Welcome to an epic world that is yours to create, conquer and explore. Heroes' Tears is a unique tabletop fantasy role playing game in a low magic setting where you create your character and then explore to find adventure.Limitless character types are available and you prioritize what you are going to be good at through our flexible character creation system. You choose from combat, fortune, magic and skills. Once you've balanced your priorities you are ready to go!
Role Playing Games have huge amounts of information used in this. This kickstarter is to create a website database that automates character creation and generates encounters at the push of a button.
For those of you that have played RPG's the Player's Primer is our book for the player. The Storyteller's Atlas is our guide for the storyteller that includes how to run the game and the basic set of monsters. We offer a familiar base mechanic inspired by the D20 rules but everything else is unique. This kickstarter is to help us create a database for our character generation system to walk you through all the choices. It would also create storyteller tools to automate random encounter generations and help manage encounters. The goal is to make programs to handle the information while you get immersed in the fantasy!
* The character generation system has been completely redone to a classless system instead of the old way of all fighters being identical to each other or all priests being carbon copies.
* Advanced moves like trip and bull rush have been simplified and made more effective with additional action possibilities.
* The combat sequence has been dramatically accelerated for more fun and less mechanic.
* We also have completely unique spells and equipment along with a wholly different take on magic items and prestige kits, which replace prestige classes with more versatility.
* Our monsters are also unlike anything you've ever seen. If you doubt this check out https://www.facebook.com/HeroesTears !
When you have your character together you start exploring. We have a rich and diverse world with grand cities, hovels, undead infested dungeons and every other fantasy trope. We also have a lot of original things like tyrranical, angry elves and lots of lizard men.
The world is filled with the strange and interesting and it all comes to life in your imagination!
You interact with them through your native charm and skills. When you encounter a monster it gets exciting. Our creatures are drawn from the myths of many areas and some were just made up. We also twisted a bunch of them to make more sense in our setting. Monsters are not always evil, so you have to judge how to begin an encounter.
You could even encounter or be a knight in shining armor!
When you find these creatures or they find you the decision is to fight, talk, hide or run. Sometimes you'll try more than one if the first choice doesn't seem to work. Also, that is when the dice start falling.
All this is to say that our game is very nearly finished. We've been adventuring in this world for decades but only started getting serious about creating a releasable role playing game, to share it with other earthlings, for the last couple of years. And it's nearly finished! To make this fantasy a reality (yes, we said it) we need to:
* Incorporate the changes suggested by our several hundred beta testers.
* Get your help to cover printing costs.
* Pay an amazing database partner we have to provide an AUTOMATED CHARACTER CREATOR (so cool!) that will walk you through all the choices that are available.
* Create storyteller tools (since the job of the storyteller is to be the narrator of the world) such as PREMADE ENCOUNTER GENERATORS and ENCOUNTER MANAGEMENT WIDGETS to make setting up and running adventures take as little time as possible.
Our goal is to raise funding to offer information systems to deal with the drudgery of a role playing game and make all of the creative parts available to the players. As a stretch goal we are also working on an app that can manage the information for the game in real time and will allow you to get lost in the fantasy instead of dealing with the mechanics of play. We really hope you can have as much fun with this as we have. Thanks so much for supporting us and spreading the word so others can support us, too
We have a lot of rewards lined up for all of you that help us. Check these out and let us know what you think. The below list isn't exhaustive so look in the rewards section for all the details! All of our rewards are cumulative so if you donate $125 (for example) you get that reward and every one for a smaller amount.
For a $5 donation you get a single character illustration emailed to you and a sincere thank you note. If we didn't send a thank you note our mothers would be extremely disappointed.
For $35 you get a set of five printable single character illustrations chosen from the ones on our Facebook page. You can use them to make yourself a cool Tshirt, cap or poster.
For $125 you can work with us to design a character that will appear in a published product. This would be someone the main character of the story interacts with. We can work together to come up with a name or they can be named after you.
For a donation of $150 both Nick and Martin will autograph a copy of The Player's Primer and send it to you.
For a donation of $250 we can work together to design a small population center for a published product. Part of our update plan for the site is a micro-region each month so it will be fit into there as soon as we can.
For a donation of $350 we will create an illustration of your favorite character.
For a donation of $400 we can work together to design a monster. It will be included in the game. Part of our monthly update schedule is an ezine called The Adventurer Journal and one of the story types is about monsters. This will be included in one of them.
For a donation of $750 we will consult with you on the creation of an adventure of your choice. It will be designed to our system and released. You will be one of the credited authors and will have naming rights, subject to approval.
For a donation of $1500 the population center we designed together will get a custom illustration.
There are many more in the rewards section! Check it out and thanks for helping us build the ultimate role playing game.
Now we'd like to introduce you to our team. These are the people that have made the game happen.
Martin Lambert is a gear designer and sales guy for outdoor equipment. He mainly works on tents, backpacks and camouflage. He started working on the Heroes' Tears game world back in 1988 and has played in it ever since. He proudly served as a paratrooper in the U.S. Army. Along with Nick Casiday he is one of the two partners that own Knight Errant Games and plan to turn it into a game company making role playing games, board games and app games. Heroes' Tears is their first product.
Nick Casiday is a project manager in medical IT. He's the father of two awesome kids, Alex and Isabel. Gaming has been a lifelong passion and the goal of Knight Errant Games is for other people to enjoy it as much as he has. At the age of six Alex has already begun designing games which Nick accepts as the sign of good parenting. Izzy (Isabel) remains too busy being a princess to deal with those details but she's only four and has time.
Preston Stone first tried his hand at freelance illustration in 2008 after earning an Associates of liberal Arts, and a Certificate of Game Design and Animation from Aims community college. After a short time he decided to refine his skills at the University of Northern Colorado while pursuing a Bachelors of Fine Art with a drawing concentration. his love for Fantasy/scifi has caused him to focus his work in that genre. Preston began creating art for Heroes' Tears in July of 2011 and has gone from being a freelancer to an integral part of the team. His talents are a big part of why this project will be successful. You can find more of his work at http://prestonstone.daportfolio.com/.
Bruno Balixa started his career in illustration in 2006 when he begun doing all sorts of commercial illustrative artwork. Since then he has been involved in projects that range from concept and production art for video-games, background pieces for animation, to more recently illustrations for board-games and upcoming role-playing-games. He's always excited to try to bring a traditional painting feel to his work and he has a big passion for world-building in fantasy and sci-fi universes. Find more of his work at http://jumpei.deviantart.com/. Bruno has worked for Heroes' Tears for a while and has been a critical part of the team.
Larisa Lambert Mills writes books (12 published at last count with several in progress), edits for other writers, coaches folks on the writing process and offers publishing services and guidance so others can effectively share the book brewing inside of them. She loves driving with the windows down when it is cold, holding hands with her husband, finding out what people really think, singing at the top of her lungs, laughing with her three boys, talking to strangers, and dessert. She is a huge fan of her brother (Martin) and believes he is a gifted and talented writer (but she's keeping that under wraps so he doesn't get the big head with the success of his Heroes' Tears book project.) Connect with her on her website at thewritereditor.com, and on social media via Linkedin.com/in/thewritereditor, Facebook.com/thewritereditor, Twitter.com/writertimes.
Jason Turner is a designer and art educator based in Longmont, CO. His professional work specializes in graphic design, visual identity, digital & print design, and Flash development & animation. He established his own practice after a career as a Graphic Designer and Art Director in the print industry. He works with individuals, companies and agencies to produce effective design for a multitude of platforms and media. Over the past decade He's had the pleasure of working alongside many unique and talented individuals and a wide array of industries that I am humbled to consider friends and mentors. Learn more about him at http://jaywrks.com/.
Dr. Christine Bertz has her phd in biology and specializes in invasive species ecology. She is an avid gamer and the crew at Heroes' Tears has convinced her to use her knowledge for evil, helping to create the magical ecologies common the game world and fleshing out the monsters with what their impact would be on the world.
Dr. Augustine Casiday has undergrad degrees in Psychology, Philosophy and Classics, a master's in classics and a phd in Theology. He has been a divinities and classics professor at universities in Europe for the past several years and is the proud father of five wonderful children. He is taking the basic religion descriptions of the Heroes' Tears game world and is fleshing them out to add detail. His work will be featured in the forthcoming book Paens of the Faithful.
Jennifer Delbridge is a native of Tuscaloosa, AL. She received her Bachelor of Arts degrees in both English and Music from the University of Alabama, where she also did her Masters work in English. She now works alongside her husband at Randall-Reilly, a Business Media company in Tuscaloosa, managing one of the publications there and specializing in technical writing. Jennifer also has two children, aged 11 and two. Jennifer was great help in editing The Storyteller's Atlas.
Risks and challenges
The major steps in project completion are finishing the two basic books, completing the website and creating our distribution system.
The two books, called The Player's Primer and The Storyteller's Atlas, have both been written and completed once. The Atlas has been redone and the Primer is a few days from being finished based on revisions that became obvious in the beta test. Both will then need to be turned over to the graphic designer so he can work his magic. The estimate is that each book will take about a month for graphic design and six weeks to print. We need them in hand by September 3rd so they will be for sale at our big introduction at DragonCon. On our current timeline the Primer should be ready for print by the beginning of May and the Atlas by the beginning of June. So from turn over of the Primer to graphic design we need ten weeks and we have 22. That gives us a big margin for error. If things are running really late and worst case we wouldn't have them available at the convention. In that situation we would complain a lot and take pre-orders instead of selling directly. Our graphic designer has a lot of experience and it would be pretty shocking if he ran several months long.
The website will have primary areas for the players and one for the storyteller (which is what we call the Dungeon Master type). We will also feature an art gallery and small store. The major task here is the database. This game has a lot of information and we're trying to set it up to be as easy to access as possible. Our web developer is doing great stuff but he has to complete the database and then we have to do the data entry so it is usable. The programming portion is estimated to take two months starting in April. That should mean completion in mid-June but like everything else we assume something crazy will happen. We still have two extra months to work out the bugs and we'll be able to start doing data entry as parts of the system are finished. If there are major bugs or problems then we'll end up paying more for the service as the programmers have to use more resources than expected. The web store where you get the books will be set up regardless of the database functionality so the game will be perfectly playable. We're just trying to make it as easy and smooth as possible with tools like the character generator, an encounter generator for the storyteller and a simple note taking system.
Setting up our distribution system should be pretty easy once we have everything in hand. We're planning on using Amazon Fulfillment to take advantage of one click ordering and things of that nature. That is just a matter of shipping it to them. This should take a week at the outside. If we're running late I can drive the books to the nearest fulfillment center so it will be ready to go by our launch date.Learn about accountability on Kickstarter
- (28 days)