a fully functional version of it into the high school mainframe computer (I used little monochrome ASCII characters to represent each player, the Tombs, Ruins, the Bazaar, etc.). It worked surprisingly well, and I think that the pleasure I found in “reverse-engineering” Dark Tower for the computer anticipated much of my love for games to come, as well as my wanting to make games of my own.

I’ve been designing games since 2001, and over the years six of my designs have become end-round finalists at the annual Hippodice board game design competition in Bochum, Germany (The Vapors of DelphiZiggurat,Bridge Troll,Mont Saint MichelTembo, and Druid Stones). Like Steve Poelzing, I was one of the original members of the Board Game Designers Guild of Utah, which remains a wonderful resource for game designers. Four of my games have been published so far—Bridge TrollTrollhalla, The Road to Canterbury, and Fantastiqa. I’m pleased that Fantastiqa is currently on The Dice Tower’s Top 10 list of Best Deckbuilding Games, Top 10 Kickstarter Games, and Top 10 Games With Fantastic Artwork inside the box (thank you, Gryphon Games, for that last one, especially!) Cubist looks just as good, if not better.

Cubist is my first co-design and my first genuine “dice game.” I’ve found it a joy designing alongside my ridiculously intelligent and creative friend Steven Poelzing. Thanks to working so closely with him, I’ve become a better designer and probably a better person, too. Thanks, Steve!

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Eagle & Gryphon Games are committed to producing games of the highest quality, both in production and game play. We feel it is important that people who buy Cubist receive a game that is well made and will be in playable condition for many years. Cubist will be produced using the best printing, box and components available.

Thanks for your support of Cubist!

Please direct any questions to: customer-service@eagle-gryphon.com

International Shipping:

EU supporters take note:  We are now shipping from inside the EU.  It will take a little more time for the game to get to you as a result but this means that you will NOT be paying additional fees and taxes to receive your games.  Add-ons cost a bit more than indicated below which needs to be added, but otherwise the costs mentioned are the final shipping costs for one game--you will not be paying extra for customs and taxes that we are aware of.

The following shipping terms are pertinent to shipping ONE game of Cubist only (including Stretch Goals, the total weight does not exceed 4 pounds). 

 For anything other than one game of Cubist, (e.g. multiple copies or "bundled add-ons") you will need to contact us and let us know your country and what you would like us to ship to you. Keep in mind that bundles and greater quantities will always save you money on international shipping. It is typically the first game that is expensive and the "add-ons" are not nearly as expensive on a per game basis. For instance, one Cubist Game plus any one add-on will typically add only about $9 (+/-) to your shipping. And one Cubist Game plus two add-ons will only add another $9 + $7(+/-) to your shipping.

We are subsidizing international shipping by $12 per order and this is reflected in the amounts quoted below. This is the amount we are subsidizing for "free shipping" in the US. We will ship internationally only to the countries on the following lists.  Please add the amount indicated below to your pledge depending on the country you want us to ship to.  

FOR CANADA ONLY -- please add $20 to your pledge for shipping

FOR AUSTRALIA ONLY -- please add $23 to your pledge for shipping

EU Backers: Please NOTE and READ the paragraph above--directly under the International Shipping header

For Belgium and the Netherlands, please add $18 to your pledge for shipping

For Denmark, France, Germany, Italy, Luxembourg, & The United Kingdom, please add $23 to your pledge for shipping 

For Austria, Finland, Greece, Ireland, Portugal, Spain, & Sweden, please add $27 to your pledge for shipping 

For Bulgaria, Czech Republic, Estonia, Hungary, Latvia, Lithuania, Poland, Romania, Slovakia, Slovenia, please add $30 to your pledge for shipping 

For Argentina, Brazil, China, Japan, Malaysia, New Zealand, Norway, Singapore, Switzerland, S.Korea, Taiwan, & Thailand, please add $35 to your pledge for shipping 

If the country you reside in is NOT on these lists, you might consider using a US freight forwarder address in the US and we will ship to that US address for free.

For multiple games or if you have questions about shipping internationally, please contact us at: customer-service@eagle-gryphon.com

Risks and challenges

Eagle Games and Gryphon Games have participated in 23 successful Kickstarter projects completed in 2011, 2012 and 2013, and all of our projects have shipped out either in the same month we originally projected or within 30 days thereafter. We have been more than 30 days earlier than projected, but never more than 30 days later. Even so, there are always unpredictable events which can occur that might delay our projects. We will do our best to avoid them, but there is always the risk that the project might be delayed. Shipping can be a particularly difficult challenge when it involves destinations outside the US (and sometimes even within the US as well). We will obtain tracking information when it is possible, but sometimes it is not. We cannot guarantee that there will not be shipping problems as we cannot guarantee the service and reliability of the various postal services involved around the world. You will have to assume that risk along with us. We have been producing board games for over 11 years and we have a good reputation for the quality of our productions because we visit and choose our Chinese partners/factories carefully. However, mistakes happen occasionally that we cannot control--such as missing or defective components. When they do, our customer service department will work with you to take care of production problems that might arise. Please contact us with regard to any such issues within 90 days of receiving your copy of the game.

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    DILETTANTE--Receive one copy of Cubist and ALL Stretch Goals achieved (MSRP $50) and FREE shipping in the US ($12). Save $20 and help us get this game published.
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    The GALLERY STROLL--for Retailers, Schools, Museums, Gift Shops--Receive six (6) copies of Cubist plus ALL Stretch Goals achieved, for only $144 including FREE shipping in the US. Save $40 and help us get this game published! You are also eligible for special prices on the Add-On ART Games that appear in the column on the left. For further info on this send us a Message as shown on the left. International Backers will also need to contact us for shipping expense which depends on destination and volume ordered.

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Funding period

- (30 days)