Designed by Daniel Quodbach, Caveman Curling is a game For 2 to 12 players, organized in two teams, for ages 7 and up.
In Caveman Curling each team attempts to “throw” or flick their rocks, one at a time, down the frozen lake. Special objects such as hammers, which allow the rocks to be moved after the throw, and totems, which protect a thrown rock from being moved, add an extra layer of strategy to the game. Play consists of rounds, at the end of which each team or player scores a point for each of their rocks closer to the center of the cave than any of their opponent’s rocks. The first team or player to six points wins!
The first review of Caveman Curling has been posted to BoardGameGeek.com and veteran reviewer Ender Wiggins has nothing but great things to say.
"Caveman Curling is the kind of game that will have a broad appeal, and can be enjoyed by gamers and non-gamers alike."
The components of Caveman Curling include:
- 1 very unique and wonderfully illustrated roll out board
- 2 slammers
- 12 “rocks” (wooden discs), 6 in each of the 2 colors
- 12 special objects which include: 4 big hammers, 4 little hammers, and 4 totems split between the 2 colors
- 1 set of rules.
The components of Caveman Curling will be of the highest quality. The board will be made of an extremely durable material that will be held in place by two sturdy magnetic slammers which ensure the board lays completely flat on the playing surface. All of the components are made of wood. The rocks are 12mm (almost ½ inch) thick.
The game play of Caveman Curling takes place as follows:
Players/teams take turns. On a turn, take one mandatory action, and possibly one optional action, in the following order:
1. The player places their rock behind the bank line at the end of the frozen river. The rock must fully lie on the board. With a flick, he “throws” it as close as he can to the center of the cave. If any rock, at any time for any reason, comes in contact with the slammer (the bar at the end of the board) it is removed from play for the remainder of this round.
2. The second, optional, action is to use a special object. The player can use one and only one special object to affect the rock he just threw. Each object can only be used once per round. Once used, the object is discarded.
There are two types of special objects a player may use, hammers and totems.
Hammers come in two sizes, big and little. To use a hammer, the player places the hammer on the board, with the short side in contact with the rock. He takes his rock and places it on the other side of the hammer. This “hammer hit” must not make any other rock move. The player must place the hammer on the board, and the moved rock must be able to lie fully on the board.
The totem allows the player to protect his rock with an ancient and powerful totem. The player places the totem token on top of his rock. If, later in the round, this totem touches the board, the owner of the rock can remove the rock from play or he can let it stay in its new position. If the rock is removed from play, the owner gets to replay it at the end of the round. If multiple rocks are replayed in this way, they are played in the order in which they were removed. Totems are discarded from the round if they hit the board.
When all rocks have been thrown, the round ends and scoring occurs. Scoring is exactly like curling, petanque or bocce. Only 1 player or team scores in a round -- the one whose rocks are closest to the center of the cave. Score 1 point for each rock closer to the center than the opponent’s closest rock. Only rocks completely inside the cave score points. If no rock is in the cave, no player or team scores points.
After scoring, the board is cleared and players take back their rocks and special objects. The player/team that scored points begins the new round. The first player/team to achieve 6 points wins the game!
The Black Sheep of the Clan (2 Black “Rocks” – one for each clan)
Exclusive to Kickstarter backers only—a Black Sheep of each of the clans has returned to participate in this Caveman Curling event. Only one such rock per clan exists. It counts double the points of any of the other rocks. Each team must strategize as to when and how to play this special rock.
The Black Clan
In addition to the two colors included in the game we are also offering Kickstarter backers the chance to be the first to get a complete set of limited edition black wooden components—a complete clan which can be used to substitute for either of the other two clans, or to allow a third player or team to participate in a crazy, free-for-all match of Caveman Curling. The black clan set includes:
- 6 black “rocks”
- 2 black little hammers
- 2 black big hammers
- 2 black totems
These pieces will be printed in a very limited quantity and will only be available via Kickstarter or on the publisher’s website after the full release of the game (if there are any left).
Caveman Curling T-Shirt
In addition to the game you can also receive the official Caveman Curling T-Shirt! The T-Shirt is available by itself for $15, which includes free shipping in the continental U.S., or add $10 to any higher level. The design for the T-Shirt is below.
Thank you for taking the time to read about Caveman Curling. It is an addictive game that truly is fun for the whole family. We hope you have decided to back this project and take advantage of the great rewards being offered. Your support, no matter what size, is always appreciated.
IMPORTANT: Sorry, but due to license restrictions, we can only sell, and take pledges for, Caveman Curling to residents of the countries of the United States, Canada (excluding Quebec), the United Kingdom, Scandinavia, Australia, New Zealand, China, Japan, Korea, and Bulgaria. If you live elsewhere, you may obtain information about the game, called KAIRN in countries outside those listed above, from the good folks at Blackrock Editions (in France); and Le Scorpion Masque (in Quebec).
- (60 days)